The Elder Scrolls V: Skyrim guide - how to buy or build your own house. Guide to creating a house in Skyrim

After you become a thane, you will have a servant - a personal housecarl. The first one will be Lydia after you defeat one of the dragons at the beginning of the storyline. If you have a servant, then your house will have a special room for the servant.

Once you have made friends with the whole city, find a person among the local bigwigs who will sell you a house. He will also be able to sell you furniture, decorations and other items for your home. The improvements include a lot of things, even storage racks.

By the way, if your B lives in his own house and you want him to move into your home, then you just need to talk to him/her about it.

How to become a thane and buy a house in Whiterun

House of Warm Winds (Breezehome)

  • Location: Whiterun;
  • Base cost: 5000 gold;
  • Cost of a fully equipped house: 6800 gold.

A small house near the city gate. To get the house, complete the quest “Bleak Falls Barrow” at the request of Jarl Balgruuf to become Thane of Whiterun, or buy the house from Brill after completing the quest “Battle for Whiterun” for either side conflict.

Home furnishings can be purchased from Proventus Avenicci, who can usually be found in Dragonsreach. The following upgrades are available for purchase: living room (250 gold), kitchen (300 gold), dining room (250 gold), second floor living room (200 gold), bedroom (300 gold) and alchemical laboratory (500 gold).

How to become a Thane and buy a house in Markarth

Vlindrel Hall

  • Location: Markarth;
  • Cost of a fully equipped house: 12,200 gold.

To buy this house, help Jarl Igmund - complete the tasks “Kill the Forsworn Leader (Jarl)”, “Find Hrolfdir’s Shield” and help any 5 inhabitants of Markarth. For this, Earl Igmund will name you Thane of Markarth and allow you to settle in the city.

After fully upgrading the house, the houses in it will appear: a bedroom (800 gold), a living room (900 gold), an alchemy laboratory (1000 gold), an enchanter's altar (1000 gold) and a vestibule (500 gold).

How to become a Thane and buy a house in Riften

Honey cake (Honeyside)

  • Location: Riften;
  • Base cost: 8000 gold;
  • Cost of a fully equipped house: 12,300 gold.

You can buy this house after completing The Raid and helping any 3 residents of Riften. After this, Jarl Laila Law-Giver will name Dovahkiin Thane of Riften and allow him to purchase a house.

After all the improvements, you will have a nice house with a porch (400 gold), a kitchen (500 gold), a bedroom (600 gold), a garden (800 gold), an enchanter's altar (1000 gold), an alchemy laboratory (1000 gold) and a nursery (550 gold). gold).

How to become Thane and buy a house in Windhelm

Hjerim

  • Location: Windhelm;
  • Base cost: 12,000 gold;
  • Cost of a fully equipped house: 21,000 gold.

You may remember this house from the Blood on the Ice quest. In order to purchase this house, you need to earn the title of Thane of Eastmarsh by completing the quest mentioned above, and also complete the Empire or Stormcloaks storyline. Only after this the player character becomes Thane of Windhelm and can buy Hjerim.

The house can be upgraded with the following furnishings: alchemy laboratory (1500 gold), living room (1500 gold), children's room (1250 gold), kitchen furniture (1000 gold), enchanter's laboratory (1500 gold), bedroom furniture (1000 gold) and armory ( 2000).

If you don’t want to see the traces of murder left after completing “Blood on the Snow,” you can pay for the services of a cleaner (500 gold).

How to become a thane and buy a house in Solitude

High Spire (Proudspire Manor)

  • Location: Solitude;
  • Base cost: 25,000 gold;
  • Cost of a fully equipped house: 36,000 gold.

This is the most expensive house in Skyrim. In order to buy it, you need to complete the quests “The Man Who Cried Wolf” and “Elisif’s Tribute”, and also help 5 residents of Solitude. This is the only way to become Thane of Solitude and get the opportunity to buy the High Spire - a house consisting of 3 floors and 6 rooms.

The house is very large, almost every room can be improved. Here are the furnishings available for the High Spire: 1st Floor Living Room (2000 Gold), 2nd Floor Living Room (2000 Gold), Kitchen (1500 Gold), Bedroom (2000 Gold), Bedroom (2000 Gold), Enchanter's Altar (2500 Gold ), alchemical laboratory (2500 gold) and portico (500 gold).

How to become Thane and buy a house in Falkreath

Estate "Ozernoe"

  • Location: Falkreath Hold;

This house for The Elder Scrolls 5: Skyrim appeared after the release of the add-on. The main feature of the Ozernoye estate is that the player must build it himself; he only buys the land itself. In this regard, there is no need to buy home improvements, because you can create them yourself using certain resources.

