Dragon age origins silver chain. Dragon Age: Origins "Holiday Gifts and Giveaways (Off DLC)"
In the game Dragon Age: Origins, companions play a very important role in the progression process, of which you can meet as many as ten. If you make friends with them and build strong relationships, you can periodically receive amenities in the form of bonuses to your abilities, and also gain access to quests. And of course, this comes in handy when a crisis situation arises.
Leliana will meet you during the battle with Logelain
You can also move beyond friendship and start dating certain characters. To do this, you should complete the personal quest of the chosen one. You should also remember that your companion will leave if their level of approval of your actions decreases and is less than one hundred. Also, if you are tired of some Dragon Age companions, you can always say goodbye to him yourself. In crisis situations, any hero-companion can get angry with you and turn into an enemy - skirmishes are not excluded.
Companions in Dragon Age: general information
Throughout the game world there are some places where you should go in search of companions. It is there that you will start talking to them, and you can even open some kind of extra-plot quest, which your dialogue partner will tell you about. If you want to start a conversation, then you should go to Lothering, to Redcliffe (bridge), to the northern part of the Denerim Trade Quarter, the bridge in Orzamaria, you can also go to the Tower of Mages and to the Dalish camp. At the same time, the chance to start talking with a companion can only be used once. If you want to do it again, you will have to enter the location again.
Alistair will accompany you almost from the beginning of the game
The guard who accompanies you can also speak to those who come with them. At the same time, the location of the camp allows you to choose many topics. Your friend can initiate the conversation himself. This serves to unlock quests and work on relationship levels.
List of satellites:
- Alistair is a soldier who will accompany you almost from the start of the game. If you act in a way he doesn't like, he may leave you during the Landsmeet.
- Morrigan is a wizard. He is also a werewolf, whom you will meet when the plot leads you to Ishal.
- Leliana - this girl will meet you during the battle with Logelain.
- Zevran - a real bandit whom you will recognize on the Long Road / Morrigan (werewolf mage, entropy, Codex page 181) - joins after being rescued from the tower of Ishal.
- Sten - you will redeem him from the service of the monk in Lotheringey
- Winn is a doctor-magician who can become your companion while providing assistance to the Circle of Magicians.
- Ogren is a berserker who will become your companion when you go after Perfect Branka in the Deep Roads.
- Sheila is a warrior who will want to be with you when you activate the control metal in Honlite. It is an add-on to the main game "Stone Prisoner".
- Loghain MacTeer will replace Alistair in the finale of the Landsmeet.
Each character has its own character:
- Leliana, Winn, Alistair are good heroes, but they can take a neutral position. chaotic good, neutral good, ordered good.
- Morrigan, Zevran, Sten are evil heroes, although they can also become neutral.
- Sheila, Ogren, Loghain are neutral characters.
Dragon Age: Companion Gifts
You can present gifts to your comrades in order to increase the level of influence they have on the character. Almost always, what you give will be of interest to only one of your companions. So don’t worry that someone else will need it and that the one who won’t give it to your godfather will be offended. For example, Lelianna really likes the religious talismans of the church, but it’s better not to give this to Morrigan.
In order to give gifts to companions in Dragon Age to those who need them, you need to refer to a special Code. There is everything about how to increase Influence up to level 25. You can also learn from the dialogues. Some gifts provoke your companion to talk to you.
Zevran is very fond of precious bullion and leather goods
By the way, if you try to give a gift to someone who doesn’t like it, your companions will simply refuse. But this only applies to special gifts. After all, there are some that suit everyone.
Each gift increases your approval level by as much as ten points. However, with each subsequent one, this number of points awarded will decrease by one. However, there is one category of gifts that gives you the opportunity to earn more points than 10 - these are Special Gifts. They appear when the companion himself asks you. Only then will you know what they need. For example, Zevran may ask you for Dalish gloves; they will increase the level of influence by 12 points.
All simple gifts that can be given to each companion can only increase the level by five points. However, if you give with a negative intent, the impact decreases.
