Mass Effect Walkthrough - Citadel. Tips and tactics Return to Normandy

Mass Effect– probably one of the most high-profile games of the last 5 years. It has a huge army of fans, a detailed Universe, beautiful art and an interesting story. Mass Effect should have appeared on the pages of Gamevio sooner or later - because... This is truly a masterpiece that is difficult to tear yourself away from. On this page we invite you to watch a video walkthrough of the game Mass Effect 1 (the first part of the trilogy).

Full video walkthrough of the first part of the cult game Mass Effect in Russian (voice acting) with comments from the author of the walkthrough.


Is Mass Effect worth playing?

I read the book on the Mass Effect universe and was not at all impressed, but the high scores on Metacritic forced me to check out the game, and, you know, I don’t regret it at all. It turned out to be much more interesting, vibrant and impressive than the book. Indeed, the player has a whole world to explore, and this makes it similar to the game, even though the games are completely different.

Even if you're not a fan of space-themed games, Mass Effect will undoubtedly impress you too. Ancient galactic races, ancient artifacts and technologies that became the key to the development of all other races in the Universe, mechanical intelligent machines, secret organizations. Listen, the game has everything that can interest even a person who doesn’t like games. So yes, it's worth playing or watching a walkthrough of Mass Effect.

See also the video walkthrough of the continuation games of the series -,

Mass Effect, in my opinion, is a game that is more interesting to watch as a walkthrough than to play. The controls are quite complex and the interface complexity, which takes a long time to get used to, is not encouraging. But just watching – yes, that’s what you need. The Mass Effect makes a great movie.

Mass Effect is a game about the adventures of Captain Shepard, who will need to investigate one case, delay in solving which threatens the destruction of all races in the Galaxy. A similar incident has already occurred and we must do everything we can to prevent it from happening again. To do this, we will be assisted by representatives of various races and professions. The game has a very strong plot component; watching dialogues and cut scenes is very interesting.

The game was released for all consoles of the previous generation (Playstation 3, Xbox 360) and PC, but the development of different versions of the game was carried out by different companies and even different publishers. Mass Effect has a direct sequel in the form of the games Mass Effect 2 and 3, but more on them later.

The video walkthrough itself was taken from the RusGameTactiks channel, which always pleases with interesting and high-quality walkthroughs of popular games. The car is not stupid and gives relevant comments. Overall, it's just a pleasure to watch his videos.

The length of the walkthrough video is 117 videos. About 10-15 minutes on average. Yes, the video is really long, but there are a lot of impressions. Enjoy watching.

Leave your opinion in the comments and tell us which walkthrough videos you would like to see on.

Saving the galaxy from the invasion of ruthless cybernetic invaders is the main test for Commander Shepard and his partners. But on the way to defeating the fugitive Citadel super-agent and his army of robots, we will many times have the opportunity to distinguish ourselves in front of our superiors, go on combat missions that no one else can handle, or simply help humanoids in difficult situations.

Side quests, aka “tasks” ( Assignments) is a good opportunity to diversify the gameplay, take a break from the plot and help the Normandy crew rise in level, solve financial issues or acquire nice equipment. Shepard receives some assignments on planets and in the Citadel. Others are in outer space or even in the orbits of distant, unexplored worlds. In one of the tasks, the commander will have to remember the past, in another - to express his existing views on the world. If you ignore side quests altogether, the game will be shortened by two or three times. This is useful for those who need to quickly run through the story to earn the next reward, but on the first playthrough, side quests will be the only way to discover the entire game, the Citadel space - the universe Mass Effect.

Citadel

On Eden Prime, Shepard will not have time to be distracted by side missions, so the first missions will begin only in the Citadel. There are many of them here - the station is large, the people live here are diverse, and many of the inhabitants of the Citadel will need the help of the commander.

For your information: To collect the “harvest” of all quests, you need to return to the station twice.

Xeltan's Complaint

Volus tries to explain his trouble to the police without explaining anything significant. It turns out it doesn't matter to him.

Who is this asari? Shepard learns about the house of contractual hospitality, whose owner Shaira literally works miracles regardless of the race and gender of visitors, immediately after arrival - in the next room of the embassy. There, the volus and a couple of worried elcors are discussing the asari, who has begun to blurt out the secrets of her clients.

You can calm Zeltan after meeting with General Septimus (quest Asari Consort) - it is advisable to do this before turning in the quest to Shaira.

Asari Consort

The owner of the rest salon, Asari Shaira, has problems traditional for humanoids of this type of occupation - one of her clients, a certain General Septimus, even though he is a turian, fell in love with her, but when asked to remain friends, he became angry and began spreading false rumors about her. Shepard must talk to the general, like a soldier with... the general, and convince him to leave Shaira alone.

Septimus drowns his troubles in wine at Cora's, watching the dancing asari. Convincing him to leave the girl alone will not be difficult. Agreeing with Shepard's arguments, Septimus will say that he told a certain elcor about three stories about Shaira. Now you can look into the embassy ( Xeltan's Complaint), calm down the elcor, and then go for the reward.

Shaira will tell Shepard a few words about his past and future and give the hero a keychain of unknown purpose. After this, you can beg her for additional payment with what nature has given her (negative and neutral dialogue options) or say goodbye (positive option).

For your information: The keychain can be used as a key on the planet Eletania of the Hercules system of the Attican Beta cluster - the anomaly contains interesting information about the past of the Protheans and people.

Presidium Prophet

Near the Citadel tower, a missionary jellyfish preaches the religion of the Hanar race, which the police officer really doesn’t like.

Formally, the officer is right - the hanar does not have permission for missionary activity, and in any case, religious propaganda cannot be carried out on the territory of the Presidium. Hanar stubbornly replies that he does not preach anything, but simply talks about those who, in time immemorial, made his race intelligent. It is unknown who these well-wishers are, but according to the rules of the genre, the hanar should turn out to be the Reapers' secret biological weapon.

A neutral solution to the problem is to buy a Hanaru permit. It costs 150 credits. You can convince or threaten an officer or hanar to retreat.

Scan the Keepers

The galaxy has been explored, and we can start working on the plot.

On the way back after the first communication with the Citadel Council, Shepard's partners will pay attention to a suspicious salarian crawling around the Guardian with a strange electronic device in his hands. Since we already know that “disturbing” the Guardians of the Citadel is strictly prohibited, the salarian’s confusion and fear are understandable. He will tell you that his name is Korban, he is a scientist and has found a way to study the Guardians by reading the signals they emit.

This is a “collection” task - you need to go around with a scanner in the hands of each and every Guardian at the station, receiving a small portion of money and experience for each. The task is a very good way to raise your first finances and levels.

For your information: if you take the quest Jahleed's Fears earlier than this, you will find Korban on the lower floor of the shopping arcade.

And here is the list of Guardians.

    The same one that Korban tried to scan.

    To the east (next to Rear Admiral Kahoku).

    To the north at the end of the bridge, which is on the left side of the main passage.

    Up behind the stairs, near the Council Presidium (southwest).

    Near the elevator of the Citadel tower.

    Near the passage to the Presidium-Wards elevator, next to the Citadel tower (quest Presidium Prophet). Remember this entrance, you will need it later for quests The Signal Tracking And Jahleed's Fears.

    Presidium-Wards Transition Corridor ( Jahleed's Fears).

    In the trading districts (next to the hanar merchant), in the warehouse (quest The Signal Tracking).

    Near the transition to the upper level, south of the shopping districts.

    Near the entrance to the Asari establishment ( Asari Consort).

    On the balcony behind the embassy cafeteria ( Homecoming).

    At the end of the room with taciturn diplomats of different races, across the corridor from the cafeteria.

    In the Elcor Consulate room ( Xeltan's Complaint).

    An alley next to the shopping districts and the Cora's Den club (the place where you save Tali in the story).

    Market, upper level, in the corner ( The Fan).

    Potok establishment, in the slot machine area, in the corner (quest The Signal Tracking).

    Near the medical block ( Doctor Michel), around the corner.

    Under the medical bay, behind the stairs - near the entrance to the Z-Sec police academy, where the cars are parked.

    Police Academy, to the right of the elevator, in the turian quartermaster's room.

    Police Academy, control zone (quest Planting a Bug).

    The berth is at the docks, next to the Normandy.

Jahleed's Fears

At first, each hypnosis session will cause uncontrollable attacks of jealousy in the team.

This quest will overtake you in the Presidium-Wards passage (from the Citadel tower, two steps to the east and down the elevator). Little Volus Jalid is convinced that his former business partner Korban wants to kill him, but the police don't want to take the case until Volus gives details.

Korban can be found on the lower level of the markets. He will either tell you details about the task already given to you Scan the Keepers and will make it clear that lying is a piece of cake for Jalid, or he will attack if you have not met him before. In the first case, you can convince the salarian to make peace with Jalid.

In the second case, you have more options - after the battle you can take the scanning quest from Korban or finish him off. After this, it will be possible to take the same quest from Jalid, hand him over to the authorities, or claim a reward.

Reporter's Request

At the entrance to the Potok club, journalist Emily Wong is waiting for Shepard. She wants to hire our hero to collect information about the gangs of the Citadel.

The information we need is lying on the floor in the bandit Kulak's room. Take the data disk and return to Amy Wong. Persuasion or threat skills will increase the reward. You will hear information about her reports later on the radio.

Planting a Bug

Condition: quest completed Reporter's Request.

This is the second task from Emily Wong - this time you will meet her in the Citadel tower. The journalist wants to make a revealing report about flight safety violations in the Citadel area. Shepard's task is to plant a bug in the control room. The matter is simple - go to the indicated place (police academy, to the left of the elevator) and “mine” the indicated place. In addition, the journalist can be persuaded to take pity on the poor, troubled dispatchers or lie to her, saying that the bug has been installed.

“Yes, the last time the salary was paid was in December... no, in November.”

The Fourth Estate

Condition:

After Shepard returns to the station at the police academy, reporter Khalisa Al-Jilani will catch him and try to interview the first human Specter. You can answer in any way you like - for example, refuse to speak at all, express yourself in an official and evasive manner, or use your conversational talents. The answers will affect the hero’s worldview (the villain may even answer one of the questions with assault).

Later, Shepard will hear about himself on the radio and find out how his superiors reacted to the interview.

Schells the Gambler

"Quasar" - is it possible to outsmart a soulless slot machine?

Condition: Shepard is a spectrum and visiting the Flow for the second time.

The guards throw out a salarian named Shells from the Potok club - he was caught trying to outwit the casino. Shells wants to create a system for cheating at Quasar and invites Shepard to help him by reading the latest data from slot machines.

Shepard, of course, can now or later hand over the salarian to the owner of the establishment, Volus Doran, or honestly take up the game. You must win five times to read the required data. Doran keeps an eye on Shepard - if he wins too often, the volus will accuse the hero of cheating.

Rita's Sister

The Stream waitress Rita is concerned about the fate of Jenna - this is her sister, who went to work at Cora's Den, a hot place. Rita knows that Jenna is not just a bartender, but is working undercover for the Citadel police.

If you visit the Stash, Jenna, for obvious reasons, will not want to talk to Shepard about leaving. On the way out, Shepard will be pushed by a turian pretending to be drunk. This is Detective Chellik, who will receive the team in his office at the police academy (next to the control room) and accuse the hero of compromising Jenna's cover.

You can get a girl out of the “Brothel” if you use persuasion skills or agree to play the role of a buyer of illegal weapon modifications. The transaction must take place on the lower level of the shopping district. The seller is the krogan Jax. You can try to arrest him or simply finish him off, but for Chellik this is an undesirable outcome.

Signal Tracking

A program that steals pocket change on its own initiative is a big leap in the field of artificial intelligence.

And one more quest, starting in the Flax club area, at the far end of the casino room. Someone is siphoning cash from a slot machine. The first transmitter that needs to be checked is located in the Presidium-Wards corridor (quest Jahleed's Fears).

You will find the second transmitter in the office of information trader Barla Vaughn. The third is in the warehouse of the shopping arcade (next to the hanar merchant).

It turns out that the funds are being stolen by artificial intelligence, which has freed itself from the power of the humanoid that created it and is now saving up for a ship to fly to the Geth. Under threat of discovery, the AI ​​will prefer to blow up the terminal along with Shepard and his partners. It is impossible to convince him. There are two options: shoot the terminal yourself or turn it off by solving a simple puzzle in a few seconds (there is no single solution here - the puzzle is generated on the fly).

Doctor Michel

We are already familiar with Dr. Michelle from the plot. After we deal with the bandits who offend her, she will offer Shepard to hand over the medicines as prescribed and report that she is being blackmailed by Morlun, a salarian merchant from the trading districts.

If Shepard tries to convince Morlun to leave the doctor alone, his krogan acquaintance will stand up for the merchant; At this point, the conversation can turn into a glorious fight if the hero’s conversational skills are not sufficiently developed.

Family Matter

Condition: completed at least one story planet.

Near the Presidium shopping district, the Petrovsky family - pregnant Rebecca and her brother-in-law Mikhail - are standing and arguing. Rebecca's husband died of a rare hereditary heart disease, and Mikhail insists on gene therapy for the child. Rebecca is afraid of side effects and refuses to undergo therapy, relying on traditional treatment.

Shepard will be able to resolve the family dispute as he sees fit. Alignment points are awarded for using conversational skills - persuasion or threats.

Homecoming

Samet, the husband of one of Eden Prime's victims, insists that the Alliance give him his wife's body, but the officials refuse and won't even say why. Samet will catch Shepard in the embassy area and ask him to look into the matter.

Diplomatic corps employee Bosker is standing in the cafeteria. He will tell Shepard that Nirali's body can serve science and save other lives, but the research may take a very long time.

