Dragon Age: Origins is a gift from Origin. Dragon Age: Origins - a gift from Origin Dragon Age Origin gifts for companions to whom?

I searched the blog and couldn't find such a topic. It might be useful to someone. Here is a list of favorite gifts for companions (they give >=10 relations). I supplemented my findings from a non-Russian source, and I myself play the English version, so I have no idea what our gifted localizers called it all, sorry.

The selected gifts are quest gifts and begin/complete companion quests.

Alistair:

Onyx Demon Statuette (East Brecilian Forest - pile of bones)

Stone Warrior Statuette (Vault Caves (urn quest))

Small Carved Statuette (Crate in Lothering)

Stone Dragon Statuette (Chest in Redcliffe Castle)

Black Runestone (Chest in Teig Aedukan)

White Runestone (Third floor of the Circle Tower, removed from the body of the Abomination)

- Duncan's Shield (Denerim Market only after questioning the freed Gray Warden Riordan (during the quest The Rally of the Lands))

- Allistair's Mother's Amulet (Redcliffe Castle)

Ask to talk about his past as a templar. Heterosexual.

Morrigan:

- Golden Mirror (Garin - Orzammar Commons)

Golden Amulet (Garin - Orzammar Commons)

Golden Demon Pendant (Room with Urn of Sacred Ashes)

Tribal Necklace (Upper level of Ishal Tower, after defeating the ogre)

Golden Rope Necklace (Lothering, can be bought at the tavern)

Silver Chain (Senior Mages' Rooms in the Circle Tower, 2nd floor)

Silver Brooch (Varathorn - Dalish Camp)

Silver Medallion (Elven Ruins, in Dragon's Hoard)

Locket (Shop in the village of Shelter (quest with an urn))

- Flemeth's Grimoire (Flemeth's Hut)

- Black Grimoire (Circle Tower)

How to start a romantic relationship:

Talk about her upbringing and strengths. Start a conversation in the camp after receiving the book from the Circle Tower. After killing Flemeth and returning to Morrigan, you need to give the second book. For Morrigan to be invited into her tent, there must be a caring (50+) relationship. Morrigan won't do this if she's already in love (90+). Only the boys need to worry.

Dog:

Tangled Ball of Yarn

Large Bone (Shop in the Vault (quest with an urn))

Ox Bone (West Brecilian Forest)

Veal Bone (Elvenage of Denerim)

Lamb Bone (Redcliffe Castle, chest)

Beef Bone (Ostagar/Templar Rooms in the Circle Tower)

Stan:

Silver Framed Still-life (Redcliffe Castle)

- Sten's Sword (Marauder near Lake Calenhad Marina, then Farin in Frostback Mountains - Dvina in Redcliffe)

Portrait of a Goose Girl (Farin - Frosty Mountains)

Water-stained Portrait (Elder Mages' Rooms in the Circle Tower)

Painting of the Rebel Queen (Random encounter - Dwarf Trader)

Totem (Caridina Crossroads)

Leliana:

Chantry Amulet (Elder Mages' Rooms in the Circle Tower)

- Andraste's Grace (Redcliffe, near the mill, Western Brecilian Forest or Elfinage near the giant tree)

Nug (Orzammar Commons)

Bronze Symbol of Andraste (Chest in Lothering)

Blue Satin Shoes

Etched Silver Symbol (Hand - Teig Ortan)

Golden Symbol of Andraste (Orzammar Commons)

Steel Symbol of Andraste (Chest in Denerim Trade Quarter)

Silver Sword of Mercy (Random encounter - Dwarf Trader)

How to start a romantic relationship:

Talk about the Church, express admiration for beauty and point out superiority compared to the accepted ones. To initiate a romantic relationship with a female character, you need more than 50 approval and in response to the phrase (will only appear once) “Have I ever told you that I like your hair?” speak:

“My hair? Thank you."

“Holy Creator!”

“We're friends, aren't we?”

“Do you like the company of a girl?”

“I guess I can just giggle and look prude?”