However, this does not negate the need to become a thana in the region. To become Thane of Folkreath, you need to take a bottle of Black-Briar Mead to Jarl Siddgeir, complete the task of clearing the dungeon of bandits, and then pay the base cost of the house - 5,000 coins.

How to become a thane and buy a house in Dawnstar

Heljarchen Hall

  • Location: White Beach (The Pale);
  • Base cost: 5000 gold.

This is another house added in the Hearthfire addon. As in the case of the Ozernoye estate, it cannot be improved for gold, since Dovahkiin is not purchasing a house, but the land for it. Heljarken Hall must be built yourself.

But to get the right to purchase land in the vicinity of Dawnstar, you need to become thane. To do this, you will need to complete the quest “Waking Nightmare” and help the jarl kill the giant. The work is not difficult, and the price of the house is relatively low - only 5,000 gold.

How to become Thane and buy a house in Morthal

Windstad Estate

  • Location: Hjaalmarch;
  • Base cost: 5000 gold.

The third and final house from the Hearthfire expansion for Skyrim. It also needs to be built from scratch, while a fee of 5,000 gold covers the purchase of land for construction.

Only thanes are allowed to build on Hjaalmarch territory. To get this title, you need to complete the quest “Laid to Rest”, and then pay the 5000 coins mentioned above. All that remains is to build your own home in the Hjaalmark region!

How to get a house in Raven Rock on Solstheim

The third addition to The Elder Scrolls 5: Skyrim is a real dream for anyone who wants to own their own real estate. And all because the keys to the Severin estate are given for free!

Of course, not everything is so simple: the path to owning an estate is long and thorny. To become the owner of this property, you need to go through a rather long quest “Revenge does not tolerate fuss” (Served Cold). Actually, the Severin estate is given as a reward for assistance in completing this difficult and responsible assignment.

K, unlike many standard houses, the Severin estate cannot be upgraded. It initially has everything you need, and therefore no additional furnishing elements can be purchased for it.

HOW TO BUILD A HOUSE

Every adventurer dreams of his own warm home! Where else can we so freely throw our things into chests, hang up weapons and armor, and train in magic?! Before the release of Hearthfire - the second official plugin - in September 2012, we could buy five houses, and could also get properties for sleeping and storing things after completing various quest chains - the Dark Brotherhood, the Thieves Guild, the Companions and the College of Winterhold. The addition expanded the hero’s social capabilities, in particular, it became possible to build his own house outside the city.

PLOT OF LAND AND HOUSES

1. Helyarken Hall.

A piece of property in the White Beach domain, north of Lorey House and south of Fort Dunstad. Nearby is the giant dwelling “House of Burans”.

To acquire this plot of land as your own, you first need to complete the obligatory quest “The Walking Nightmare” (“Free the people of Dawnstar from the curse of Vaermina”, quest giver: Erandur, location: Dawnstar, Nightcallers Temple) and a number of other small assignments from the residents of Dawnstar and White Beach. After completing them, talk to the Earl of the White Coast, Skald, or Brina Merilis, if the property comes under the control of the Imperial Legion. As a reward, the jarl will give you the title of Thane of the White Coast.

The next condition is the “Kill the Giant” quest; it will be offered to you the next time you visit the White Hall. After completing this quest, in the dialogue with the jarl you will have an item asking you to buy a house. The jarl will say that there are no free houses for sale in Dawnstar, but there is land! In exchange for 5k zloty, the jarl will give you a “Deed of Sale for the Heljarchen Hall estate”, where it will be written that you become the owner of a small plot of land in the possession of the White Coast.

Additional condition: the hero must be at least level 22.

Unlike other houses, Heljarchen Hall allows for the construction of a grain mill along the western wall of the house. You can grind wheat flour in it. Wheat, in turn, can be grown in the vegetable garden (“Front Garden”) along the eastern wall. Flour is needed for baking buns. Perhaps it makes sense to build a kitchen in the Heljarchen Hall estate?..


If you have an oven in your kitchen, you can create your own baked goods.

Apple Dumpling - you will need flour, green or red apples.

Braided Bread - you will need flour and salt.

Chicken Dumpling - you will need chicken breast, garlic, leeks and salt.

Garlic Bread - you will need garlic, butter, bread.

Grape crostata (Jazbay Crostata) - you will need flour, and jazzbey grapes and oil.

Juniper Berry Crostata - you will need oil, juniper berries and flour.