It's up to you to decide whether to force Bosker to give up the body to his inconsolable husband or convince Samet to back down, appealing to his sense of duty. In both cases, speaking skills will be needed.

The Fan

On the poisonous planet of the apes, the mirror ball preserves the legacy of the forerunners. How lucky it is that Shepard just happened to have the key lying around!

Condition: Shepard is a spectrum.

At the top level of the shopping districts, the hero will be met by his fan Konrad Werner and asked for an autograph. When Shepard returns to the Citadel from one of the quest planets, Konrad Werner will lie in wait for him in the same place and ask him to take a photo as a souvenir.

After the next quest planet, Conrad will demand that he be made a spectrum. Depending on the hero's worldview and his speech skills, you can either convince the fan to do his duty in the rear, or laugh at him, which will lead to his death.

Our Own Worst Enemy

Condition: completed the planet Virmire.

Near the Potok club, where Captain Andersen called you for a private conversation, there are crowds of rally participants. Charles Sarocino, an activist in the political organization Terra Firma, which stands for great human chauvinism, will ask Shepard to support his platform in the upcoming elections. The path of goodness is refusal. Consent is the path of evil.

Negotiator's Request

Condition: completed the planet Virmire.

At the entrance to the Stream stands diplomat Elias Keeler, suffering from brutal waste. He will ask Shepard to get him a mental stimulant to negotiate with the naturally smart salarians.

You can get a stimulant from Dr. Michelle (neutral path), give out a sedative drug under the guise of a stimulant (evil path), or have a heart-to-heart talk with Elias (here the outcome depends on what method of persuasion the hero uses).

Old, Unhappy, Far-Off Things

Condition: Shepard grew up in space.

This is one of three missions strictly tied to the character's chosen origin. Old man Zabaleta, who knows Shepard's mother, will lie in wait for the hero in the Presidium-Wards corridor and ask for money for a ticket home.

In the Normandy's communications room, Shepard can contact his mother and find out more about Zabaleta. The mother will report that he is a veteran suffering from PTSD and that he should be turned over to the appropriate services. Returning to the old man, Shepard can give him money for his hangover or convince him to contact the veterans assistance service.

Even for a girl as crazy as a March cat, Shepard has a serious argument.

I Remember Me

Condition: Shepard is a descendant of colonists.

When Shepard returns to the Citadel for the first time and gets into the elevator, Lieutenant Girard calls him on the radio and reports that a half-crazed girl on the pier is waving a gun and threatening to commit suicide. Talitha is a former colonist, she was in the hands of batarian slave traders, Shepard can try to talk to her and inject her with a sedative.

From the very first words it is clear that Talita is as mad as a hatter. Shepard can carefully elicit her story by calming her down and slowly moving towards her. It won’t be difficult for a “kind” character to carefully approach her and convince her to take a sedative, to which the girl will respond with a quote from “Aliens.” The neutrals will administer the medicine by force, and the villains can either force the girl to commit suicide or convince Lieutenant Girard to shoot her.

Old Friends

Condition: Shepard is an Earthling.

After returning to the Citadel from the story planet, Shepard will meet Finch, a former accomplice from the earthly gang. He will ask for the release of a bandit he knows, captured by the Tuarians, and threaten to reveal “family secrets.”

It's a dangerous thing to threaten Shepard. After all, he can either agree to talk with the law enforcement officer in “Cora’s Den” or reveal Finch’s plans, and, to say the least, neutralize him.



In addition, some galactic quests begin in the Citadel: Hostile Takeover, Distress Call, Hostage, Missing Marines, Major Kyle and others - I will tell you more about them below.

For your information: meeting with Rear Admiral Mikhailovich on the pier after the first story planet is not a quest, but just a funny conversation. Talking to an angry military man can give Shepard some "good" or "evil" points depending on the answers chosen.

Noveria

Smuggling

The jellyfish-shaped merchant Opold will offer Shepard to smuggle contraband (illegal weapon modifications) through customs, taking advantage of the exceptional position of the spectrum. The package will be placed right next to the jet bridge.

From Opold you can find out the name of the buyer - this is a krogan with the telling name Inamorda. Shepard has several options.

    Just assign the product.

    Give the goods to Opold and get the money. You can bargain.

    Talk to Inamorda and hand over the goods to him - by bargaining, Shepard can earn up to 750 credits. This will not please Opold, who was going to get his share of the deal.

    Hand over the smugglers to administrator Anolei and receive a story pass to the garage, keeping the goods if desired. Opold will be sad, Inamorda will go to deal with him.

Espionage

Asari Mullen Kallis will invite Shepard to participate in industrial espionage for the Double Helix corporation. All you have to do is approach employee Rafael Vargas and distract him with conversation while spyware is downloaded onto the network. The moments when Rafael thinks are easy to recognize - he thoughtfully rubs his neck.

Good Shepard will either not agree to the dirty task, or he will hand over the asari to Raphael. In this case, Mullen will hasten to leave the planet.

The villain's path is to distract Raphael with conversations until the device beeps, or lie to the asari, saying that viruses are downloaded.

Feros

Data Recovery

On Feros, almost all side quests are done in the basement of this battered building.

In the small Exo-Geny employees' hideout (halfway between Zhu's Hope and the corporation building), scientist Gavin Hossl will ask Shepard to download files from a computer in the building occupied by droids.

This room is located next to a passage blocked by a protective field. When you're on the other side, turn right and fight some Krogan mercenaries. The data is at the end of the room, you read it from the computer terminal.

Having returned to the shelter and neutralized the security officer who decided to kill everyone, give the files to Gavin.

Geth in the Tunnels

You will receive this and all other Feros quests from the Zhu colonists. They can all be done in the same place - in the ducts on the lower floors of the building.

Fai Dan will ask Shepard to eliminate the getkh who installed the transmitter in the basement. Go down there and move along the corridors, shooting robots from afar. Droids will ambush you on your way back, so be careful.

The transmitter is behind the first bridge. He is guarded by snipers and Krogan mercenaries. Shoot the communication device.

Warren Meat

The predatory varren, which look like a cross between wolves and killer whales, are a valuable source of nutritious meat, but the colony is starving due to the fact that the varren are guarded by an alpha male, and gethi are found in the basements. The task will be given to you by David Reynolds.

You will also find these creatures in the basements if you turn into one of the doors on the left side of the corridor.

Power Cells

This quest will be given by May O'Connell. She needs batteries for the generator, and you can also look for them in the basement. You will remove them from a broken armored car in the same section of the tunnel where you were attacked by predatory warren.

Water Restoration

The woman who is tinkering with the pipes at the entrance to the colony will ask Shepard to return water to the colony by turning several valves in the basement.

All three valves are located in the long corridor where you will fight the getha.



On the other three planets (Virmair, Ilos, Ferum) there are no side quests for the same reasons that there are none on Eden Prime - there is a fight, there are enemies all around, bullets are flying, there is no one to take quests from.

But a couple of quests await Commander Shepard on his ship.

"Normandy"

Family Armor

Urdnot Wrex, your ship's krogan, is searching for an heirloom - ceremonial armor that was lost during the uprisings. You can find out if you carefully ask him several times about his past, work and family.

You can get this very armor on the planet Tuntau (Phoenix, Argos Pho) by searching the pirate base in the southeast of the landing zone. It’s better to take Vrex with you so you don’t have to walk too far. You will find her on the second floor, in the safe (another reason to have a burglar character on your team).

Vrex will thank us cordially, but hide the armor.

Tali's Pilgrimage

Quarian Tali-Zora accompanies Shepard after the Citadel, but is technically on a pilgrimage. Young Quarants are always sent on pilgrimages so that they can mature away from their native fleet and along the way bring something valuable with them. You will find out this if you have a heart-to-heart talk with Tali several times.

You will learn secret information during the quest. Geth Incursions on the planet Solcrum (Grissom system, Armstrong Nebula), downloading them from the terminal. Tali will want to get her hands on them, and Shepard, if he is the good Shepard, will give her a copy of the data.

Find Dr. Saleon

Detective Garrus is deeply saddened by the fact that in the past he missed out on the mad geneticist Dr. Saleon, who grew organs for sale inside the bodies of volunteers. You will find out this if you carefully talk with Garrus several times about what is “good” and what is “bad”.

One can imagine Garrus' joy when traces of Dr. Saleon are discovered in the Herschel system (Kepler Verge). Saleon jumped - he was locked in a room by his own experimental zombies. Take Garrus with you on a mission, equip the group appropriately - take stopping ammo, biotics, shotguns and all that.

The doctor won’t want to give up, so you’ll have to file it under the “expenses” heading. Returning to the ship, do not forget to go down to the hangar and make a reprimand to Garrus.

Love line

Nothing brings commander and subordinates together more than mutual romantic aspirations. Compared to Shepard's love affairs on the Normandy, even the famous Citadel pales in comparison, where, as you know, there is entertainment of all kinds - from blackjack to asari.

Shepard of any gender can choose a mate from two candidates. At the service of a man is a young hundred-year-old girl, the alien Liara T'Soni, or the general-in-a-skirt, warrior Ashley Williams. Women choose between the same Liara and the biotic Kaidan Alenko.

The first shoots of feeling will begin to emerge in Ashley or Kaidan after Shepard, saving her/him on Eden Prime, blows his mind with the prophecy about the Reapers. At the exit from the room, he/she will wait for Shepard with a question about his well-being.

At a meeting after visiting one of the planets, a quarrel will break out between Liara and Ashley/Kaidan - Shepard will have to intervene with the words “Girls, don’t quarrel!” and after everyone has left, give both of them a personal suggestion.

The idea of ​​starting things off right away with Liara and Ashley is tempting, but the writers have their own plans. You will have to choose between them, since both (both) will begin to wonder: “What’s going on with you?”

After this, little depends on Shepard. His or her heart belongs to Kaidan, Ashley or Liara, and this may affect the choice of the main character when he finds himself on the planet Virmire.

All that remains is to embrace your sweetheart when the Normandy is locked up in the Citadel, and then welcome you hospitably in your cabin before visiting Ilos.

Galactic missions

These tasks are united by the location of the action - unexplored planets full of dangers, sun-scorched moons, spaceships lost among the stars.

For your information: Almost all of these tasks can be taken in several ways - picked up from an NPC, received an order from Admiral Hackett over the radio, or picked up a quest already on the planet itself.

Asari Diplomacy

A diplomat with the dissonant name of Nassana Dantius will ask Shepard to find her sister Dahlia, who has been kidnapped by a group of mercenaries and held in the Macedon system (Artemis Tau).

Nassana will contact you when Shepard is on the ship and offer to meet her at the embassy. Another way to get the quest is to hack the terminal in the Peak 15 laboratory, in the cafeteria (the next room after the hangar).

In any case, you can go to the Macedonia system just to storm the mercenary “Fortress”, hack the console and find out that you just killed Dahlia in battle.

Having a loose tongue, you can squeeze out of Nassana a rare Armali license for your ship merchant.

Besieged Base

“Me-ya-yaso it’s come!” - the Varren rejoice. Poor...

Condition: Shepard is 80% good (246 points).

As soon as Admiral Hackett hears about Shepard's immeasurable kindness, he will immediately send us to the planet Hone of the Cacus system (Chone, Cacus, Hades Gamma). The situation is complicated - a group of biotics captured a medical base and took the scientists hostage, knocking them out with powerful psychedelics.

Now scientists wander around the base, getting underfoot and muttering nonsense - they are so out of their minds that they sometimes freely walk through boxes and electronic consoles. The station is full of explosive containers, so be careful with the use of mines, regular and technical.

Cerberus

Condition: task completed Missing Marines.

Admiral Kahoku will suddenly get in touch and report that he has come across the trail of the group that destroyed his infantrymen. A gang calling itself “Cerberus” was located on the planet Binthu of the Yangtze system of the Voyager cluster in three underground laboratories at once. All three must be destroyed.

The base in the south is protected by stationary cannons. The Cerberus group is experimenting on Rakni, and one of the representatives of the insectoid race is crowing behind a protective field, surrounded by bandits. If Shepard suddenly runs into the room and turns off the field, the Rakni will begin to rush at everyone - there is a high probability that the bandits will get hurt.

Both remaining bases are arranged in a similar way, only in one there is a bunch of small explosive rakni, and in the other there are several zombies (they look like they are fresh from Feros).

You will find Admiral Kahoku in the last laboratory.

Asari, as can be repeatedly noted, are completely alien to species prejudices.

Colony of the Dead

You will receive this task from one of the Feros terminals (that's where the Cerberus took the rakni!) or on the planet Chasca itself (Matano, Maroon Sea), which will appear on the map after visiting this story planet.

The name of the mission leaves no room for doubt - the group must be equipped “for the undead.” It is not necessary to clear them completely - just go down to the scientific laboratory and activate the terminal.

Grenades and biotic skills work very well against zombies in tight corridors.

Dead Scientists

You can pick up the quest on Noveria, in one of the port terminals, if you have someone to hack it. If not, no problem: the admiral will issue the task. Your goal is the planet Ontarom, the Newton system, the Kepler Verge cluster.

Using the commanding heights, clear the approaches to the base from mercenaries. Having fought through the base itself, Shepard will stumble upon Corporal Toombs, who put a cannon to the scientist's head. The matter is not easy - a soldier almost died when a scientist from Cerberus decided to feed his entire platoon to an underground worm. If in the past Shepard was the only survivor of the platoon, then he will be especially angry with the scientist. Again, Admiral Kahoku lost his people because of these Cerberus...

The choice is yours - kill the scientist, the soldier, or convince Toombs to throw the gun so that no one gets hurt.