Winn:

The rose of Orlais (Elder Mages' Rooms in the Circle Tower (2nd floor) - stack of books)

Fancy Scroll (Lower level of elven ruins - sarcophagus)

The Search for the True Prophet (Keepers in Orzammar - locked chest)

Tattered Notebook (Brought by dog ​​- randomly)

The Guerrins of Ferelden: A Genealogical History (Redcliffe Castle - Bookshelf)

Discovering Dragon's Blood: Potions, Tinctures, and Spicy Sauces (Ruined Tower - Bookshelf)

Ogren:

Golden Scythe 4-90 Black (Lothering - box)

Legacy White Shear (Lower level of Elven ruins - sarcophagus)

Sun Blonde Vint (Templar Rooms in the Circle Tower)

Garlbog’s Backcountry Reserve (Brought by dog ​​- random)

Alley King's Flagon (Orzammar Commons)

Chasind Sack Mead (Ruined Tower - Decayed Scrolls)

Zavran:

-Dalish Gloves (Western Brecilian Forest - chest)

- Antivan Leather Boots (Shop in the village of Shelter (quest with an urn))

White Rune Stone

Small Silver Bar (Chapel in the village of Shelter (quest with an urn))

Small Gold Bar (Templar Rooms in the Circle Tower)

Medium Silver Bar (Anvil of the Void (Dwarven main quest))

Medium Gold Bar (Earl Denerim's Mansion)

Silver Bracelet

Small Silver Ring

Gemmed Bracelet

How to start a romantic relationship:

A little flirtation quickly leads to the development of a romantic relationship. An easily accessible bisexual.

Sheil:

Remarkable Amethyst (Alimara Market - Dusty City of Orzammar)

Remarkable Diamond (Orzammar Commons)

Remarkable Emerald (Orzammar Commons)

Remarkable Garnet (Wonders of Thedas - Denerim Market District)

Remarkable Greenstone (Village where the golem was found - cellars of the house)

Remarkable Malachite (Circle Tower)

Remarkable Ruby (Alarith Shop - Elvenage of Denerim)

Remarkable Sapphire (Orzammar Commons)

Remarkable Topaz (Farin - Frosty Mountains)

Secret companion:

Ancient Map of Imperium (Wonders of Thedas - Denerim Trade District)

Map of Occupied Ferelden (Redcliffe Castle - chest in guest room)

Current Map of Ferelden (Alarith's Shop - Elvenage of Denerim)

Map of the Anderfels (Gorim - Denerim Trade District)

Botanist’ Map of Thedas (Redcliffe Castle)

Good relationships with companions mean bonuses to characteristics and additional quests, help in moments of crisis, and generally a good thing. And if on easy or medium difficulty this is easy to neglect, then on maximum difficulty it will hardly work out (every penny counts there).

Depending on the state of the relationship, you can break it down into:

Meaning Name What's happening
— 100 A crisis They may slap you in the face or simply drop out of the squad
-99 to -26 Dislike
from -25 to 25 Neutral
from 26 to 75 Warm Additional dialogues about the past of comrades appear, specializations may open, and quests may also appear
from 76 to 100 Friendship They can give something valuable or not very valuable

To start a romantic relationship, you will have to complete the personal quest of your party member (we won’t play as a girl, right?). It is worth remembering that all teammates (except Alistair) will leave the squad if their attitude indicator drops to -100. There are also certain moments of crisis - in these situations the character can rebel and attack, or leave the squad.

In each major location there is a place to start a conversation between companions. These points are located in the following places: at the entrance to Lothering (after descending from the Road and on the bridge), on the first bridge in Redcliffe, in the north of the Denerim Trade Quarter, Orzammar bridge to the arena, the first floor of the Tower of Mages, at the entrance to the Dalish camp. The point only works once; to initiate a new dialogue, you need to re-enter the location.

Your Guardian can also talk to his companions, and more conversations are available in the camp. Sometimes a comrade-in-arms may come up to you in camp and start a conversation. During it, you can open a secret quest (for example, the Orzammar Naga for Leliana), as well as increase or decrease Influence.

For all allies, there are gifts that can increase influence. Most often, gifts are preferred by one ally, and have little effect on others. Some gifts are special and will trigger a special dialogue once given. For the first gift given, the ally will increase approval by 10 points, for the second - 9, and for each subsequent gift - 1 point less than the previous one (but not less than 1). Special gifts can increase Approval by more than 10. This usually happens when a follower asks for a certain thing.

Non-specialized gifts have a primary value of +5, and for gifting an item to an ally with a negative attitude, the influence points for him are halved (but remain at least 1). The easiest way to raise Influence is through dialogue or as you progress through the game (some of your choices can cause companions to increase or decrease Approval), and a companion in whom your Guardian has a romantic interest can raise it to 100 very quickly. Gifts in such cases are worth holding on to. , in order to use them to bring the necessary influence points to the marks that initiate a new dialogue or quest, or to smooth out disapproval of your choice in a given situation.