Influence is best increased when you communicate with your escort, and if you are also dating him, you can easily increase it to hundreds.
Dragon Age: details about each companion
Alistair is very loyal to you, he will not leave you even if you achieve a level of influence and approval of minus one hundred. We don't kick him out. And if you reach a high level of Approval, Alistair will help your Guardian to become a Templar.
Alistair has a special quest “Alistair’s Family”, for this you will need to go with Alistair to his sister.
It is possible to get rid of this companion only if you do not kill Loghain.
And for Alistair to fall in love with you (if you play as a female character), then all you have to do is flirt. Then there are two possible endings: marriage, breakup.
Morrigan
Morrigan will come to you when Flemeth insists on it. Morrigan will be able to turn you into a werewolf like her. She is selective about who she helps and also doesn't like it when you are too nice to others.
Her special quest is called "Grimoire Flement". And to do this, in Dragon Age, companions must go with you in search of the Black Grimmoire. Irving will have it.
To start an affair with Morrigan, you need to reach an influence level of 30 and be alone with her. After this, she can give you a magic ring, but there will be no happy ending with her.
She can leave before the battle at the end of the game or leave after you win.
The girl will meet you when you fight the Loghain warriors. She will help you find out what the Bard's specialty is. Her quest is her Past. To complete this task, you need to talk with Marjoline, and then with Leliana. In some cases, you can make her tougher if you insist in dialogue with her on the similarities between Leliana and Marjoline.
You can have an affair with Leliana either as a woman or as a man. If all goes well, you will receive a ring from her.
If in the process of completing the Urn of Sacred Ashes you somehow desecrate the ashes, then Leliana will try to leave you. Only hardened Dragon Age companions will not do this.
Zevran and his company of bandits will attack your group. You can either kill him or take him into your team after you deal with the others. He will turn you into murderers.
He does not have his own task, but a critical situation arises - you can cross paths with Talisen. If you are on bad terms with Zeran, he will leave for someone else. Next, you can even fight Talisen.
Any gender can have an affair with Zevran.
Mabari
Mabari is a dog that you can get in the prologue if you chose to play as a Noble. And if not, then you should complete the Houndmaster's quest.
Stan
Dragon Age companions can appear at any time. This is how you will get to know Stan - you will need to help him leave the reverend mother.
His task is related to the return of the sword. It is located with the gnome Dvin from Redcliffe. It can either be ransomed, taken by force, or found in housing.
Stan may leave you if you take him to the Vault from the Urn of Sacred Ashes.
Wynn
Wynn, like the rest of the Dragon Age Origins companions, will join during the passage of “Broken Circle”. And now you will also have to complete her special quest. It's called Wynn's Regret. And now the girl will tell you about the character Ainerin.
And only when you find him to talk, the quest will be considered completed.
Wynn may leave when you tell him about your intention to fight the magicians or you have desecrated the ashes.
Oghren
This companion has his own task for you: you will need to find his beloved Felzy.
There is also a secret ally in the game.
Loghain
Loghain will join you when you do not kill him in the Landsmeet. However, Alistair will then be offended - he will leave you instead.
Celebrated throughout Ferelden, Satinalia is always accompanied by wild feasts and uncontrollable fun. On this joyful day, it is customary to give gifts to friends and family, as well as to play them, while trying not to become a victim of a clever prank yourself. So that your faithful associates and companions do not remain offended or bored, you can give them gifts or make fun of them with the help of items from the Holiday Gift Set and the Holiday Surprise Set. Holiday gifts and surprises provide the player with the opportunity to explore the depth of the relationship system with companions in Dragon Age: Origins, earning them hatred or adoration. Sets of holiday gifts and surprises can be purchased individually or in a combo set that includes both gifts and surprises for drawings.Additional. Information: Holiday gifts and surprises can only be used in the original Dragon Age: Origins game, and are available to the following characters:
* Alistair
* Leliana
* Morrigan
Present. When you give a gift it gives +50 to the turnip and the gift becomes usable from your inventory.