Depot Sigma-23

Shepard will go on this mission by completing tasks Listening Post Alpha And Listening Post Theta. Dangerous goods trails lead to the Gorgon system of the Argos Pho sector. The team needs to be equipped “for insects” - take biotics and, if possible, poison protection systems. On an abandoned ship of unknown origin, a whole nest of rakni will be found. The team is dead, and all Shepard discovers are the diaries.

The ship needs to be blown up. After activating the self-destruction system, in the best traditions of Alien, the path to salvation will be blocked by swarms of insects with which you will have to fight.

Derelict Freighter

“Which one of you little rascals stole the secret data?”

An abandoned cargo ship drifts in the Caspian system of the Maroon Sea sector. When preparing the boarding party, give it anti-droid equipment and ammunition, but do not forget shotguns, ammo-stopping weapons and biotics, since you will also have to fight the getha and their creations - electric zombies.

From the computer terminals you will learn that the team picked up an alien artifact, which successfully hypnotized everyone and sent them to the Geths, directly to the manipulators.

Distress Call

Shepard will pick up information about the distress signal from the crashed medical ship as soon as he first arrives on the Citadel, without leaving the first room in the embassy.

The tracks lead to the planet Metgos of the Hydra system of the Argos Rho cluster. Indeed, there is a lighthouse near the wrecked ship, but the crew is restless - Shepard’s partners don’t like something about everything that’s happening. And indeed, as soon as the Mako approaches the lighthouse, an anti-tank mine floats up along the course, and around in an open field a crowd of getkhs jumps out from around the corner.

The simplest solution to the problem is to drive away, and then return and shoot off the legs of all the Armature system droids from afar.

Espionage Probe

This mission especially favors snipers. The command discovered the remains of an ancient spy probe in the Voyager cluster. And everything would be fine, but the probe is equipped with a nuclear charge that protects human secrets from enemies who decide to lay their paw on the equipment. Since in the current political situation it would be wrong to let the Citadel know that people are launching atomic bombs into space, Shepard must defuse the bomb and take the probe with him.

The target is the planet Agebinium of the Amazon Voyager cluster system. The trace of the lighthouse leads into the mine, which is very suspicious - it was not the probe itself that flew there. The inside is completely empty, and the probe itself lies in the corner, as if it should be so. Of course, this is a trap - the entrance to the mines will collapse, and the bandit Elanos Khaliath, the only person of his kind with a turian name and voice, will jump out of the holoprojector. He is very angry at Shepard for foiling the attack on Terminus and now wants to detonate an atomic bomb. The hero will have only a few seconds to disarm three detonators by playing three mini-games.

You will have to exit the mine in a different way. Shoot Khaliath and his bandits from afar and return the stolen Mako.

ExoGeni Facility

The task is taken on Feros, in one of the terminals, or in the Vostok system itself (Maroon Sea cluster). On the planet Nodacrux, plant zombies rebelled - scientists were forced to hide in the back rooms of the laboratory. Who will save them if not Shepard?

Zombies run around both outside and inside the laboratory. The barricaded scientists will be grateful to you, but only moderately - if Shepard tries to bring them to justice, they will prefer death at his hands.

Geth Incursions

This is the longest quest - to complete it, you need to clear an entire star cluster of Geth. You can pick it up either on Feros, from one of the terminals, or in the Armstrong Nebula.

    Antibaar (Tereshkova). You don't have to leave Mako here. Clear the Geth outpost of robots and shoot everyone who arrives at the noise.

    Casbin (Hong). Here it makes sense to try to get rid of the robots while being at the maximum distance. A ship will arrive and land several more robots, which will also need to be shot.

    Maji (Vamshi). The principle is the same - we stand high, shoot far. There will be rockets flying from the Geth base, which must be avoided if possible. At the end there will be a fight with the “Colossus”.

    Rayingri (Gagarin). Here you will be greeted by electric zombies and the first laboratory, which you will have to storm on foot. As you exit, you'll once again be warmly greeted by the robot dropship, so try to keep the Mako close to the entrance.

    Solcrum (Grissom). This is the last quest planet. The robot base is east of the landing zone, and it is guarded by hulking Colossi. Here, too, you will have to go inside, taking the best equipment - the battle will be very serious, since the robots will not only jam the radars, but also butt heads. Don't forget to hack the terminal on the first floor - there is information important for Tali.

Hades" Dogs

Condition: task completed Cerberus.

The last base of Cerberus, a group of scientists and mercenaries who had the misfortune of angering Shepard, is located on the planet Nepheron in the Columbia system. You shouldn't expect any special surprises inside - mercenaries, corridors, boxes. Don't forget to hack the terminal in the back room. The Dark Broker will be interested in the information that Shepard takes from there. He will get in touch and offer to sell information. If Shepard refuses to sell the data, the Broker will be angry, but until the very end of the game he will never have the opportunity to harm the hero or, conversely, help in any way if Shepard turns out to be flexible.

Hostage

Biotic terrorists want someone to pay for their eternal migraines.

Bioterrorists have taken Chairman Burns of the Transhumanist Research Agency hostage and are threatening to kill him because he voted against reimbursing victims of faulty implants. We learn about this from the admiral or from the news on the radio.

Shepard is sent to “negotiate” in the Farinata system (Hades Gamma cluster), on the ship "Ontario". It makes sense to take Kaidan with you - he is a biotic himself, damaged by old implants.

It will be possible to dock with the ship unnoticed, but as soon as the alarm is raised, Shepard will have only three minutes until the biotics gather the courage to shoot Burns. There is no time for strategies here - we just run and shoot, trying to hide behind our partners if possible.

In the back room, terrorists are holding Burns at gunpoint. It is possible to persuade them to lay down their arms, but only if the hero has a good tongue. If not, there will be shooting.

Hostile Takeover

Condition: Shepard is a spectrum.

This interesting task will be given to Shepard by the woman Helena Blake. Information about her can be gleaned from the Citadel police reports. When Shepard receives the title of super agent, Helena catches him in the Presidium shopping area, informs him that she represents a criminal organization, and offers an “order” for two bosses from rival gangs. At this point, you can calmly give yourself away, gaining “good” points - the hero will receive the quest in any case.

In appearance she is a respectable lady, but in her soul she is a cold-blooded “godmother”.

One of Helena's rivals lives in the Dis system on the planet Klensal (Hades Gamma). It is very easy to clear the entrance to the mines by shooting from behind the ridge of the mountain. The bandits in the mines are well armed, but you have as much time as you want to plan and implement tactical plans. You will find the boss at the end of the hall.

Next stop: Gemini Sigma cluster, Han system, planet Mavigon. This is another snowy planet, but it’s better not to leave Mako for a long time - it’s very easy to freeze here. The base is located on the top of the mountain - before you run into it from the cold, you need to destroy everything around it.

Inside you will find a standard layout: turn left and a large hall filled with boxes and bandits. The best tactic here is luring out.

When both bandits are dead, look for Helena Blake on the planet Amaranthine of the Fortuna system of the Horse Head Nebula - she will meet you at her base right outside the entrance.

Here, Shepard, as usual, has several options for behavior.

    Take the reward and leave. We will never meet Helena again and we will no longer be able to visit her.

    Try to arrest. Helena, of course, will not be delighted with the idea, so she will have to fight the bandits.

    Try to convince her to quit the criminal business. This requires well-developed conversational skills.

Listening Post Alpha

Condition: completed Noveria.

Soldiers from Outpost Alpha request help - they are attacked by unknown creatures. Shepard will land on the planet Nepmos in the Erebus system of the Styx Theta cluster. Before heading out, grab your anti-rakni gear. There you will find still alive, but rather frightened infantrymen who need to be protected from the attack of the beetles.

After speaking with Lieutenant Durand, pair the Mako with the missile launchers or return to the armored car to face your enemies the old fashioned way.

Now we need to get into the infected mine and destroy the hive. This will have to be done carefully - the Rakni like to hide among the boxes and jump when Shepard is not looking.

Listening Post Theta

On the planet Altahe of the Acheron system of the Styx Theta cluster, there are few survivors - mostly Rakni. They will have to be destroyed both on the surface of the planet and inside the base. Search the rooms and download information from the terminal that will lead you to the task Depot Sigma-23.

Lost Freighter

The task is not difficult. Find a seemingly abandoned ship in the Ming system of the Gemini Sigma cluster. There are traps built inside, the team hears mysterious steps, but no one attacks - for the time being.

Shoot containers from afar. Search three cabins - from the diaries you will learn what happened on the ship. At the exit you will be met by the hero of the occasion - she is a strong biotic, but there are three of you.

What to do with the only crew member left “barely alive”? It's up to you to decide.

Lost Module

These guys will steal anything!

As soon as Shepard gets into the Hercules (Attican Beta) system, the admiral will ask him for a favor: the Alliance has lost a probe with important information - now the gethi are looking for it, and it would be better to get ahead of them.

The probe is easy to find - it fell on the picturesque green planet Eletania. But the data module is not at the crash site - it was dragged away by local bug-eyed monkeys. You can search them all one by one or immediately go to the abandoned mine in the north, where a monkey with a module wanders in the farthest room.

On the way back, the heroes will be waylaid by gethi - you already know what to do with them.

For your information: It is on this planet, in the mountains in the southwest, that there is a Prothean artifact, which matches the keychain given to us by Shaira. Before you find out what connected primitive people and the Protheans (in the spirit of Arthur C. Clarke’s “Odyssey”), you need to pick a simple lock.

Major Kyle

The sectarians do not yet know that Shepard intends to arrest “Kyle’s father.”

And here begins Coppola and Apocalypse Now. You can find out about Major Kyle from a hacked computer in embassies or simply by being in the Century system (Hawking Eta cluster) - there the admiral will bring you up to date in the old fashioned way.

Retired Marine Major Kyle (in some cases an acquaintance of Shepard) has gone mad and organized an ominous cult on the distant planet Presrop. And everything would be fine, but the Alliance officers sent for reconnaissance disappeared and probably died.

You can complete the task in two ways - with the help of guns or kind words. The first problem is getting to "Kyle's father." If Shepard served with him, then it will pass without problems. If not, you will have to use eloquence or machine guns, breaking open doors along the way.

"Father Kyle" admits that the officers were killed, but he clearly does not understand what this may lead to. An impatient Shepard will simply shoot him, a patient one will explain to Kyle how he set up his entire flock. Imbued with the importance of the moment, Kyle will ask for an hour to get ready. You can trust him. In any case, simply taking him away with you in front of the entire cult is an impossible task.

Later you will hear about the major on the radio.

Missing Marines

Admiral Kahoku, the same suspicious guy who is on duty near the terminal in the Citadel tower, will ask you to find the missing infantrymen. The task will take Shepard to the planet Edolus (Sparta, Artemis Tau). The foot soldiers died, and it is not difficult to understand what killed them - an inquisitive underground worm that is still hungry. He has stealth and spitting, you have the mobility and firepower of the Mako.

When Kahoku learns about the fate of the missing soldiers, Shepard will receive a new quest - Cerberus.

Missing Survey Team

In the Antaeus system (Hades Gamma) on the planet Trebin, a team of researchers disappeared. Shepard finds out about this when he finds himself in those parts or while riding the elevator.

Before landing, equip a team of zombie exterminators. Search the temporary huts and go down into the mine, where you will find crowds of zombies in ambush and, most strangely, “spikes” for transformation. Did archaeologists really dig them up? What happened to them? Maybe the base was attacked by the Geeth, because the spikes are their signature!

We will never know the answer to this mystery.

Privateers

If Shepard returned to the Citadel after the story planet, then a man named Garoth will approach him in the Citadel tower and ask him to find his brother’s ship. The brother disappeared in a dangerous area - Traverse, where pirates are rampant. Shepard will visit the Strenuus system of the Horse Head Nebula. There, near the planet Xawin, a ship will be found.

The tracks lead to the planet, and we have to go down, storm the pirate base and find our brother’s body.

Rogue VI

On the Moon, Shepard should first look for Soviet probes. And here is one of them - “USSR Luna-23”.

I can safely call this task the hardest and most important in the entire game. Even it can only be considered a side skill, because only after completing it will Shepard have a class specialization - an additional skill.

It's hard because your enemies here are flying drones that render most biotic skills useless, move quickly and spit missiles, which is especially dangerous in tight quarters.

Shepard will receive the task when he reaches level twenty. The situation is complicated - the military computer on the Moon has gone crazy and stopped obeying orders. To turn it off, you need to break through the defensive lines into three lunar bunkers and destroy the computer elements there.

On the lunar surface, the Mako will be fired upon by stationary cannons, but the real problems will begin in the bunkers. Firstly, there will be a lot of drones, which will be very difficult to deal with. Lure tactics don't work particularly well with them, and teammates tend to die quickly, so watch out for them.

In addition, the computer activates three levels of protection. In the first bunker, poisonous gas awaits the heroes, in the second the doors will be slammed shut by protective fields, and in the third the number of droids will double. It's not easy to earn a specialization - but this quest is special, there's no need to rush.

The Negotiation

Condition: Shepard is 80% angry (246 points).

Having learned that Commander Shepard has been firmly on the Dark Side for a long time, the admiral will send him to negotiate with the provincial leader Darius, who suddenly began to attack Alliance ships.

The meeting will take place in the Plutus system (Hades Gamma) on the planet Nonuel. Search the containers before speaking. Darius is clearly unhappy that a soldier and not a diplomat was sent to negotiate. He will state that it was the Alliance that provided his gang with weapons to protect this area of ​​\u200b\u200bspace from the batarians. However, now Darius is trying on the crown of a provincial king and believes that all the local asteroids belong to him.