Lavender Dumpling - You will need moon sugar, flour, snow berries and lavender.

Potato Bread - you will need salt, a jug of milk, flour, potatoes and a chicken egg.

Snowberry Crostata - you will need snowberries, flour and butter.

Hearthfire: How to build a house in Skyrim (guide)


Hearthfire: How to build a house in Skyrim (guide)

Baking menu

By the way, on the roof of Helyarken Hall after the construction of the Main Hall you can find a hawk's nest. Unlike similar nests throughout Skyrim, you can find a hawk egg here! It has the same alchemical properties as chicken. You can also find hawk feathers there.

After completing the first part of the construction (“Small House”), your housecarl Gregor will move to the site and will patrol it. With its help, you can hire a carriage driven by Mark and the bard Oriella, as well as buy a horse and other animals.

The house is located in a snowy area, which will affect the dialogues of your household members.

From your site, two landmarks of Skyrim are always visible - the palace in Whiterun “Dragon's Reach” and the highest mountain in Skyrim “The Throat of the World”. It is also interesting that Heljarchen Hall is located almost directly above the central part of the underground Dwemer ruins of Blackreach. However, this does not affect living in it in any way. I hope someone will think of creating a mod to build an elevator to the Black Reach? :)

The dialogue about purchasing a plot of land may not appear when talking to the jarl.

You may be very unlucky if the autosave restarts when you enter the house - then your existence in the house will turn into a nightmare of brakes, missing textures and freezing. Theoretically, in this case, you should remove all workbenches from the house, move to any other location, restart the game and not move to the house for at least three days in game time.

In case of conflicts with other mods, you should delete them, restart the game, launch a “clean save” and wait at least three days in some non-glitchy location (I don’t know why, but that’s what they say on the Skyrim wiki).

Most of the bugs can be removed using unofficial patches for Hearthfire.

2. Lakeview Manor.

A plot of property owned by Falkreath. Located near the lake, on a direct line between Falkreath and Riverwood. Nearby there are deposits of clay, quarry stone, and iron ore (see map, 1). In the north in the middle of the lake on the island there is a deposit of corundum and clay (2). Not far to the west is a rich deposit of silver (3).

Unfortunately, the location of the house does not in any way affect its design, so we will not consider it in detail - everything must be stated above.

But the estate has its own individual characteristics. For example, unlike other houses, the Ozernoye estate allows you to build a Bee Farm, which produces bees and honey. There are two hawks constantly circling over the estate, ready to hunt. One day, a hawk was shot down by a dragon that was attacking a house. Deer constantly run around the area, and wild animals can attack livestock even if the owner is not at home. And from the towers there are wonderful views of the lake! The family, judging by their remarks, likes this estate more than the other two, but still less than the house in Solitude.

To purchase this plot of land as your own, you first need to complete the quest (if Siddgeir is the jarl) “Rare Gifts”, bringing the usual black-briar honey. The next quest is “Kill the Bandit Leader” from the jarl. The hero will be sent to deal with the next gang and its leader (Cracked Tusk Fortress, Knife's Edge Ridge, Bile Mine or Torch Mine).

If Dengeir Stunsky became the jarl of the domain thanks to the support of the Storm Brothers, then the first mandatory quest will be “Fort Neugrad - saving comrades”, and then again “Kill the Bandit Leader”.

The title of thana has nothing to do with obtaining the right to purchase a plot - you can buy land without yet being a thane. However, upon becoming Thane of Falkreath, you will receive a housecarl named Raya, who you can appoint as the estate manager after building a small house.

With Raya's help, you can hire the bard Llewellyn Nightingale and the carter Gunyar.

Hearthfire: How to build a house in Skyrim (guide)


Hearthfire: How to build a house in Skyrim (guide)

After building a tower, you can climb onto the roof and get an egg and hawk feathers

Hearthfire: How to build a house in Skyrim (guide)


Hearthfire: How to build a house in Skyrim (guide)

The towers offer beautiful views of the lake and mountains around.

Noticed bugs under spoiler

The line about the purchase may not appear in the dialogue with the jarl.

For PC: use the console command SetStage BYOHHouseFalkreath 100. To get a housecarl, enter prid XX005216 in the console, then enable, then moveto player. In this case, it is necessary for Dovahkiin to be in Falkreath, outside the premises.

If you place an item that is too large in a display case, it may later fall to the floor or even disappear completely.

As with most mannequins in the game, Estate mannequins will respawn equipment that was previously removed from them, which can be useful. However, with the same success, enchantments made by you personally may disappear from the armor - this is possible for some non-standard and rare clothing in the game, for example, “Vermina’s Robe”

Workbenches that have been removed as unnecessary may reappear (for example, in the basement).