Alistair - Gray Guardian Puppet Alistair can play with this doll and toy horse.
Wynn - Amulet of Memories Wynn can summon memories.
Morrigan - Alistair doll Morrie can have fun insulting Alistair doll. Voodoo People! Alistair receives a temporary dexterity penalty
Sheila - Rock Pet Sheila can show us the simple joys of owning a rock pet. We also give him a name
Oghren - Chin Flask Oghren can give free rein to his love of drinking. Strength Bonus
Leliana - Thick Lute Leliana can play this lute
Dog - Stick throw this stick and the dog will bring it back
Sten - Qunari Funeral Prayers Sten can recite a traditional Qunari prayer
Zevran - Rare Antivan brandy Zevran can become more polite if he drinks brandy and gets a bonus to agility
Loghain - King Meric Loghain did not take the shield
Stupid gifts are a piece of coal -5 to turnips and a rotten onion -10 to turnips. 50 pieces of each.
Practical jokes. They give -50:
Alistair - The complete genealogy of the kings of Ferelden the gift will disappear
Winn - The cat lady's stick remains in inventory and you can summon a cat
Morrigan - Song of Light - full version the gift will disappear
Sheila - The indestructible dove lands on Sheila's shoulder instead of a crystal. Plus Sheila is being chased by crows!
Ogren - Fragrant Soap stands rubbing his face with his hands. Anyone can use it in the end
Lelilana - Disgusting boots we get into our inventory boots
Dog - Protective cone around the head cone. Instead of a collar
Stan - Butterfly Sword we get a sword with the power of a rainbow! It also attracts moths. Not only Stan can wear it.
Zevran - The chastity belt cannot be removed, but there is a key so we can give Zev freedom... and so you can constantly put it on and take it off
Loghain - Didn't take Loghain's Orlesian mask
Apology gifts are sugar cake +5 and thoughtful gift +10. 50 pieces of each.
Mhairi
Mhairi is a female knight and also a Gray Warden recruit. I dreamed of becoming a Gray Warden all my life. Accompanies the main character during the cleansing of the Vigil Tower. Dies during initiation.
Anders
Anders is a renegade mage from the Circle of Mages. He repeatedly escaped from the Circle of Mages. But even with his resourcefulness and talent, he was always caught by the templars and sent back to the Circle. Once again, he fled to the Vigil Tower. Accompanies the hero during the cleansing of the Vigil Tower. After purification, he can be accepted into the order, or released, or returned to the templars. Upon initiation, he survives safely. Gifts for Anders: Kitten. Found in the Vigil Tower. Gold earring. Also found in the Vigil Tower. Knitted scarf. Stays in Amaranthine (in the church). Collar with bell. Also located in Amaranthine. Amulets of magicians. You can find it in the Architect's laboratory (Vending Forest, Silverite Mines). Engraved silver bracers. You can find it in Kal Hirol, in the shopping district.
Oghren
Oghren is a dwarf who wants to become a Gray Warden. A description of his life can be found in the article “Companions in Dragon Age Origis and Gifts to Them.” Ogren decided to become a Gray Guardian and for this he came to the Tower of Vigil. Can be accepted by the player, but if not, he will join the Ferelden army. Gifts for Oghren: Aqua Magus. You can find it in Amaranthine. Dragon urine. She can also be found in Amaranthine (Hubert's hideout). Hirola eruptions. The name suggests what you can find in the Thicket Hills. Mackay Whiskey. You can also find it in Amaranthine. Toy horse. Lying in the Black Swamps. Brandy from West Hill. You can find it in the Vigil Tower.
Nathaniel Howe
Nathaniel Howe is the son of Rendon Howe, who knows nothing about his father's atrocities. Infiltrated the Vigil Tower to take heirlooms. But he was caught and put in prison. The Gray Warden will be allowed to judge Nathaniel. The player can execute him, release him, or accept him into the Gray Wardens. Nathaniel will also survive the initiation calmly. Gifts for Nathaniel: Bow Hou. Found in the Vigil Tower. Letters from Delilah. Also located in the Vigil Tower. Locksmith tools. You can find it in Amaranthine. Grindstone. You can find it in Cal Hirol. Golden vase. You can find it in Amaranthine (grocer Oktam). Bronze cultist. Located in the Wendig Forest.