As usual, you have two options: convince Darius to resolve the matter peacefully, or provoke a shootout with a couple of strong words. In the second case, you will have to endure a difficult battle, since the team will be in the same room with the enemies. A strong biotic is required to fight Krogan mercenaries and a technician for sabotage.

It's not hard to guess what exactly the Alliance expects from Shepard.

So, a terrible threat looms over the galaxy and it’s up to us, or rather Captain Shepard, to save it. He has a spaceship called "Normandy", which is equipped with the most modern equipment. Shepard and his team will have to fly around most of the galaxy in pursuit of the unknown truth. Well, the task has been set and the goals are clear, so let’s move on directly to passing the game.

Normandy

Talk to all the lieutenants on board the ship and proceed immediately to the briefing room. You talk again and subsequently observe the team’s landing on Eden Prime.

Eden Prime

Distribute free skill points and advance to the specified goal. Carefully explore every corner of the area - here you can often find things that are very useful to you. Examine Jenkins' body and move on. In battles, it is best to use cover and shoot accurately. Eventually, you will meet Sergeant Williams, who needs help in the fight against the geth. Once you deal with your non-friends, she will join you. Don’t forget to distribute her skill points, give her a more powerful gun and give out the following commands (it’s not for nothing that you are “Captain”).

Continue to the lighthouse. Please note that the location of the lighthouse will be guarded by a group of geth. After a short fight, it turns out that there is no lighthouse here, but there is an opportunity to examine the pedestal. Continue up the path to the houses above.

This will be followed by a video in which it will become clear that you have stumbled upon an ambush - so you need to fight back. These are synthetics that crawl closer to you to release an extremely negative charge of energy, which will immediately cut off a fairly large amount of your health. Try not to let them get close.

In one of the houses you will meet two scientists. After talking with them, you can examine all the boxes that are inside. After you start moving on, you will be shown a video in which old Nilus will be shot in the most shameful way - in the back. I feel very sorry for the turian...

After the cutscene, you need to move to the place where he was killed. Keep in mind that there will be a lot of husks here and, as always, they will go ahead - towards you. You need to clear this territory of geths and husks, and then examine the dead body of the SPECTER. There will be a box with useful things on the side behind the fire, and a smuggler and a container with ammunition will be hiding behind the containers. You can learn that he is a smuggler from the people in the neighboring house. And by the way, they will give you weapons in any case. And the person who saw the death of a turian will give you a couple of grenades, but if you “push” him a little, then he will even give you a very useful improvement.

So, now move further towards the rails, but be careful and don't stick your head out in vain, as there are a lot of geth here. Also, below you will meet a very strong semi-boss. To defeat him without much effort, it is better to use Kaidan’s skill, which allows you to shoot down enemies. Then you simply shoot him without much difficulty and the only thing left to do is destroy the remaining enemies.

After clearing, move forward, straight to the train platform, after which you go to the next station.

Upon arrival at the new station, you will need to defuse several bombs. The first one will be located right next to your platform. To the next ones you will have to climb higher and it will be necessary to make your way to them with a very difficult fight. But there are a lot of different shelters here, so it won’t be difficult for you to destroy a couple of synthetics, but you also can’t delay with them - you still have bombs that haven’t been cleared.

After the skirmish and defusing the bombs, you need to go down to the lighthouse. Here you will again meet Husks paired with Geths. But unfortunately, Saren will no longer be here - sad. Carefully inspect all the corners here, as there are various containers and boxes everywhere. And after the examination, you can begin exploring the lighthouse. Watch the video and this is probably the end of the task on Eden Prime.

And after losing consciousness you will find yourself on Narmandia. Talk to the captain and go to the wardroom. Here you can chat with Kayden and the found Ashley, don’t forget about Doc Chakwas, she can also tell you a lot of interesting things. Carefully examine your ship, as there are “Points of Interest” everywhere, which give you a little experience.

After examining all the rooms of your ship, you can go to the Joker and talk with him.

Citadel

If on Eden Prime you had to constantly fight, then in the Citadel you will have to do most of the running. First, talk to the ambassador. There is a computer in the same room and if you can hack it, you will receive a very interesting task. But you shouldn’t rush to do it right away, and you won’t be able to do it yet.

You will have to explore interesting places in the Citadel alone, so for now we are going through the storyline. We will give you only one piece of advice - if your companions say “Hmm...”, this means that your party members have something to say about this place.

But unfortunately, you will get full access to moving around the Citadel when you visit the central tower of the Citadel. It is better not to use fast movement (express) and walk on foot around the square, as it is better to take advantage of the moment and get comfortable in the Presidium area. More details about districts can be found in your code.

When you get to the council tower, go to the very depths of this building, talk with Garrus, and then with Captain Anderson. A video will follow.

After the video, there is nothing more to do here except eavesdrop on other people's conversations with alien humanoids.

Strange Signal

You can get this quest in a bar called "Supernova", in the slot machine area. You need to investigate a very strange machine. Kaidan will report that he detected a very strange signal. To continue the task, you need to go from the Presidium to the Residential Sectors. Go down using the elevator and you will find yourself in a little-traveled small corridor. You need to find a couple who are chatting about Fist. Your goal there is the information installation on the left side. You can find the next installation in Bral Vaughn’s office, which is located not far from the market, in the Presidium. And now the culprit of this whole situation (lives in a small room behind the market). Talk to him and then, in a limited time, you will need to decode him. The code is not too complicated, it consists of sequential passage of rings.

Reporter's Request

On the second floor of the residential sectors, near the Market and Med department, Emily Wong will suddenly start talking to you. She will ask you to share with her any interesting information that you can obtain during your investigation. To complete this task you will need to complete all cases related to the bar "Cora's Lair". To be precise, you need to deal with Fist himself. The data you receive from him can be given to Emily Wong.

Fan

On the stairs, which is located between the Upper and Lower Market, which is located in the Residential sectors. In general, you will be greeted by a fairly enthusiastic guy. He will ask for your autograph. In order to complete this quest, you will need to fly away twice and return back to the Citadel, and of course, you will meet him at this place each time.

Jalid and Shorban

After your first Council meeting, you'll notice someone fiddling around the terminal with the local guardian. The stranger's name is Shorban. After talking with him, you can receive the task of scanning all the Guardians. But during his presence at the C-Sec Academy, Jalid will find you. He will give you a task so that you deal with Shorban, because he allegedly wants to kill Jalid. You can find Shorban again in the Lower Market. He will tell you about this whole situation and offer to resolve everything peacefully. Afterwards, you can return to Jalid and tell him about the good news, after which this quest will be completed.

You convinced Zoltan

The quest will be given to you after talking with General Septimus. He will ask you to enter the Volus embassy and tell Zoltan that Mrs. Shaira has nothing to do with divulging other people's secrets.

Rita's Sister is Safe

Talk to the lady named Rita, who is standing at the bar in Supernova. Afterwards, talk to her sister Jenna. She also stands at the bar, but only in a different bar - “Cora’s Lair”. As you exit, you will meet a turian named Chellik. Go to the office, which is located in the C-Sec Academy. They will tell you how you can help the sisters. Go to the Lower Market and buy upgrades from Yax, then take them to Chellik. And now just go and talk to the sisters.

Companion

Visit the Companion, who is located on the opposite side of the embassies. Nelina will greet you immediately at the entrance. Your conversation will be interrupted and you will be invited to Shaira's chambers. She will very much ask you to calm down the turian General Septimus. She once refused him love, so he sits and drinks at the Bar Cora's Lair. But he doesn’t just drink, he also spreads various bad rumors about Shaira. In general, go before this General. He will agree to your terms, but only if you convince Zoltan. It’s better to do what he says and only then go to Shaira with positive news.

Preacher in the Presidium

After your first meeting with the Council, as you exit the Citadel Tower, turn left and go straight. Here you will meet a hanar preacher and a turian C-Sec officer who are arguing about something. You can solve this quest right on the spot, just choose the appropriate lines in the dialogues.

Garrus

Once you get through the meeting with the Council and the chat with Captain Anderson, then move to the bar called “Cora’s Lair” - here you need to rub shoulders with Harkin. Next, go to the medical part of the Citadel (Residential sectors). A rather fun shootout awaits you at the medical center. Once you destroy the opponents, talk with Garrus, and then with Chloe Michelle (sounds very unusual). Your team will now have a new partner - Garrus. A window for selecting your squad will immediately appear, but keep in mind that you can take a maximum of two heroes with you.

Saren's Exposure

Continue to Cora's Lair. You need to know that now you will not be greeted there very pleasantly. All ill-wishers that are there must be completely destroyed. After you encounter and clear the enemies in the central room, then go to the service rooms. The workers you meet in the warehouse can be scared or convinced to leave - it’s up to you.

After you finish all the business, you will need to get out of here within the allotted time, and a bunch of not-so-kind people will again be waiting for you in the bar. Once you're done with everyone, go to the red corridor and watch a fairly long video, after which you will need to deal with more bandits.
Now you need to move to a new Council meeting. There you will receive your new position - SPECTER. Next, you need to go to your ship and along the way you can meet Rex, who can also join before you (he is located near the SSC quartermaster).

The last thing you should do is talk to the ambassador near Normandy. Afterwards, you can enter your ship and set off.

The way home

Immediately at the exit from the embassy you will meet a man named Batia. He will ask you to find out details that relate to the body of his long-dead wife. Head to the Embassy Bar and talk to Bosker. After which, you can return with the news to Mr. Batia

Finding Liara

Move to the cluster called Tau Artemis (Knossos system, planet Therum).

So, the gameplay that you will now encounter for forty minutes will be encountered more than once and will be repeated regularly. So, you need to start getting used to this. Basically you just need to drive and shoot. There will be only one road here, so it’s simply impossible to get lost here, and the enemies won’t let you just drive past them or anything important. When you get to the first gate, there will be a hidden loophole on the right side. Everyone who lives in the camp must be destroyed (the only enemies will be geth). After you destroy all the enemies, open the gate for your transport and collect all the goods from the boxes that are located in the surrounding area.

This is where the most difficult battles will begin. You need to break through to the very top. Be careful with the enemies on the towers. After the breakthrough, an ambush awaits you a little higher. An ambush awaits you near large tanks. Here it is best to work on targets from behind cover. As soon as you can win the battle, move to the indicated bunker.

Another group of enemies awaits you inside. After overcoming the obstacles, move to the elevator. Next, geth drones will appear, which need to be smashed into cogs, and the girl who is stuck in the blue bubble, as it turns out, is your goal - Doctor Liara T'Soni. To free it you need to go down even lower, eliminate a bunch of geth and activate the drilling rig. Use the huge barrel that lies on the side. Next, hack the control panel.

After the drill makes a hole, move into the same hole and take the elevator up.

Once you find yourself on the top floor, you will be met by a hostile group of mercenaries. There will be no peaceful conversation, so get your guns ready.

After another victory, watch another cut-scene.

Once you find yourself in Normandy, you will find out that a “military council” awaits you, in which all your actions, plans and ideas will be discussed. After each task, it is best to go around the entire team. It’s better to talk to everyone, as they say, “heart to heart.” After each conversation, the following awaits you: additional experience, additional points (there can be both a renegade and a hero) and even a love chain.
You can also distribute equipment among your team, talk with the quartermasters - in general, the usual work for the Captain.

Noveria

Noveria is located in the World system, the Nebula, Horsehead cluster. Upon arrival, exit your shuttle and go talk to Noveria security officials. Next, talk to the customs station administrator. It turns out that Matriarch Benezia (Mother of the found Liara) arrived here quite recently - she is Saren’s main assistant. It is located on Height 15 and you have to get there any way. But before you get there, you will need to leave the port. There is an elevator located not far from the receptionist - you need to go up it. But before you talk to Maeko Matsuo, you will be forced to introduce yourself and tell a little about yourself, after which she will do exactly the same. And the next time you meet her again, she will apologize for her bad behavior. If you answer "No problem", then you will be given two points as a Hero.

You now need the local administration office and, by the way, it is located at the same level. But besides this, there are also a couple of very interesting rooms. First, it's better to talk to the merchant named Opold. He will ask you to complete a task regarding smuggling, and you, as a representative of SPECTER, can smuggle what he asks you without any problems. This quest will not give you renegade points, so you don’t have to be afraid that your “holy” reputation will suffer. Move to your ship, pick up the indicated package near the Normandy and take it back to Opold. Using your sense of smell, you can increase the amount of your reward up to 500 credits.

There are also a lot of useful things in the residential sectors. Mallena Kalis will greet you immediately at the entrance. She wants to release a harmful bug to her arch-rival. You will just need to go up to him and talk to him, and in the meantime the bug will do absolutely all the technical work for you. If you refuse this, then you will immediately earn 8 points as a hero. In general, this is not bad, since for such a pathetic job they will only give you 500 credits. But it's up to you to choose.

Your next target is the turian Lorik Kinn, who is sitting alone at a table. He will offer you to complete a not very attractive task as for a gallant hero. Go through and burn with Anoleis. And nothing. But Gianna Parasini will do you a favor and tell you how to get out of the port of Hanshan. Lorik Kin also has access codes for the garage, so apparently his offer cannot be refused.

Return to him and agree to his task. He will give you a pass to the territory of SI. We return to the square and from there to the SI elevator. You can talk to the head of this garage.

As soon as you find yourself on the territory of the SI, immediately talk to the guards. A small line of charm about Maeko Matsumo and immediately a fight. Afterwards, empty all drawers. Use the computer in Keen's office. Save. Next is a short dialogue and a serious shootout. Near the SI elevator, you are met by the already familiar Gianna Parazini - it turns out that she is not only Anoleis’ secretary, but also even Noveria’s senior security officer. Undercover, of course. She asks you to convince Keane to testify against Anoleis. He will definitely agree to your smell cue and in return you get as many as 24 Hero points.