When approaching the estate, the game may crash.

PC Solution: It's worth checking if the Scenic Carriages mod is available and enabled, as it conflicts with this addon.

A freeze occurs when trying to load an autosave made while entering the house.

Possible flight due to opening/closing doors inside the house.

A crash is possible if any of the non-player characters use a workbench/anvil/grindstone and other objects inside the house.

The kitchen, pantry and other rooms may suddenly become disorganized. If you change the position of the viewpoint, it will appear on the screen again.

Departures are possible upon entering the house.

Solution: as a radical solution to the problem, you can try to remove all the workbenches in the house and wait three days in a neutral location.

Some furniture (benches, tables) do not appear in the weapons room - both when created from a workbench, and when purchasing furniture through the manager.

Many Hearthfire houses do not allow crafting a bed.

A bug is possible in which part of the mannequin falls under the sideboard, or simply comes out of the pedestal, as if it came to life without you and was walking somewhere.

When purchasing furniture through a manager, it may not appear. A bug with hallway furniture was also noticed. If you buy it from the manager the first time, then the second time he will say: “Sorry, you can’t afford it.”

3. Windstad Manor

A piece of property owned by Hjaalmark. Located on the edge of the frozen marshes of Morthal, near the site of the Ice Runner shipwreck. Deposits of clay and quarry stone are located just north of the site, under the rocky overhang of the shore. One clay right next to a stack of logs. On small islands near the wrecked ship there are deposits of iron and gold.

You can purchase the right to it in the High Moon Hall in Morthal.

If the jarl is Idgrod the Black, then you need to complete the mandatory Laid to Rest quest “Investigate the cause of the fire and uncover an insidious plot against the townspeople of Morthal,” and this is enough to acquire the plot.

If Sorley the Builder becomes the jarl, then the quest that gives the right to purchase land will be “The Battle for Fort Snowhawk.”

If you are Thane of the Domain, you will be assigned a Housecarl named Valdimar. With its help you can hire the driver Engar and the bard Sonir.

As I already said, the location of the house does not affect its appearance in any way, but the estate has its own individual characteristics. For example, unlike other houses, Windstad Estate allows you to build a Fish Hatchery. It can be populated with aquatic life, including dragonflies, one of each species. You can also collect killer fish caviar and oyster meat here. Salmon in the hatchery will give caviar if you use the first word of Scream on it! True, in this case all the killer fish will die. Also, next to the fish nursery, a trio of non-aggressive horkers (three individuals) will settle, which, in the event of an attack on the estate, will join the banquet on your side!

But mostly it is an inhospitable and gloomy coast. You need to be very tired of people and adventures to settle here. The estate is occasionally attacked by giants, draugr and robbers.

By the way, if you build a house before the start of the quest “Lights Out!”, you can admire the landscape before the stranded ship appears.

Noticed bugs under spoiler

Let me remind you that most of the bugs can be removed using unofficial patches for Hearthfire.

After selecting a drawing on the drafting table, the quest marker may remain on the table, the quest will not proceed to the next stage. The construction of an estate does not occur from a workbench. Disabling conflicting mods during construction solves the problem (for example, “Birds and Flocks”, “Real Wildlife Skyrim”).

The hero may not be able to buy furniture for the hallway after creating it. Also, furniture purchased for other rooms may not appear.

When remodeling a small home into a hallway, some old hallway furnishings may not disappear (for example, a nightstand will remain with a bench sticking out of it).

Weapon racks in the basement may not be accessible.

Displays may not be available.

Armor from mannequins soon disappears or appears again, after removing it from the mannequin, an unlimited number of times.

When purchasing a basement, it may happen that one of the walls is generated directly in the doorway, causing the room to become inaccessible.

Bandits or a giant may appear in the textures of the house, in this case you just need to go inside and go back out.

After purchasing a horse, the point in the conversation with the housecarl about hiring a bard disappears. In this case, you need to kill the cow and talk to the housecarl again - the item will appear, and the cow can be bought again for 200 coins.

The workbench in the basement may not disappear even if you select this item on the drafting table.

MANAGER AND HOUSEHOLD

Your housecarl, which you will receive after purchasing a plot of land, will move to your plot after the construction of the “Little House”. When there are unoccupied beds in the house, he will sleep on one of them, but in general, most often he patrols your possessions, protecting them from wolves and robbers. Scripts for attacks on your property are most often launched when you quickly move to your home. You are guaranteed wild animals, giants, bandits and vampires! That's good, we're always happy to receive free alchemical ingredients straight to our homes, aren't we?