Velanna
Velanna - Dalish elf, mage. She was expelled from the clan. She believes that it was people who kidnapped her sister and now wants revenge on all people. The hero can call Velanna into the Order of the Gray Wardens. He will also survive the initiation safely. Gifts for Velanna: Elven Runestone. Lies in the Tower of Vigil and the mines of the Deep Roads. Elven keychain. Located in the Vening forest. A discarded diary. Located in Amaranthine. Blank notebook. Also in Amaranthine (in the church). An ornate silver bowl. Lying in the Black Swamps. Sparkling malachite. Found in the Silverite Mines (Wending Forest). Carved jade. Found in the treasury of Kal Hirol.
Justice
Justice is a spirit from the shadows. Helps a village in the shadows escape from the baroness. Accidentally inhabits the body of the dead Gray Guardian Christophe. Justice offers its services to you. You may agree. Gifts for Justice: Elvish funeral prayer. Can be found in the destroyed elven camp in the Vending Forest. Poetry of dreams. In the throne room of the Vigil Tower. Lyrium: a gift from the Creator. Lies in Amaranthine, in an abandoned warehouse. Lyrium ring. Found in Kal Hirol. Christophe's medallion. You can find it in the Black Swamps. Memorabilia of Christophe. You can find it in the Amarantai tavern “Lion and Crown”.
Sigrun
Sigrun is a female dwarf, legionnaire of the Legion of the Dead. Of the entire legion, she was the only one who survived. If she had not met the player, she would have died too. She joins the hero and cleanses Kal Hyrol with him. Once Cal Hyrol is cleared, the player will have the opportunity to invite Sigrun into the Gray Wardens. In this case, she successfully survives the initiation and becomes a Gray Warden. Gifts for Sigrun: Heart of a Warrior. Found in the throne room of the Vigil Tower. Toy carriage. Located in Amaranthine. Spyglass. Lies in the Silverite Mines (Wending Forest). Plant in the pot. Lying in Amaranthine. A ball with the snow. Also located in Amaranthine. Soap on a string. Found in the dungeons of the Vigil Tower.
Dragon Age: Origins - FAQ: Companions
The game Dragon Age: Origins is party role-playing game. This means that other characters and companions will travel with you past your hero. These characters will be located in the Hero's camp and you can always take them with you. Often they are not inferior in strength to the Hero, and some are even superior. The game has such an indicator as the reputation of a companion. What does it mean? If your reputation is high, your companion character will receive a bonus to any attribute. Opportunities for receiving quests from companions and romantic relationships will also open up. If your reputation with your companion is low, then he will treat you with contempt, and if the reputation indicator reaches a critical point, the companion may leave the Hero.
So how can we prevent this from happening? Very simple. Give your companions due attention. Complete their quests, give gifts. Each companion requires a “special” approach. In addition, your codex will often contain useful information that will help you win the gratitude of your companion.
There are a total of 10 different companions in Dragon Age: Origins that you can enlist to help you. Brief information on each of them will be published in this topic.
1. Alistair Class: Warrior |
Important: During this easy quest you will have the opportunity toughen up Alistair. This moment can seriously affect his future behavior. To toughen up Alistair, after a conversation takes place between him and Goldanna, tell him that “Everyone cares only about himself.”
If you toughen up Alistair and leave Loghain alive at the meeting of the lands, Alistair will leave the Hero's party and express a desire to marry Anora and become the heir to the throne. The toughening also affects the ending of the Hero-girl, who had an affair with Alistair. If Alistair did not give the throne to Anora, but himself expressed a desire to become king, then only a Hero-girl of noble birth (backstory for the Couslands) could persuade him to marry, thus becoming a queen. If you toughen up Alistair, he will marry your heroine of any origin.