Head back to Anoleis' office. Talk to the secretary. And here's another eight hero points along with a pass to the garage.

Please note that there are geths in the garage. Chat after the fight with Maeko Matsuo and get into your Mako, then move to the indicated goal.

Now everything will be simple: you drive along the mountain slopes and destroy everything in your path.

When you arrive at the Height 15 hangar in the same way, destroy everything that interferes with you. Next, you decipher everything that is possible and pick up everything that you can carry away. After the standard collection, move along the indicated corridors and soon take the elevator.

There will be three locked doors and an elevator that will take you to the VI control. Go down and restart the VI. To restart, you will need 100 units of uni-gel (the toad will definitely crush you) or solve the puzzle (which we will help you with). The puzzle is, in principle, quite classic for the studio. For example, a similar puzzle was found in the famous game Star Wars: Knights of the Old Republic.

And here is the solution to this puzzle. Each number is a block number that you need to click on:

1 2 1 3 2 3 1 2 3 1 3 2 1 2 1 3 2 1 2 3 1 3 2 1 3 1 3 2 1 2 1 3 2 1 2 3 1 3

And now, the time has come to talk with the local incarnation of VI - the World. She will now tell you how things are going in general at this station. And then you will be given three tasks: the first is to subordinate the remote terminals of Mira, the second is to subordinate the monorail and the third is to subordinate the main reactor. In general, roll up your sleeves and get on with the repairs.

Let's start with the reactor. Go down using the elevator. Walk along the bridges and shoot all enemies along the way. When you press the button that turns on the fuel supply, you can go up to the floor above. There will be a couple of coded boxes there. After that, that’s it, you can go back to VI.

Now you have to connect the land lines. By the way, if you paid attention, the voice at the station repeated this every time.

You need to go to those doors that are located opposite Mira herself. There you need to take the elevator.

You will be met at the top by a group of enemies, or rather monsters - here you will need to activate the router and go back down. Now the road to the monorail is open for you.

There you will need to decode the clearing terminal and proceed naturally to the monorail.

Station "Rasselina"

At the station, talk to Captain Ventralis. After this conversation, move to the main hall and talk to everyone who survived. It is better to use the services of a local merchant. It turns out that Lady Benezia went to the risk laboratory. A little later we will follow her. First you need to help a doctor named Cohen. He asks you to help him develop a cure or an antidote. To do this, talk to Ventralis first and you can go to the quarantine zone. Before entering, talk to the guard Khan Olar and he will then let you through. Now read the notes on the table that will help you create the necessary antidote.

Everything here is not as complicated as it might seem. You just need to change tubes and change when the slider on the line is in the spaces between the markers.

After successfully creating the medicine, Alestia will come to you with a couple of geth. Get ready for a fight in a small room. Once you deal with a group of enemies, return to Dr. Koenua with the necessary antidote.

Now go to Ventralis and report that Alestia turned out to be a traitor. This time you will need to go to the maintenance area. This area is located on this floor where the laboratory is, so finding it will not be difficult for you.

Go down the elevator and watch a shocking video with Mrs. Benezia.

You have to fight with her. Keep in mind that she summons a group of Geth and Asari Marines as reinforcements. They come out almost immediately after destroying the next batch of enemies. But when you finish with these waves, carefully watch another cutscene with Benezia. Afterwards, kill her. Next, you can talk to the queen, as was customary for the long-extinct Rachni. Of course you have to let her go. because she repented so much. And now, take into account a large number of achievements, experience and credits.

Now the main work on Noveria will be completed. You just need to continue clearing out the enemies who still live in the risk laboratory. Exit to the monorail and from there, using the elevator, go to the risk laboratories.

Now you have two minutes, which are given to clear the hall of Rachni. It's best to use special features here. In principle, there should be no problems here. Enter the elevator and go back to Height 15 station (using the monorail). Now you don’t have much to do in the “Revice”.

You won't see these places again, so say goodbye to everything here. Immediately after you leave the Cleft, you will see a short cutscene discussing the current situation with the team. After this, do not forget to approach each member of your shuttle and talk. At this stage, Ashley and Liara will propose... well, a relationship they want - a serious relationship. Personally, I prefer Liara, I somehow don’t like the soldier girl, and I don’t really have anything against skin color.

Feros

After you view the galaxy maps, a video clip will appear. Follow to the radio room.

The planet called Feros is located in the Theseus system, which is in the Beta Attica cluster.

As soon as the landing on the planet occurs, immediately talk with David al-Talakani and immediately prepare for battle against the geth, after which you will need to move along the corridors.
On the map, find a person named Fai Dan and talk to him. Your conversation will be interrupted by an unexpected geth attack. Move to the indicated point on the map and destroy all enemies along the way. Once you finish the battle, return to Fai Dan. Talk to him again. After the conversation you will receive four tasks. Each task concerns the basic necessities of the colony: water, food, electricity, and gettingh interference in the channel. You can find out all the details of the tasks from David Reynolds, May O'Connell and Mac Doyle.

First, I recommend clearing the geth tunnels. You will need to advance with battle and along the way you will need to activate the valves. As soon as you open the second valve, immediately turn to the right and destroy the Geth transmitter there.

After clearing, return to the forks and go straight a little (along the channel) - here you will need to activate another indicated valve. In the end, behind the geth groups you will be able to meet a man named Ian Newstead, but he will bring you little benefit.

Go back to the forks and go to the last - third path. Here you will meet a pack of Varren. By killing the leader of this pack, you can solve the problem of food in the colony.

Don’t leave right away - go to the destroyed transporter and get a part there that will help the colony solve problems with electricity.

And now, you can safely return to your employers. Now you will receive two more tasks - to find the data and a girl named Elizabeth.

You again need to take control of the Mako and move along the air highway. The tactics are the same - we drive and shoot.

In the end, after driving along a difficult road, you will reach a narrow passage - here you need to get up from the soft seat and move on your own two feet. Shoot all the geth standing in the way and jump into the gap that is located in the floor. Coming out of the tunnel you will meet Elizabeth. She will give you her access card. You, in turn, with this card will have to move along the corridors, simultaneously destroying the geths you encounter. Soon you will meet the commander of the Krogan mercenaries and after him, you will need to talk with the “stupid computer” - as the Krogan said.

Next there will be a continuation of corridors and geths. Eventually you will reach the door control panel. Read the shown background and set the indicators to 11, 13, 7. After that, simply activate this door. And now, you are watching an epic video in which the geth ship crashed down.

Go back to the energy field that blocked the passage. It is now deactivated. Go up the stairs and at the end you will find the necessary console. Use this console and return back to your Mako.
Along the way, stop by a refugee camp. Use your sense of smell or just shoot the main one. Next you will need to modify your grenades. You can give Hosslu the disk with the necessary data. Now we need to go back to the spaceport.

Get into the transport and leave. As always, geth will stand in your way and need to be destroyed. When you get to the gate, you will need to shoot a couple of strange monsters. It is better to place your “Mako” closer to the gate, so that as soon as it opens, you can sit in it and shoot all the enemies. Be careful here - you need to destroy the brown monsters, but not touch the colonists. Colonists sit behind barricades. You need to fight the colonists in a special way: get close to them, throw a grenade and just right at their feet. As stated above, you needed to insert an improvement into the grants that would allow you to neutralize all living colonists without killing.

You will need to make your way to the colony using the above tactics (destroy brown people, and poison ordinary people with paralyzing grenades). Be careful and try not to confuse Thorian monsters with ordinary people. Near the place where Fai Dan once stood there are a couple more grenades, they will be useful to you. Here you will need to put all the colonists to sleep and destroy all the monsters. After clearing the area, use the crane to climb deep into the Thorian's lair.

Inside, talk to the Azari clone and shoot the Thorian appendage. In general, the tactics are as follows: move along the floors, fire at monsters and Thorian sprouts.

This work will last quite a long time, so it can be a little tiring. After you defeat the Thorian and he falls down, talk to Shialla (the captive Asari). That's all for Feros, you can return back to the Normandy.

The next meeting of the council will take place on the shuttle. Well, as usual, the Captain’s job: talking with the crew, selling and distributing weapons.

Vermire

This planet is located in the Omega Watch cluster, Hok system.

So, the traditional start of the landing is riding and shooting. When you get to the locked gate, move your feet towards the stairs, kill a couple of enemies along the way and activate the air defense. The gate control panel will also be located next to you. Continue on your way and you will soon come across another gate.

At the camp you can shop, chat and watch a couple of videos. Chat with Rexmo and decide who will move to storm the base and who will go with you. I had to keep Ashley, as I considered her a stronger and more useful fighter.

As soon as the assault begins, you quickly need to destroy the transmitter on the second floor of the specified building. Next, move forward and destroy the satellite dish. For the first and second destruction you will be given two points as a Hero. On the map, there will be tanks on the right side - blow them up (looks nice).

In front of the warehouse building, you will have the opportunity to transfer part of the enemy forces to the forces of the assault squad. But I don’t advise you, since extra experience won’t hurt you, and it’s quite easy to cope with the approaching storm.

Go through the maintenance area and first go down to the cages - there will be a captive Solarian Captain. Release him and don't forget about his soldiers. Don't be afraid, no one will touch you.
Take the elevator up to the genophage laboratories. Go through this laboratory to the street. Near the raised bridge, turn towards the doors on the left side. Thus, you will find yourself in Saren's personal chambers. And here you will find a new Prothean lighthouse.

Study it carefully and climb onto the bridge above it and then talk to the Lord.

You can now go back to the bridge - the road will now be open to you. Go a little further and disable the cannon that is interfering with your shuttle in every possible way.
Use the elevator to go upstairs. Move further until a cut-scene with the installation of explosives appears. You have the opportunity to return back to the anti-aircraft installation and provide mutual assistance to Kaidan.

Along the way, you will be forced to choose between Kayden and Ashley. But it's up to you to choose. If you are developing a romantic thread with Ashley, then it is highly not advisable to leave it.

As soon as you return to the installed explosives, a video concerning Saren will begin.
You have to fight with him. Don't be too scared by the fact that he is a "cool" SPECTER, he is quite easy to defeat. You just don't need to stand still - move and shoot.

And after the battle with Saren, a video will appear. The task is completed. Board the Normandy and contact the Council for a report.

Citadel

Use the galactic map again and return to the Citadel. This will be followed by a cut-scene with your lover or lover - in general, whoever it is, you can walk around the Citadel and complete all additional quests. In the central tower of the Citadel you can take on a new additional quest.

In general, to continue the plot, move to the "Supernova" - here talk to Captain Anderson and move to Normandy.

IL

Fly to a planet called Il. And just before disembarkation, another hot set...ugh - a romantic game moment, in general. Who the partner will be depends on your previous choice.

In general, after landing, the usual scheme is to advance and attack. You will now have to fight against walking tanks - however, you should have already gotten used to shooting them down with the cannon of your Mako. Of course, here you will have to destroy them manually, but there’s no point. The main thing is to use all the adjacent shelters, abilities and not stick your head out in vain.

Make your way to the elevator. Get down on it and go into the halls of these walking tanks. Here you have the opportunity to decrypt a couple of terminals, and subsequently get a couple of walking mechanical assistants. Go up to the security room and use the terminal here, after which go to the elevator, which is located at the very end of this room.

Return to your drop-off point and board the Mako. Drive through a fairly long corridor. When you get to the energy fields, you will take a short ride in the elevator and learn a huge number of secrets about extinct and non-extinct races. In general, the whole story becomes a little clearer. Return to the transport and continue on your way.

Hit the entire sewer with your car rally and hit the Geth at once. Once you get to the end of this channel, watch a very sad video that tells about the destruction of the Citadel. You shouldn't be idle - move it. Don't get hung up on your opponents and move quickly to the portal.

We talk with Avina and quickly go into the elevator. Now we need to prepare both technically and mentally. Wear your best clothes, install the coolest upgrades and take the elevator.

We watch the videos and then move around the station, simultaneously shooting everything that moves. When you get to your ship, quickly load the defensive cannons of the Citadel - here you need to shoot enemies on foot. After shooting, we move on.

After a fairly long corridor with krogans, you will come out to a very large area. In this territory, there will be no one against you: stationary turrets, packs of Geth that hide behind force fields, and so on. Honestly, the easiest way is to run through this entire huge pack of enemies. If you decide to run, then do not forget to use strafe and aim at the far corner on the left side. The doors that you run or break through will lead you to the Council chambers. And now, the finish line.

When you talk to Saren, you can convince him to shoot himself. And then, all you have to do is defeat the Overlord, who will penetrate Saren’s dead body. And by the way, the fight with the Lord is quite difficult. Try not to stand still and strafe more around this room in which you find yourself. Just a couple of minutes and the Lord will be defeated. In this battle, you may not receive any damage at all.

Now watch the final video, rejoice and get ready to go through the second part of this wonderful game.

General information:

Average difficulty of achievements: 5

Estimated time required for 1000: 30-40 hours (60-80?)

Minimum required number of playthroughs: 3

Achievements you may accidentally miss: Ally Achievements, Apprentice

Glitchy achievements: No!

Offline: 49 (1200)

Online: 0 (0)

Cheats disable achievements: No cheats.

Project description:

Mass Effect is an action/RPG game, and therefore is more time consuming than any action game due to its emphasis on story. The achievements aren't particularly difficult if you play smart, but the game will still require a lot of your time. If you pay attention only to the story during your first playthrough, you can complete it in 17 hours. The remaining two playthroughs should take less time if you skip dialogues with the X button. Just be careful not to overdo it with the speed of pressing, otherwise you will accidentally select an answer before you can read.