Hearthfire: How to build a house in Skyrim (guide)


Hearthfire: How to build a house in Skyrim (guide)

Bring your money... to me!

If you are tired of purchasing all the materials yourself, rushing around Skyrim in search of lumber or goat horns, forging fittings and barrels yourself, then you can make a knight’s move - namely, invite your housecarl to become a manager.

Not: The wiki writes>> that the position of manager “can be offered to some of your companions” and provides a table of all the NPCs who can be your companions and at the same time manage the estate. The rest of your companions, no matter who you bring, have nothing new in their dialogue.

Not: Be careful! If a housecarl is appointed manager, your other companion will leave you (except for Serana until the end of the “vampire lord” quest chain). (For example, my companion was the Khajiit Karadzho from the trade caravan, and he instantly disappeared from the site, so finding him after finishing the construction of the house was not such an easy matter).

However, without hiring a manager, you will spend a lot of time searching and purchasing building materials, and most importantly, you will not be able to settle a cow, chickens, a cart and a bard on your land yourself.

If you have a woolly Skyrim cow chewing in your stall, and chickens running around the yard, then jugs of milk and butter in a churn, necessary for baking buns, will periodically respawn in the kitchen, and chicken eggs in the nest.

Of course, food in Skyrim does not have any useful load, except at the first levels (either in the absence of pumped-up alchemy or when installing harshly realistic mods), but many may like the ambiance of the kitchen and personal farmstead.

You can also ask your personal manager to purchase several furnishing options for your home. By the way, this does not happen instantly immediately after the money is issued, but furniture options will be updated over time.

Not: If your blacksmithing is still not 100%, then remember that creating a lot of nails, fittings and locks is very helpful in leveling up.

Hearthfire: How to build a house in Skyrim (guide)


Hearthfire: How to build a house in Skyrim (guide)

I forge nail locks, sharpen scissor knives!...

Regarding the cost of furnishing each section of the house, it is worth noting that it will be the same for each room, regardless of whether you built any of the furniture yourself or not.

Once you have your home completely finished and there are beds for you and your children, you can reach out to your spouse and adopted children and invite them to move into your new home. Try this and see if your family's daily life changes compared to the city.

Houses and estates in Skyrim

You can not only rush around the territory of Skyrim with weapons and cut out, with or without instructions, everything that moves. There is also room here to build a house. In general, the entire territory of Skyrim is conditionally divided into 9 parts and each of them provides the player with the opportunity to build a house or estate. The right to build real estate will need to be earned by completing a number of simple instructions from jarls and city residents. Houses and estates serve as a place for recreation, family living (you can’t have children without a home), replenishing supplies, manufacturing and safe storage of things (we can’t store our belongings in barrels for the rest of our lives). Usually houses are bought from the jarl's assistant, who tells how to get to the new place of residence. He also helps to purchase furnishings for the house (an additional line appears in the dialogue). Estates differ from houses in that all stages of planning, construction and furnishing are carried out through personal effort, from laying the foundation to creating shelves and cabinets. You can change the set of rooms through the plan on the drawing table next to the house.

The construction of the estate can be made easier if the housecarl is appointed as a caretaker, after talking with him, then it will be possible to transfer to him the rough work: the purchase of building materials, furniture and livestock, and he will also help find a bard who will entertain the owner with songs. Additional housing appears after completing all the tasks of the College of Magicians from Winterhold, the Dark Brotherhood and investigating the conspiracy against the ruler of Solstheim, Lleril Morvain.

Where can you buy houses in Skyrim and for how much?

House in Whiterun (House of Warm Winds)

Located behind the Warrior's House forge on the main street, immediately after entering the city on the right. The conditions for the purchase are the delivery of the Dragonstone from Windy Peak, assistance to the jarl in the fight against the dragon that attacked the Western Watchtower, and the house can also be purchased after the quest “Battle for Whiterun”, if you support Ulfric Stormcloak and take the side of the Stormcloaks.

House cost: 5000

Layout: 1800 (Kitchen - 300, living room - 250, dining room - 250, second floor living room - 200, bedroom - 300, alchemical laboratory or Children's room - 500)

House in Riften (Medovik)

Located near the bridge over the canal, next to Helga’s Nochlezhka, on the right side of the city’s main gate. To buy a house, you need to strengthen the earl’s influence in the city by dealing with smugglers from the pier, who can be tipped off by the Argonian woman Vujita, dispersing a gang of bandits in the surrounding lands, and also completing several orders from the city’s residents. Thieves can sometimes enter the house, whom they can kill with impunity and take away all the loot.