Romantic relationship: A romantic relationship with Alistair is only possible for a female Hero. To start a romantic relationship, simply ask Alistair about his life as a templar. Express your admiration for him. If his gratitude increases, then when he meets you in the camp, Alistair will give your Heroine a flower. This will be a sign of the beginning of a romantic relationship.
Present: Special gifts for Alistair are his mother's amulet and Duncan's shield. Amulin is in Earl Redcliffe's desk. The shield can be obtained from the Gray Wardens' secret warehouse. Riordan will tell you about him if you bring him his documents. Also, Alistair will not be averse to receiving rune stones and various figurines from you.
Moment of crisis: Alistair will leave the Hero only if you spare Loghain at the Land Meeting.
2. Morrigan Class: Mage |
3. Leliana Class: Robber |
- Talk to Leliana about her life in the monastery and express your admiration for her beauty. Say that all the novices in the monastery pale in comparison with her
- After completing the quest with Marjolaine, talk to Leliana at the camp. Ask her how she feels after what happened. Next, say that you understand what she is talking about. And then say that people change over time. If at the end of the dialogue Leliana noticed that you look like Marjoline, then this will be the beginning of your romantic relationship.
If you decide to toughen up Leliana, then after completing her personal quest, talk to her in the camp and tell her that Marjolaine is right in many ways. Killing others is part of Leliana's character.
Present: Special gifts for Leliana are “Andraste flowers”. Also, when talking with the naga catcher in Orzamar, Leliana will ask the Hero to buy her a naga. Leliana will be grateful to you if you give her various symbols/amulets of Andraste and other church items.
Moment of crisis: Leliana will leave the Hero's group if during the quest "Urn of Sacred Ashes" the Hero desecrated Andraste's ashes. If at the time of desecration the urn with Leliana’s ashes was not nearby, then she will still find out about it in the hero’s camp. But with the proper skill and a high level of gratitude, she can be persuaded to stay. If you toughened up Leliana during her personal quest, then she will not abandon the Hero even if he desecrates the urn in front of her eyes.
4. Stan Class: Warrior |
5. Zevran Class: Robber |
Present: Special gifts for Zevran are Dalish gloves, which can be found in a chest in the Bressilian forest, as well as Antian boots. The boots can be found in the village of Vault.
Moment of crisis: When you are attacked by Taliesen in the Denerim quarters, Zevran may leave the Hero and join the assassin if his attitude towards you is very negative. If Zevran treats you warmly, he will help you deal with Taliesen. After this, you will have to decide what to do with the elf, drive him away, or continue traveling with him.
6. Wynn Class: Mage |
7. Oghren Class: Warrior |
8. Dog Class: Warrior |
9. Loghain mac Tir Class: Warrior |
10. Sheila Notes: Companion Sheila is available only after installing the DLC - "Stone Prisoner". Sheila also has various unique abilities that are unavailable to anyone else. Sheila has no equipment. The only thing that can be done is to insert special crystals into the golem. The first type of crystals affects the damage dealt, the second type affects armor. Class: Warrior |
Personal quest: Sheila's personal quest "Memory of the Stone". It becomes available during the quest "Perfect". At the end of this quest you will meet Karidin. Mighty golem. If Sheila is in your company, she herself will ask him about the place of her birth/creation. He will tell her about the ruins of Kadash, located on the deep paths.
If you didn’t take the golem with you, then just talk to her in the camp after completing the quest “Perfect”. Agree to help her find the place where she was created. Go to Orzamar and go down to the deep paths in any of the Thags. After Sheila appears, she will speak to the Hero and the mark of Teiga Kadash will appear on the map. Go there and explore the ruins. there you will meet the Spawn of Darkness. At the end you will have a fight with the mighty Ogre. Deal with him. Next, Sheila will begin to read the notes on the stone saw. That's it, the quest is over.
Romantic relationship: Impossible.
Present: Sheila loves gems.
Moment of crisis: If you took Branca's side and went against Karidian during the quest "Perfect", Sheila will try to stop you.