Note:

I have received some feedback regarding the estimated running time. It took me 32 hours to get 1050 points in this game, so I thought it was ok. Apparently not. As I said, I completed the game for the first time in just 17 hours, but this is taking into account the fact that I just wanted to finish it as soon as possible, and therefore did not explore different planets or complete missions to collect minerals. If you do any of this, you can safely at least double the completion time. If you just run through the game like I did, it should be over quickly.

Step 1: Character Creation

Step 2: Normal Difficulty

First of all, you need to get the Apprentice achievement at the Citadel. There is only one entry you can miss - about the Protheans. You can learn about them from Captain Anderson, who is standing near your ship. Talk to him about everything until you get the recording. During your first playthrough, I would recommend getting the “Asari Ally” achievement (Liara), and also taking a Soldier (Ashley) into your team to balance out the squad, since Liara is a pure biotic. See the guide to find out how you can get Liara into your team as quickly as possible. Try not to complete any tasks until you find her, then follow the further instructions to obtain the achievement. If you do everything correctly, you will receive the achievement for Ashley at about the same time as the "Passer", and the achievement for Liara - after completing Feros and Noveria, but before Virmire. During this playthrough, save up Paragon Points. When you finish the game on normal difficulty, Hardcore will open.

Step 3: Hardcore Difficulty

You can start a new game and use the character transfer from the first playthrough to this one. Enemies will be balanced to your level, which will make the game a little more difficult. Levels 51-60 will also become available, so you can continue to grow. This time I took Kaidan and Garrus on the team. Follow the Ally achievements guide, although things will be easier this time. During this playthrough, accumulate Renegade points. When you complete this playthrough, Insane Difficulty will unlock.

Step 4: Insane Difficulty

Continue playing with the same character and choose your last two allies (if you followed the guide, they are now Tali and Rex). The bosses are much harder this time, so be careful.

Step 5: Finishing Touches

As a soldier, you won't have any special abilities, so you'll have to create new characters, the Adept and the Engineer. Play until you have unlocked all of their abilities, then use each one 75 times on the Citadel Express. Hacking the AI ​​is the only achievement that will have to be knocked out of real enemies, but this can be done almost at the very beginning, on the turrets, when you meet Fist. Save before this point, then load the save once you've cracked both of them. If you still haven't received one or more achievements for weapons, start a new game on lower than normal difficulty with your "big" character (from steps 2-5) and finish them to the end.

Medal of Honor / Medal of Honor - 100

Complete Mass Effect once on any difficulty.

Complete the main story. I would recommend starting with easy difficulty. No, normal is not hardcore, and veteran is not crazy. Just play for fun, figure out what's what. Save up money for your next playthrough. Be sure to always take the same allies with you. Complete all side quests with them. Don't worry, they will open later in the game, sometimes at different stages.

Medal of Heroism / Medal for heroism - 25

Complete Feros.

Feros is a planet with colonists, and there is no snow there. You need to talk to the leader, kill the geth, and then - this is important - talk to him again and contact the people in charge of food, water and electricity. You need to complete their side quests! After this, move further along the air highway, visit the Exo-Geni scientists, find Elizabeth, return to the colony. Now either charge the grenades with Anti-Thorian Gas or kill them all. Please note that if you kill them and have not completed their quests before, you will NEVER be able to do them.

Distinguished Service Medal - 25

Complete Eden Prime.

This is the very first mission. Important: If you want to get achievements for Insane or Hardcore difficulty, then set the appropriate difficulty in the pause menu, but BEFORE you land on Eden Prime! This was confirmed on the Bioware forums. Just kill all the Geth, then deactivate the bombs by walking up to them and holding A. After that, walk up to the lighthouse and the mission will end.

Council Legion of Merit / Consul of the Legion of Glory - 25

Complete Virmire.

Virmire is the planet whose coordinates you will receive from the Council. First, when you land, you will need to destroy enemy air defenses, and then go to the salarian base. You can reconcile with Rex, who will want to save the cure from the “genophage”. Don't worry if you don't have enough Paragon or Renegade points, you will have the opportunity to do so later in the game. Now choose who will go with the salarians, Kayden or Ashley. Then during the battle, you will have to choose who to save. If a character with whom you are building a romantic relationship dies, then it will end there.

Honorarium of Corporate Service / Fee for corporate service - 25

Complete Noveria.

Noveria is a planet covered in snow. And there you will meet Lady Benezia. To get into the garage, you need to help Lorik. Go to the garage, kill the geth and go. In the complex itself, you will need to activate the VI core. Either complete the Tower of Hanoi style puzzle or spend 100 Omni-Gel to do so. Then you need to activate the reactor and ground communication lines. On the tram, kill the rachni, but first take the elevator down to the survivors and get a pass to the hot laboratories. Activate the cleaning system and run from there. Return to the survivors, ( spoiler) kill them. Go to the end and into the tunnels. Find Benezia. To kill her, you MUST kill the Geth and Asari Special Forces first. DO NOT FIGHT HER. After the battle begins, kill the Azari special forces attacking you, then run to the right and kill the geth and special forces. After talking with Benezia, she will attack you again. Kill ALL enemies, then kill her.

Long Service Medal / Medal for Long Service - 25

Complete Mass Effect two times on any difficulty.

After beating the game on Easy difficulty, or any other difficulty, start a new game and transfer your existing character. Make sure you change the difficulty settings in the main menu to Hardcore.

ATTENTION: When you start the game, make sure once again that you are on Hardcore difficulty on the Normandy to kill two birds with one stone! If you land on Eden Prime and the difficulty is not Hardcore, you will not receive the corresponding achievement.

Distinguished Combat Medal - 25

Complete Mass Effect once on Hardcore difficulty without changing the difficulty level.

ALL organic enemies will have resistances. They will shoot very accurately and tear you to pieces. Use cover often, but watch out for missiles. Use Specter Master gear and lots of biotic abilities. All enemies have the same level as you.

Medal of Valor / Medal for Valor - 50

Complete Mass Effect once on Insane difficulty without changing the difficulty level.

Cm. " Long Service Medal" And " Outstanding Battle Medal».

Note: ALL organic enemies will have resistances. They will shoot very accurately and tear you to pieces. Use cover often, but watch out for missiles. Use Specter Master gear and lots of biotic abilities. Well, so that life doesn’t seem like raspberries, all enemies will have a level higher than yours.

Pistol Expert / Pistol Expert - 10

Get 150 kills with the Pistol.

The pistol is available to all classes, and this achievement is easiest to obtain if you immediately start using the pistol. Regardless of the class, upgrade your Pistol so that the Marksman skill unlocks - it will greatly help you in obtaining the achievement. When you get the skill, use it as often as possible, this will make the gun much more effective. Even if you are not playing as a soldier or a class with specialized weapon training, this achievement can still be obtained. The main thing is to attach as many accuracy improvements as possible to weapons that you do not know how to use, and all stabilizers to the sniper rifle. This, of course, is not as comfortable as playing a specialized class, but it’s better than nothing at all. Also, kills of partners do not count.

Note: Sentinels are not trained to use pistols, but they do receive pistol bonuses from their class skills.

Statistics for each weapon carry over between playthroughs and careers. Even if you don't manage to get 150 kills in one playthrough, what you've already achieved will carry over to another playthrough.

Shotgun Expert / Shotgun Expert - 15

Get 150 kills with the Shotgun.

Cm. " Pistol Expert» for details.

Shotgun training is only available to Soldiers and Guardians, but the achievement can be done by anyone. Try to get as close to your enemies as possible. It is most convenient to fight with Husks and Torian Crawlers, since they themselves run up close.

Assault Rifle Expert / Automatic Weapons Expert - 15

Get 150 kills with the Assault Rifle.

Cm. " Pistol Expert» for details.

Only Soldiers can learn to use Assault Rifles, but the best ones can basically be used by any class. But any other class will have to concentrate on improving accuracy and also be mindful of overheating. Assault rifles overheat very quickly if you don't keep an eye on it.

Sniper Expert / Expert in sniper rifles - 15

Get 150 kills with the Sniper Rifle.

Cm. " Pistol Expert» for details.

Soldiers and Infiltrators are the only classes that can learn to use sniper rifles, but with enough upgrades, other classes can use them in one way or another. Regardless of the grade, focus on improving stability so the scope doesn't wobble too much. There's a chance that even with the upgrades he'll still be wobbly, so he might have to learn to aim like that. It's difficult, but doable.

Lift Mastery / Lifting Mastery - 15

Use the biotic's Raise ability 75 times.

Create an Adept character as they can use all biotic abilities. Travel to the Citadel and target the Citadel Express. Use Lift, Throw, Warp, Singularity, Stasis and Barrier (although you can just turn it on while running). Then wait until the abilities are restored and repeat the procedure until you receive the achievements. An adrenaline rush will make the situation easier, as it immediately restores all abilities.

Note: Ally abilities do not count towards this achievement.

Throw Mastery / Throw Mastery - 15

Use the biotic's Throw ability 75 times.

Cm. " Lifting Mastery» for details.

Warp Mastery - 15

Use the biotic's Warp ability 75 times.

Cm. " Lifting Mastery» for details.

Singularity Mastery / Singularity Mastery - 15

Use the biotic's Singularity ability 75 times.

Cm. " Lifting Mastery» for details.

Barrier Mastery / Barrier Mastery - 15

Use the biotic's ability "Barrier" 75 times.

Cm. " Lifting Mastery» for details.

Stasis Mastery / Stasis Mastery - 15

Use the biotic's Stasis ability 75 times.

Cm. " Lifting Mastery» for details.

Damping Specialist - 15

Use suppression field 75 times.

In order to get this achievement, you need to play as an Engineer. To use, tap and select the desired ability, tap . You can assign a button to an ability by pressing , then to activate the ability you just need to press . But this is only if you are currently working with this ability.

Use the adrenaline rush to recover your abilities faster.

Allies' abilities do not count.

AI Hacking Specialist / AI Hacking Specialist - 15

Use AI hack 75 times.

You must play as an engineer.

The only achievement in the game that you MUST do on enemies. First, get to level 10 and spend all your points on the AI ​​Hacking ability. Then you will be able to hack any enemies you encounter. You will understand that the hack was successful when the enemy starts attacking his own people, and the energy bar will indicate that he has been hacked.

Just find yourself a turret. Cast the ability, hide, wait for cooldown, and repeat. People recommend the encounter with Fist as a very convenient moment, since he has two turrets in his office. Save before this battle, hack both turrets and load the save. Hacks will be counted even if you do not save after each operation performed.

Overload Specialist / Overload Specialist - 15

Use shield overload 75 times.

Cm. " Suppression Specialist».

Sabotage Specialist / Sabotage Specialist - 15

Use sabotage 75 times.

Cm. " Suppression Specialist».

First Aid Specialist - 15

Use copper gel 150 times.

For this achievement you just need to press the button. Make sure you have damage, otherwise the game will not let you use the medi-gel. What you achieve is carried over to other passages. Most likely, you will receive the achievement after completing it on Hardcore.

Neural Shock Specialist - 15

Use neural shock 75 times.

Cm. " Suppression Specialist»

(Does not work on the Citadel Express. Land on any planet and use the ability on Mako).

Scholar / Student - 25

Find all the important alien races: Consular Races, Extinct Races, Non-Consular Races in the Codex description.

This achievement is missable, but can be done early in the game so you can always return to it. To obtain this achievement, you must find Codex entries for each race in the game. To find all the entries, you will also need to select “Find Out” during a conversation with the characters; this dialogue option is always on the left. Some records can be obtained in several ways, some in only one way, which is why this achievement can be missed. To retrieve each entry, follow the instructions below:

Aliens: Council Races

Azari: Automatically unlocked after the first meeting with the Citadel Council regarding Saren; Talk to Safiria. It can be found at the embassies at the reception.

Salarians: Automatically unlocked after the first meeting with the Citadel Council regarding Saren.
Turians: Automatically unlocked after the first conversation with Captain Andersen and Nihlus.

Aliens: Extinct Races

Protheans (Recording may be missed): During the first conversation with Captain Andersen and Nihlus, "find out" when given the opportunity, Protheans should be one of the question options; After becoming a Specter, you will be forced to talk with Ambassador Udina and Captain Andersen. After Udina leaves, ask Anderson more about Noveria.

Rachni: In the Citadel Presidium, go to the Avina terminal next to the huge Krogan statue. Talk to her, “investigate” and ask about Rachni; On Noveria, this entry can be obtained from two characters: Khan Olar, the volus scientist, and Yaroslav Tartakovsky - the last person you will need to talk to on Noveria.

Aliens: Non-Council Races

Batarians: After you officially become a Specter, ask Captain Andersen of the Normandy about his past mission. You can ask him about this at any other time when you return to the Citadel. He will be in Udina's office at the embassies in the Presidium; If, when creating a character, you choose an Astronaut or a Colonist, you will receive the corresponding personal quests. For any of these quests you will also receive a recording.

Elkors: At the embassies in the Citadel Presidium, talk to Kalin and ask him about the Elkors; On Noveria, talk to Petosi. He is one of the few Elcors on Noveria, so he is not difficult to find.

Geth: “Find out” from Ashley Williams when you meet her for the first time on Eden Prime; After completing the mission on Eden Prime, upon returning to Normandy, ask Captain Anderson about it.

Hanar: In the Citadel Trade Center in the Presidium, talk to the Hanar merchant named Delan. Ask him about his manner of speaking. On the other side of the Presidium, talk to Hanar, who is preaching about the Firemongers.

Guardians: The elevator in the Presidium that leads to the Council has an Avina terminal and a Guardian nearby. Ask Avina about the Guardians; Talk to the Salarian named Shorban and accept his quest. He scans the Guardian, right on your way to the Council, he is very difficult not to notice.