House cost: 8000

Layout: 4300 (Kitchen - 500, Bedroom - 600, Veranda - 400, Front Garden - 800, Alchemy Laboratory - 1000, Enchanting Altar or Children's Room - 1000 / 550)

House in Markarth (Vlindrel Hall)

Located on the upper tier of the Dwemer city, on the right side of the entrance. The conditions for purchase are helping the jarl, killing outcast leaders and fulfilling requests from city residents, and the character must be at least level 20. If the option to buy a house does not appear in a conversation with the manager or, on the contrary, disappears, although all the conditions are met, you need to wait for peace negotiations on High Hrothgar, and when the parties exchange cities, go to the new jarl with the manager and complete the deal. Peace negotiations will begin towards the end of the storyline. It is better to buy a house at the first opportunity.
House cost: 8000
Layout: 4500 (Lobby - 500, Living Room - 600, Bedroom - 400, Alchemy Lab or Nursery - 1000 / 700, Enchanting Altar - 1000)

House in Windhelm (Hjerim)

Located at the northwestern wall of the city, opposite the home of the Cruel Sea clan, in the far left corner from the entrance to the city. To buy a house, you need to side with the Stormcloaks and support Ulfric Stormcloak in the fight against the Imperials. If you choose the side of the Imperials, then the deal can be completed after the end of the civil war. You also need to help the city residents by completing three tasks. You can furnish the house after completing the side quest “Blood on the Snow,” which starts in the city cemetery and ends with the capture of the serial killer when the girls stop dying at his hands. The task consists of several parts, after the arrest of the court magician Wunfert, it will be continued in a few days.
House price: 12000
Layout: 9000 (Kitchen - 1000, Bedroom - 1000, Living Room - 1500, Alchemy Laboratory - 1500, Enchanting Altar - 1500, Armory - 2000, Children's Room - 1250, Crime Cleanup - 500 (must be purchased before furnishing the living room)).

House in Solitude (High Spire)

Located between the Hall of the Dead and the College of Bards, in the eastern part of the city. To buy a house, you need to complete the manager’s task to clear the Potema catacombs under the temple of the gods (the task consists of two parts, after completing the first, a messenger with a letter should appear who will ask you to appear again to Folk Firebeard), then a personal order from the jarl to deliver the item to the altar of Talos in the mountains, and finally help five residents of the city.
House cost: 25000
Layout: 12000 (Kitchen - 1500, Bedroom - 2000, Living Room - 2000, Alchemy Laboratory - 2500, Enchanting Altar - 2500, Children's Room - 1500)

Estate in Falkreath (Ozernoe)

Located next to the lake, northeast of the city. The conditions for the purchase are the title of Thane of Falkreath, which can be earned by completing the tasks of the jarl, his assistant Nenya and the residents of the city. Along with the house comes the housecarl Raya, who can become a wife, comrade-in-arms or caretaker. Raw material reserves will only be enough for the initial stage of construction. Everything else will have to be found during adventures, purchased at sawmills, from merchants and blacksmiths in cities, or mined independently using a pickaxe around the construction site. To avoid bugs, work should be carried out in the following order: first we build a small house, then we arrange the yard (we build pens for livestock, workshops, stables, etc.), we build the main hall, we rebuild the small house into a vestibule through the drawing table, we build three wings and a basement, and only then do we move on to arranging the entire estate using workbenches, which contain complete information about the available buildings and the amount of materials required for their construction.
House cost: 5000
Layout: Entrance Hall, Main Hall, East Wing: Library, Kitchen or Armory, Enchanter's Tower, Greenhouses or Bedrooms, Alchemy Lab, Pantry or Trophy Room, Basement.

Dawnstar Estate (Helyarken Hall)

Located on a hill on the border of the domain, not far from the Dwemer tower of Mzark, south of Dawnstar. Prices and conditions for purchase are the same as in the case of the Ozernoye estate. You can appoint housecarl Gregor, who appears when you receive the title of Thane of Dawnstar, as a manager.

Estate in Morthal (Windstad)

Located on the coast, next to the ruins of the High Gate, where you can get one of the magical masks of the dragon priest Vokun, northeast of Morthal and east of Solitude. Prices and conditions for purchase are the same as in the case of the Ozernoye estate. You can appoint housecarl Valdimar as manager, who appears when you receive the title of Thane of Morthal.

The Hearthfire expansion made it possible to build houses. If you also have a family and children mod, then you can’t do without an estate.