Krogan: Follow the story. Registration will open when you get Rex on the team.

Quarians: Follow the story. Registration will open when you get Tali on the team.

Volus: In the Embassies in the Presidium of the Citadel, in the same place as the Elcor Ambassador. Talk to the Volus named Din Korlak and ask about his race; Talk to the Avina terminal at the exit from the Embassies, ask her about the Volus.

Completionist / Passer - 25

Complete most of the game.

The majority of the game refers to some indefinite amount of completed and achieved in the game. I recommend taking two allies and going with them until the very end. Try not to start a quest without the characters you need. There are approximately 70 side quests in the game, including the main ones. So be sure to do about 60 before Ila. If you haven't received the achievement even then, then you need to explore the galaxy and complete more quests. Don't forget to talk to your allies to receive quests from them too.

Note! If you complete the expansions, you will significantly improve your chances of getting this achievement. And you will most likely get all the achievements related to allies before you go to Il if you complete the expansions.

Below is a list of missions in the game:

MAIN QUESTS:

  • Prologue: Find the Lighthouse
  • Citadel: Saren Unveiled
  • Citadel: Garrus
  • Citadel: Rex
  • Feros: Save the Colony
  • Noveria: Matriarch Benezia
  • Noveria: Lorik Kinne
  • Noveria: Summit 15
  • Noveria: Reactor Repair
  • Noveria: Repairing communication lines
  • Noveria: Infestation
  • Noveria: Hot Labs
  • Noveria: Cleft Station
  • Find Liara T'Soni
  • IL: Find Channel
  • Race against time

SIDE QUESTS:

  • Citadel: Scan the Guardians
  • Citadel: Prophet of the Presidium
  • Citadel: Reporter's request
  • Citadel: Fan
  • Citadel: Sister Rita
  • Citadel: Strange Signal
  • Citadel: Jalid and Shorban
  • Citadel: The Way Home
  • Citadel: Community Press
  • Citadel: A Family Affair
  • Citadel: Asari Companion
  • Citadel: Old Friends
  • Citadel: Zoltan is condemned
  • Citadel: Plant a bug
  • Citadel: Shells and his information
  • Citadel: Negotiator's Request
  • Galactic Missions: Missing Personnel
  • Galactic Missions: VI Enraged
  • Galactic Missions: Hostage
  • Galactic Missions: Major Kyle
  • Galactic Missions: Distress Signal
  • Galactic Missions: Lost Marines
  • Galactic Missions: Privateers
  • Galactic Missions: Hostile Takeover
  • Galactic Missions: Records of the Matriarchs
  • Galactic Missions: Dead Scientists
  • Galactic Missions: Turian Emblems
  • Galactic Missions: Minerals [Rare Earth: 20, I collected 23. Gas: 6, I collected 10. Heavy Metals: 20, I collected 25. Light Metals: 20, I collected 22]
  • Galactic Missions: Traces of War [ID Tokens: 3, I collected 4]
  • Galactic Missions: Negotiations
  • Galactic Missions: Cerberus [NOTE: There is another side quest related to Cerberus in the Styx Theta Cluster, it does NOT appear in the log, look for the abandoned ship].
  • Galactic Missions: Prothean Discs
  • Galactic Missions: The Lost Freighter
  • Galactic Missions: Spy Probe
  • Galactic Missions: The Dogs of Hades
  • Galactic Missions: Lost Module
  • Galactic Missions: Geth Invasion
  • Galactic Missions: Exo-Geni Complex
  • Galactic Missions: Colonists
  • Galactic Missions: Abandoned Ship
  • Galactic Missions: Post Alpha
  • Galactic Missions: Post Theta
  • Galactic missions: Sigma-23
  • Virmire: Rex
  • Virmire: Team Kirahi

NOTE: Complete all missions in Feros before going to the air highway!!!

  • Feros: Extract data
  • Feros: Batteries
  • Feros: Varren Meat
  • Feros: Geth in the tunnels
  • Feros: Water supply
  • Noveria: Espionage
  • Azari diplomacy

ALLIES:

  • Garrus: Doctor Saleon
  • Rex: Family Armor
  • Tali Pilgrimage

Tactician / Tactician - 25

Complete a Mass Effect playthrough with more shield damage than your health.

Just beat the game and get more damage to your shields than your health. Use cover often. This is easiest to do as a soldier, as he can wear heavy armor. Find good armor with 4 stripes of shields as early as possible and get the achievement without any problems. It is also better to get this achievement during your first playthrough, because on “Hardcore” and “Madness” you will receive significantly more damage.

Medal of Exploration / Medal for Research - 50

Land on an unexplored planet.

A very simple achievement, especially if you are going to do any of the achievements needed to complete most of the game. Most of the side quests in the game are on unexplored planets, so you should get this achievement very quickly. As soon as you land on an unexplored planet, the achievement will unlock. You don't even have to do anything, just land in Mako.

Note: Therum, the planet where you find Liara, does not count towards this achievement. The planet you land on should be optional for the passage and has nothing to do with the plot.

Rich / Rich - 25

Accumulate over 1,000,000 Credits.

This achievement actually only sounds so difficult, and there is plenty of money in the game. Search every corner, pick up whatever you can and as much as you can, and sell everything you don't use. You also get money for completing side quests, so do as many of them as possible.

When you get this achievement, you will be given access to weapons for Specters in the C-SEC store. This is the best weapon in the game, so buy everything there.

Dog of War / Dog of War - 25

Get 150 kills on organic enemies.

Install the Explosive Ammo upgrade on your weapon and the weapons of your allies. Kill everything except Geth and metal enemies. Eventually you will get the achievement. Yes, what you achieve carries over to the next playthrough. Complete side quests. The Cerberus mission especially has a lot of mercenaries.

Geth Hunter / Geth Hunter - 25

Get 250 kills on synthetic enemies.

Install the Tungsten Ammo upgrade on your weapon. Synthetic enemies refer to Geth, or turrets, or any other mechanical enemies. If you haven't gotten the Virmire achievement, don't worry. There will be a lot of such enemies in the last task. Complete side quests, there will always be Geth ambushes at the lighthouses.

Soldier Ally - 20

Complete most of the game with an Alliance Soldier as your party partner.

Cm. " Prospector" to find out more. This achievement is given to Ashley.

Do a lot of side quests. Don't worry if you first get the achievement for one ally and later for another ally. You can only get two in one playthrough. These achievements can be obtained even before Il if you complete all possible side quests and main missions. The "Death from Heaven" add-on will help you get these achievements.

Preparing for Achievements:

  • Complete Eden Prime
  • Go to the Citadel, talk to the Council
  • Find Harkin (Kora's Lair), Garrus (Medic Bay) and Rex (C-Sec)
  • Deal with Fist (But don't pick up his tablet!)
  • Save Tali
  • Talk to the Council, get the title of Specter
  • Travel to Therum and rescue Liara

Now you have all your allies. From now on, pick two and use them in EVERY mission. If you don't have an ally who knows how to hack, and you need him to get a task, switch to him, get the task, and immediately switch back.

How to act with two allies:

  • Complete any mission on the Citadel
  • Complete any side quest
  • Complete the "Heaven's Bane" expansion (cost - 400MSP)
  • Complete Noveria (complete all missions before leaving)
  • Complete Feros (complete all missions before leaving)
  • Return back to the Citadel and complete any quest started on Noveria/Feros
  • Complete Virmire (Don't kill Rex!)
  • Return to the Citadel again

By this point you should already have achievements, but if not, go to Il and finish the game. A lot of people got achievements (mostly for Liara) in the most recent mission.

YOU DO NOT NEED TO DO ANY COLLECTION TASKS FOR THIS ACHIEVEMENT! – These tasks are incredibly long, and although they will also count, they are 100% not needed for these achievements, even for Liara.

Sentinel Ally / Sentinel Ally - 20

Complete most of the game with the Alliance Guardian as your party partner.

Cm. " Soldier's Ally». This achievement is given for Kaidan.

Krogan Ally / Krogan Ally - 20

Play through most of the game with Krogan as your party partner.

Cm. " Soldier's Ally». This achievement is given for Rex.

Turian Ally - 20

Play through most of the game with the Turian as your party partner.

Cm. " Soldier's Ally». This achievement is given for Garrus.

Quarian Ally - 20

Play through most of the game with a Quorian as your party partner.

Cm. " Soldier's Ally». This achievement is given for Tali.

Asari Ally - 20

Play through most of the game with Asari as your party partner.

Cm. " Soldier's Ally». This achievement is given for Liara.

Power Gamer / Strong player - 20

Reach level 50 with one character.

Complete many side quests. If you do them all, you will most likely be around level 40 by the end of your first playthrough. There is also a glitch for which you will be given 300 experience points: Find Liara while she is still imprisoned in the blue field! Kill enemies, save, load your save. Congratulations, you have received 300 experience! It is recommended to do this only at early levels. Also, when you are in combat on a Mako, it is better to get out of it and fight as usual. This gives more experience.

Extreme Power Gamer / Very strong player - 50

Reach level 60 with one character.

You must beat the game at least once to access levels 51-60. In total you will need 862,100 experience points to reach level 60. Complete all side quests and most likely by the second or third playthrough you will have gained the level and achievement. Also, when you are in combat on a Mako, it is better to get out of it and fight as usual. This gives more experience.

Renegade / Renegade - 15

Reach 75% Renegade points.

Cm. " Paragon».

Paragon / Paragon - 15

Reach 75% Paragon points.

On Noveria, agree to complete the task of Lorik Quinn, in which you will need to catch the Salarian (Anoleis, an administrator with his own personal office). He will open a closed elevator, go there and find evidence. At the exit you will be met by Gianna (the lady from the reception), talk to her and agree to meet at the bar/hotel. She will ask you to convince Lorik to hand over Anoleis, agree and go talk to Lorik. In a conversation, do the following:

Step 1:

  • Replica top right
  • Replica top left (Paragon)
  • Reply bottom left (Renegade)

Step 2:

  • Talk to him again
  • (Left) Matriarch Benezia
  • (Bottom right) Another question
  • *Repeat Step 1*

Repeat these two steps for any focus until you get the achievement, then switch to another focus. Just remember that first you need to level up the orientation that you don’t want for your hero, so that when you level up the second orientation, you’ll end up with exactly the one you want.

Note: In order for you to have Paragon or Renegade replicas available, you must have a sufficient number of Charm or Intimidate points in the corresponding skills on the character screen.

Paramour / Lover - 10

Complete any romantic line.

Throughout the game you can talk to all team members and get to know them better. With certain characters, if you talk to them often, you can start a romantic relationship. The characters with whom you can start a love line depend on your gender, but in general the options are as follows:

Male Shepard: Ashley Williams, Liara T'Soni

Female Shepard: Kayden Alenko, Liara T'Soni

When you choose a character with whom you want to romance, be sure to talk to him after each task, and always choose heroic or neutral answers so as not to break the love line. But even when he shows interest, nothing happens until almost the very end of the game. When you finally go to Ailos, the chosen character will approach you, continue to maintain the romance and you will have the opportunity to invite him to spend the night. When the video ends, you will receive the achievement.

Specter Inductee - 15

Become a Specter.

This is a story achievement and cannot be missed. After Eden Prime, you will go to the Citadel, where you will have to open a case against Saren. Follow the story and eventually you will be told about a certain person who has information that exposes the traitor. Once you find the informant and meet with the Council, you will officially become a Specter and the achievement will unlock.

Charismatic / Charismatic - 10

Use Charm or Intimidation to resolve an unsolvable situation.

There are two "unsolvable" situations in the game, each of which requires a very high level of Charm or Intimidation. Concentrate on leveling up only one skill, there is no point in spending points on both at once. If your level is not high enough, you will not be able to resolve the situation. Both of these situations occur in the second half of the game, and the following contains spoilers for those who haven't gotten that far yet.

The first situation will happen on Virmire, this concerns Rex. When you find out that Saren is using the complex on this planet to find a cure for the genophage, and decide to destroy the laboratory, Rex will show extreme dissatisfaction with your decision. You must talk to him and try to explain why the laboratory needs to be destroyed. If you have more than 8 points in any skill, you will be able to reach him, and he will agree to fight further, and you will receive the achievement.

The second situation occurs at the end of the game, on the Citadel. When you reach the top of the tower and enter the Council Chambers, you will meet Saren. After talking with him, you must convince him that his will is under the control of the Reaper and there is only one way to solve this. You must have a very high skill level for this replica to become available. If you can convince him to commit suicide, you will receive the achievement.

Search and Rescue / Search and Rescue - 10

Find Doctor Liara T'Soni in the Artemis Tau Cluster.

One of three possible places where you can go after meeting with the Council, already as a Specter. Here you should find Liara T'Soni, one of the team members being recruited. Unlike other tasks, you are not told which planet to look for it on. We only know that it is in the Artemis Tau cluster. It is located on the planet Therum in the Knossos system. At the beginning of the mission you will be on Mako, but after several checkpoints you will go on foot, where you will meet the Geth Walking Tank. After the battle, all that remains is to free Liara and save her. To do this, you will have to fight a mini-boss - Krogan.

Supplement "Death from Heaven"

Price: 400 MSP Achievements: 1 Glasses: 50

Colonial Savior - 50

Complete the mission "Doom from Heaven".

You must have Normandy and the Galactic Map at your disposal. Travel to the Asgrad system in the Exodus Cluster and land on Asteroid X57. There are three quests that will bring you closer to receiving the achievements of the allies and the miner.

  • Death from Heaven
  • Don't die in a minefield
  • Missing engineers.

Addition “Vershina Station”

Price: 400 MSP Achievements: 3 Glasses: 150

Undisputed / Undisputed - 50

Complete Ahern's survival mission.

After you break records in 12 combat scenarios, Admiral Ahern will invite you to participate in the final scenario. Accept his offer to get started. At the very beginning, head to the center of the location and extract data from a large object. Then return to the stairs where you started and activate the turret. Now you will need to hold out for 5 minutes. Use your partners and biotic abilities - they will help you a lot. When 5 minutes have passed, you will receive the achievement.

New Sheriff in Town / New sheriff in the city - 50

Take first place in any combat scenario at Summit Station.

Cm. " The best of the best».

Best of the Best / Best of the best - 50

Take first place in twelve battle scenarios at Summit Station.

There are a total of 12 combat scenarios that you can take part in, each with different objectives. Once you take first place in the initial 8 missions, an additional 4 will open.

There are only 4 types of missions: Timed, Capture, Survival, Hunting. Each type has its own requirements for first place. The requirements for first places are:

  • For a while (Warehouse) - 01:24:67
  • For a while (In the tropics) - 01:20:94
  • For a while (Near the volcano) - 01:54:61
  • Capture (Near the volcano) - 02:00:53
  • Capture (In the tropics) - 01:58:67
  • Capture (Underground) - 01:29:47
  • Survival (Near the Volcano) - 01:31:83
  • Survival (In the tropics) - 01:46:43
  • Survival (Underground) - 02:20:57
  • Hunting (Underground) - 35
  • Hunting (Near the volcano) - 43
  • Hunting (Tropical) - 50

In Timed Mode you must kill all enemies within a certain time. Capture is similar to this mode, but instead of killing in the allotted time, you need to stand at each point and capture them within a certain time. In survival you have to hold out for a certain time, the test ends when you die. In a hunt, you must kill a certain number of enemies in a certain time.

All tasks (not individual challenges) count towards the Passer and Allies achievements.

After landing at this station, you will meet an ambassador from the people, who is called Udin. It's worth noting that he is not a very nice person, but you don't have to be friends with him in Mass Effect, just be patient and listen to him. After meeting him, go to the council tower, where you will meet him back. On your way there, you can explore the surrounding area. Then, you need to start completing the main tasks in the game "Mass Effect".

Objective 1: Expose Saren
This task is, in fact, the main quest in the Citadel location. After the conversation with Udin takes place, head to the council tower. If you want to get there faster, then sit on one of the vehicles. Once you are there, you will meet Garus, with whom you will certainly communicate. Then head up the stairs to meet Andersen.

After the council pronounces Saren's innocence, the proof of his guilt will fall on your shoulders. To find evidence that can prove his guilt, you will need to complete the following quests in the game "Mass Effect": "Garus" and "Shadow Broker".

Task 2: Garus
The character after whom the quest in "Mass Effect" was named is Garus. It was he who was tasked with finding out all the circumstances in Saren’s case. But Saren managed to arrange everything and get out of it in such a way that the investigator was never able to prove his guilt. Having met with him, discuss all the main points of the investigation and compare notes to understand what evidence is there and what is not. To continue the passage of the game "Mass Effect", you should head to Chora's hideout. Be extremely careful, because on the way to the lair, killers will be waiting for you on the street, for whom the task was set to kill you at any cost. To get to Chora's hideout, you need to eliminate all the killers. After the fight, go to the bar, where another character from the game "Mass Effect" - Harkin - will be waiting for you. He's certainly not much of an assistant, but he definitely has information about Garus' whereabouts. He will tell you that you can find Garus at Dr. Michelle.

Continuing the passage of "Mass Effect" head to the clinic, where you will have to work hard to clear it of enemies. More precisely, when you go inside, you will be in wait for four opponents who need to be destroyed. After that, go to Garus and talk to him. After talking, Garus will certainly want to join the ranks of your squad. That's it, this completion of this quest in "Mass Effect" will be over. Also, it is worth noting that you can purchase additional upgrades for your armor from Dr. Michelle. If you don’t have regeneration yet, then be sure to make a purchase.

Task 3: Shadow Broker
The main occupation of this character in the game "Mass Effect" is trading information. The main assistant in the Citadel location is a certain Barl Vaughn. This is a person who works in a bank in the financial zone. You definitely need to find him and talk, and maybe he has any information about Saren. You can find it in the bank. The only bonus that talking with him will bring is completing the next quest in the game "Mass Effect". The main task you will receive will be that you need to find the krogan assassin Vrex. It was he who was tasked by the Shadow Broker to find Saren. Vrex can be found in a certain academy called "C-Sec". Hurry there and find him. After you communicate with him, he will become your ally, joining your ranks.

Task 1 - continuation
With the likes of Garus and Wrex at your disposal, it's no longer so scary to go to Chora's hideout. Here's a surprise - in place of the bar there is already some kind of shooting gallery, controlled by a certain "Fist". When completing this task in the game "Mass Effect", you should first eliminate the guards, first leaving your like-minded people aside. I advise you to immediately show who is the boss here, throwing away all intelligence, because “Kulak” has long been notified of your visit. Quickly regroup and go inside. When you enter the room, immediately hide behind one of the many covers to effectively clear out opponents. Be careful and take a good look at the alcoves on the left side and the raised area in the center of the bar, as there are also enemies there that are quite easy to miss. Eliminate them. To find "Fist", you need to go through the very last door at the end of the corridor. But there will be another guard in front of her, who must be destroyed before entering.

When passing this test in the game "Mass Effect", you first need to decide whether you will deal with the "Fist" yourself or involve your team. It is worth noting that this is a very dangerous enemy, and besides, he is under the cover of such weapons in Mass Effect as turrets. So he won’t really wait until you are done with him, but he will want to quickly deal with you. Of course, it’s worth going to it with your team, which can be given the task of neutralizing the turrets. It is worth noting that you can get experience points for neutralizing turrets, so take this task seriously. When the turrets are finished, head to the Fist.

In the further passage of the game "Mass Effect", before the death of the villain, it becomes known that he captured the Querian Tali. If you fail to find her in time, she will die. There is very little time allocated for searching - only 4 minutes. First, you need to grab the disk lying on the body of the “Fist”, it will come in handy a little later, and then head to the safe. By hacking it, you will receive long-awaited upgrades. Only then run to save the captive.

In this short period of time, you should find yourself in an alley located near Chora's lair. But the problem is back - the bar is again crowded with opponents. Of course, in order to continue the passage of "Mass Effect" and break out, you will have to work a little and clear the bar. When you find yourself on the street, head to the left until you see a ladder that you need to climb. This way you will find yourself in an alley. Only if you listen to all the recommendations will you be able to protect Tali from the assassins who were sent to eliminate her.

It is worth noting that these characters in the game "Mass Effect" have one insidious feature - powerful abilities that can disable your weapon. In order to successfully complete this challenge in Mass Effect, you need to quickly take cover so that you can focus on one enemy. I advise you not to get close to them, and to take on another one only if the first one has been eliminated. After you eliminate two opponents, find Tali and talk to her. She will tell you some details. Tali will then join you. And you, in turn, will find yourself with the captain of the ship and the ambassador, take the opportunity and show all the collected materials. After talking with them, go to the consul.

Continuing the passage of "Mass Effect", leaving the room, head to the left side and find the stairs to go down. Once you are at the bottom, there will be a vehicle in front of you, with which you will quickly find yourself near the council tower. Captain Andersen will be waiting for you near her, with whom you should talk. Then, accompanied by him and the ambassador, go to the consul. When you get there, you will have a long conversation. To get more experience and the title of spectrum, you need to give priority to the first answer that will fall out of the list.

Additional Citadel Challenges

If you can pass these challenges, you will receive additional experience, but they are not mandatory. I advise you to go through them, since experience is the main requirement, without which leveling up the hero is impossible. Let's take a closer look at these quests and their successful completion in the game "Mass Effect". Pull yourself together and pay attention, then you will succeed.

Task 4: Finding the Guardians
When you find yourself in the tower building, go in search of Chorban, who will give you the task of finding the guardians. There are 21 people in total. All of them are located on the territory of the location. You will need to find them and scan them. Regarding experience, it will increase with each guardian found. Below there will be a numbered list with their locations. Of course, you can search for them not strictly in order, this does not affect anything, including the success of completing “Mass Effect”.

So, you can find the first four guardians in the following towers:
- the first - in the eastern part of the location;
- the second - in the one located next to Chorban;
- third - in the north-west of the location, in the corridor on the side;
- fourth - not far from the consul's reception, southern part of the location.

The following eight guardians are on the podium:
- first - in the northern part of the location, behind the hall where the ambassadors meet, there is a small corridor;
- the second - in the western part, there is an elevator in the tower, in the room next to it;
- the third one is waiting for you in the southeast, where the entrance to the Consort’s chambers is located;
- the fourth is located near the guardianship headquarters, in the northwestern part of the location;
- fifth - in the southern part of the location, a little east of the shopping center, which is located near the stairs that lead to the bridge;
- the sixth sits in the northeastern part of the location, in an office called “Volus and Elcor”;
- seventh - a little south of the shopping center, on the stairs;
- You will find the eighth in sector “C”, there is a small room a little northwest.

Six more guardians are located on the territory of Opeka:
- the first is located outside, near the medical facility;
- the second is located on the northwestern alley;
- the third one stands at the elevator leading to the academy;
- the fourth one is waiting in the corner of the western side of the location;
- the fifth is hiding in one of the rooms of the presidium. Find the elevator and go down, so you will get to the presidium;
- the sixth is located inside the stream, in the room that is the first from the top, if you go up the stairs.

The penultimate two guardians are waiting for you at the academy:
- the first - in the official’s office;
- the second is in the transport department.

But the last guardian can only be found in the docks, which can only be entered from the academy premises.

Task 5: Zhdakhlid's fears
When completing this task in the game "Mass Effect" you will have to meet with Jahlid. It is located in the academy building, go there and chat. The relationships between the characters in Mass Effect are quite tense, and so is the relationship between Jahlid and Chorban. The first, during the conversation, will make a statement that the second wants to kill him. Therefore, Jahlid will ask you to go to meet Chorban and talk to him. Be sure to comply with his request, and then return.

Mission 6: Consort Asari
To successfully complete this stage in the game "Mass Effect", you should head to the northeastern part of the presidium, straight to the consort's apartment, where you will meet Sha"ira. Talk to her and she will ask you to go to Chora's lair to place in place of the person who is gossiping about her. Head there and find this villain Septimus. He will be waiting for you at the table. I advise you to just talk to him and humanly ask him not to spread rumors. He will listen to your instructions. With the good news, return to Sha"ire, and get a bonus. There is one more point: when you go to Septimus, on the way you will go to the embassy, ​​at the request of Sha"ira, and take something there. It is this moment that will become the starting point for completing the task in the game "Mass Effect", called " Kheltan's complaints."

Task 7: Kheltan's Complaints
Finding this character from the Mass Effect game will not be difficult, since he is waiting for you at the Presidium Embassy. When you meet, talk to him about what Septimus asked. After the conversation you will be rewarded.

Task 8: Fan
You can find Conrad Werner in the place where the upper stores are located. So, by the way, if you reward him with your autograph, he will be happy and offer to treat you to a drink. To continue completing the quest in the game "Mass Effect" you will need to leave the Citadel location for a while. For example, you can fly and explore the vastness of the Universe, and then return back. It is worth noting that you will find Werner in the same place. After talking with him, leave the location and return. Upon your return to the Citadel, Werner will ask you to appoint him as a spectrum, but do not fall for his tricks. To quickly silence him, I advise you to use this type of weapon in "Mass Effect" like a pistol. Just wave it in front of his face and he will certainly stop insisting.

Task 9: Reporter's Request
When you go up to the upper part of the location, where the shops are located, you will meet Emily Wong. During the conversation, he will ask you to get her documents that will make it possible to bring the case of organized crime and corruption to the end. To be more precise, she needs the disk that you grabbed in the place where you killed “Fist”. When she receives them, you will be rewarded. I advise you to take this moment and interview her, of course, if you have enough experience in the art of seduction. This will give you the opportunity to earn some more money.

Task 10: Signal Tracing
To be able to complete this task in the game "Mass Effect", first start exploring the suspicious slot machine. Recently there were rumors that someone is cheating and is transferring other people's funds to their account. You need to go to the presidium premises, use the elevator. After stopping the lift, when you get out of it, you will find the alarm relay using the map. The third relay can be found a little behind Borla Von. Then go straight to the Exporium, there you will find the third and final relay. You will have to act very quickly, because the artificial intelligence will be dissatisfied with the fact of its detection. After it starts the self-destruction mechanism, you will be faced with a rather difficult task - to have time to press those buttons that can cancel the self-destruction. If you complete this task in the game "Mass Effect", you will be rewarded with experience points and a small amount of money.

Task 11: Rita's sister
You need to go to the "Stream" and chat with Rita, who will give you a task. Since she is on good terms with her sister in Mass Effect, she is very worried about her since she works at Chora's bar. It is worth noting that Rita’s sister, Jenna, is also an informant for sector “C”. When you go into the bar and find her, she will refuse to talk to you. When you return, you will meet another Mass Effect character - a man named Chellik. He will want to meet you at the academy. You should go there and chat. Chellik will definitely ask you to find Jax, who is located on the lower level of the location, not far from the shops. From him you will have to pick up illegal weapons in "Mass Effect".

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Codes for GTA City endless money

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Codes that can be used in Grand Theft Auto IV: The Ballad of Gay Tony and The Lost and Damned
Codes that can be used in Grand Theft Auto IV: The Ballad of Gay Tony and The Lost and Damned

New codes for GTA 4, as for other games, are made by the developers themselves. Unfortunately, not as many of them have been invented for the beloved game gta 4 as...