How to build a house in Skyrim? First you need to become a thane, then buy permission for a building or plot from the manager (standing next to the jarl). Upon arrival at the house or clearing, you will see a chest and a machine. The estate also has deposits of clay, stone and ore nearby. Firewood, glass, straw, and antlers can be purchased from the appropriate merchants.

In a city house you can only furnish the rooms, but in an estate you can do everything yourself from scratch. From laying the foundation to adding extensions. Let's look at each property separately.

Whiterun

Here we can get the House of Warm Winds estate. There are two ways, depending on your path through the story. By helping the Earl of Whiterun, we will become happy owners of the land faster than playing as the Stormcloaks.

In the first case (Jarl's quests), you will need to explore Windy Peak and help defeat the dragon. In the second (the rebels' task), we will get the house only after the rebels capture the city.

So, the goal has been achieved. Now building a house. There will be plenty of opportunities for this in Skyrim.

What will we get? For 5000 gold you can buy land. The maximum layout includes the following. The house has a kitchen, living room, dining room, second floor, bedroom. Possible extensions include: a children's room or an alchemist's laboratory.

There is also a cattle pen, a vegetable garden (front garden), a stable, an apiary, a smelter, a grinding machine, and workbenches for weapons and armor.

Still, how to build a house in Skyrim? Let's understand the process.
The foundation is made immediately on the workbench, followed by the rafter frame, roof and doors. You will need iron parts, logs, straw, clay, glass.

In principle, at maximum construction costs an amount equal to approximately 10,000 septims. You can leave a bodyguard, who was assigned to you when you became thane, to look after the house.

Riften

If you are more interested in the question of where to buy a house in Skyrim, and inexpensively, then this is the place for you. Here we get an urban version that does not need to be built. Only the interior and a couple of extensions will be changed. This option is simpler in terms of materials.

How to become the owner of an estate in Riften? By the way, it’s called “Mead Factory” and is located to the right of the gate, next to the shelter.

First, you will need to go for a run and chat with the city residents. Some will need help. After completing these quests, we will receive tasks from the jarl. We'll have to deal with a bunch of smugglers and a gang of bandits. Riften is generally not a very trustworthy town, if you notice.

This could be your second project if you want to learn how to buy houses in Skyrim.

Happiness in the center of crime will cost only 8,000 gold. Redevelopment will require a maximum of 4,300, in addition to furniture and various accessories if desired.

The rooms are as follows: kitchen, bedroom, veranda. Extensions can be a nursery or an altar for enchantment, as well as a laboratory for alchemical experiments.

Solitude

Do you feel like you got rich playing Skyrim? It is unlikely that you will be able to buy a house in Solitude right away. Becoming a resident of the capital will not be easy. Save up septims, gentlemen, here the townspeople are comparing their wallets!

What should be done? To become Thane of Solitude and get your housecarl, you will have to work hard. But the High Spire estate is worth it!

So, we clear the catacombs from the necromantic invasion and the spirit of Potema (a difficult task). It consists of two parts. The second begins with receiving news from the jarl.

This is not Rublyovka, but if you are wondering how to buy houses in Skyrim, it’s worth a look here.

Is the nightmare over? Here you stand - a proud thane of Solitude with a personal housecarl. Are you asking how much a house costs? The area is not very good: on the right is the morgue (Hall of the Dead), on the left is loud music (College of Bards). And in return - 25,000 septims plus 12,000 for interior decoration. Wow prices!
What will we get? Rooms: living room, bedroom, kitchen. Annex: children's room, altar and laboratory. In general, there is no special chic.

Markarth

It was boring in the center of the country and in the capital, and the outcasts were drawn to the Land of Winter. These horned guys will bring more trouble.

So, a city house on the second terrace of the settlement. To get to it, we turn right from the main gate and climb constantly. There's a little problem with this estate. Purchasing it can sometimes be buggy, so it is recommended to buy it as soon as the manager has a replica.

After completing the bulk of the quests, it becomes interesting how to buy houses. In Skyrim, it is possible to own all estates and villas.

The first condition for obtaining the title of Thane is to be at least level 20. Next, we run around on assignments from city residents. Afterwards we destroy all the leaders of the outcasts. And finally, we help the jarl. If the remark about the sale of the estate did not appear, it means that according to the plot there have not yet been peace negotiations on

What will we get? The house costs 8,000, redevelopment - 4,500 septims. Rooms: bedroom, living room, lobby. The extensions are standard.

Windhelm

The estate can be purchased immediately, only if you take the side of the rebels, since it is a stronghold of the Storm Brothers. For helping Ulfric we will get it quickly. If you are with the imperials, the estate will become yours only after the defeat of the Stormcloak.

You won't often ask in a rebel camp how to buy houses. In Skyrim, this place may become the capital in the future, so think about it.

So what should you do? First, as usual, we build up a reputation in the city. Three residents are quite likely to give us excellent feedback and recommendations. After this we will have a chance to buy a house. But! It will be possible to furnish it only after completing the side quest with the capture of the serial killer.

The house itself is in the very top left corner when looking at the map from the city gates. It's called "Hjerim". Costs 12,000, and redevelopment costs 9,000 septims.
What is inside? Rooms: kitchen, bedroom, living room. Before purchasing the latter, you can order “cleaning up crime traces” for 500 coins. Annex: children's room, laboratory, altar and armory.

Only someone with strong nerves and a warm fur coat will be able to buy a house in Windhelm. Skyrim, in general, is a rather cold province.

Falkreath

The land for the estate is located in a picturesque place, on the shore of a lake, in the northwest of the town. Possible bug during construction. Read on to find out how to avoid it.

How to get the title of Thane? To do this, you will first have to run around, carrying out orders from the townspeople, then the jarl and his assistant Nenya will use our services. Having become quite tired, we find out that the site costs 5,000 gold. Almost for free!

What can you do? Rooms: bedroom, lobby, hall, basement. Extensions are divided into parts of the house. Western - enchantment tower or greenhouse. Eastern - armory, library or kitchen. North - laboratory, trophy room or kitchen.
The order of work is as follows. We build everything according to the first project, then everything in the yard. Next, we turn the small house into a lobby and expand. We build all the desired extensions and only then improve them. Otherwise there may be bugs.

Dawnstar

Land is also for sale here. To become a Thane, you will have to complete the same reputation tasks. First the townspeople, then the jarl and his assistant.

The estate is located near On the map they are marked with the landmark “Mzark Tower”. To get there, you need to move south from the city, but not along the road, but straight ahead.

Prices and planning options are the same as in the estate of Thane Falkreath. Building a house in Skyrim is not very diverse.

Morphal

A coastal town, almost an ordinary port. The conditions for obtaining a title are standard. You can make the resulting housecarl a manager.

The land for the estate is located northeast of Morthal and east of the capital. The main landmark is the ruins of the High Gate, look for them on the map.

Site costs, construction and layout options are the same as Dawnstar and Falkreath.

Thus, you learned not only where to buy, but also where to build a house in Skyrim.

Why is it needed? It makes it possible to have children and marry a housecarl, for example Lydia.

In addition, bandits and giants will sometimes attack the estate, and there will be rats in the basement. In the garden you can grow plants, raise livestock (cows) and poultry (chickens). In general, we settle down and start life as a farmer.

With the advent of the Heartfire add-on, you can now get your own house in Skyrim, which can be built through the Bethesda interface.

This program is available for the online game The Elder Scrolls and Xbox Live and Playstation consoles.

In order to build your house in Skyrim you need to follow step by step instructions

To purchase land, you need to talk to the managers in Morthal, Falkreath and Dawnstar and allocate 5,000 gold. Immediately before buying a house, you need to complete the proposed quests, after which you will have the opportunity to purchase land in different cities.

To get to your construction site, you must follow the quest arrow. Arriving at the indicated place, you will be presented with a drafting table with a carpentry workbench and a chest with building materials.

Before starting construction, you should read the “Instructions” located on the carpentry workbench.

When building a house, the player's own resources are not required. All the necessary materials are provided in the chest and there is enough wood and iron. Initially, for construction it is worth choosing “Small House” in order to make all the necessary parts directly on the carpentry workbench. After building a house, interior decoration can also be done using a carpentry workbench, which you will find in the finished building.

To add new buildings to the house, you need to use the “Main Hall” function located on the drafting table. Remember, to expand the structure you will need more materials.

To continue construction, you should purchase lumber from sawmills in Falkreath, Skyrim and Agna, located in the western part of Windhelm. You can also visit the Sopity sawmill in Haafingar. In the immediate vicinity of your site you can mine clay or stones, for which you will need a pickaxe.

After finishing the main hall, you can begin building the individual wings of the house. The southern wing is suitable for an alchemist’s laboratory or a trophy laboratory, the eastern wing is suitable for a dining room or library. The western wing can be used to house the sorcerer's tower.

To add new buildings to the house, you need to use the “Main Hall” function

Skyrim how to build a house video

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