Alistair

Alistair will join you in the story in Ostagar and will be the only companion who will not leave the group even with an attitude of -100; even kicking him out will not be possible until his moment of crisis. With high Approval, Alistair will teach your Guardian how to be a Templar.

Personal quest – Alistair's Family

When you first visit Redcliffe, Alistair will tell you his biography, and with high Approval, in the next conversation he will mention a sister named Goldanna and ask to visit her in Denerim. Goldanna's house is located in the Trade Quarter next to Wade's forge and is not initially marked on the map - for the entrance to appear, get closer to it with Alistair. A short conversation with Goldanna awaits inside, and nothing depends on your answers. On the way out, Alistair will try to discuss what happened.

Moment of crisis

Alistair will leave the party if you leave Loghain alive at the Meeting of the Lands. If you toughen it up, Alistair can remain king, otherwise Anora will demand his execution. Whether you agree with her or not doesn’t matter anymore, one way or another, Alistair won’t appear again.

Morrigan

Morka will join the squad at the insistence of Flemeth after rescuing the Guardians from the Tower of Ishal. She can be driven away, but if she remains, this will reveal additional options for the ending of the game. She can also teach the Werewolf Mage specialization. This madam likes it when we act tough, and she doesn't like to help everyone. You can soften Morrigan after presenting the Golden Mirror, asking in return to be kinder to people. After this, she will reduce Approval less.

Personal quest – Grimoire of Flemeth

After visiting the Tower of Magicians, Morrigan will tell you that in the past some templar stole an important Black Grimmoire from her mother and will ask her to find it. The book is in a chest in Irving's office. The next time you enter the camp, Morrigan will ask you to kill Flemeth, find her real grimoire, and tell you what she learned from this book. You can now return to Flemeth's Hut. Her owner can simply give the book back and ask her to tell Morrigan that you killed her. If you do not agree, there will be a fight with Flemeth the dragon. As a bonus for the latter, you will receive a new robe for Morrigan. Returning the grimoire to the witch will complete the quest.

Morrigan as romantic interest

You need to talk to Morrigan about Flemeth, and when Influence reaches 30, you can invite her to the tent, although the witch can do the same herself. After giving the Grimmoire to Flemeth, she will confess her feelings and refuse to share a bed with you. Her gift as a sign of feelings is a magic ring. There is no happy ending with Morrigan in the game.

Moment of crisis

The first moment will happen before the final battle. Morrigan will make a tempting offer, and if you refuse, she will immediately leave you. If you agree to the ritual, Morrigan will leave immediately after defeating the Archdemon.

Lillian

Leliana will be asked to join the group in the Lothering tavern after a skirmish with Loghain's soldiers. She can reveal to you the Bard's specialization. The Idle Dwarf will help you catch the lovely Naga.

Personal quest - Leliana's Past

First, you need to talk with Leliana about the Orlesian bards, and the next time you visit the Camp, talk about Marjoline, her mentor. After this, when moving across the world map, a random encounter will occur with a detachment of robbers, whose leader will tell you on the battlefield that he was hired to kill Leliana. The bard will suggest that Marjoline is behind the attack and will ask you to find her in Denerim (this will be a house in the Trade Quarter). The conversation with Marjoline can end peacefully or in battle, and then Leliana will say that she needs to think about it.

At camp, she will share her doubts about her resemblance to Marjolaine. If you want to toughen it up, affirm that the pleasure of defeating opponents is part of it, and there is no point in denying it. The tightening may affect the ending for Leliana.

Leliana as romantic interest

Leliana gives only two opportunities to start a relationship. Anyone who has reached 25 points of Influence needs to ask “what a girl like that was doing in Lothering Church” and compliment her appearance. If the romance develops properly, Leliana will give you a ring.

If you missed the first opportunity (or broke off the relationship for the sake of flirting with another companion), then you can start dating again after completing Leliana’s personal quest - in a conversation-discussion of what happened, tell her that people change over time. When she notices that your Guardian reminds her of a former mentor, you can make sure that her relationship is back on the Roman scale. Leliana will invite you to spend the night together when the relationship with her reaches the love mark - you won’t be able to invite her to the tent yourself.

Moment of crisis

Happens in the Gauntlet (quest Urn of Sacred Ashes) - if you desecrate the Ashes and Leliana is in the group, she will attack you. If she stayed in the camp, she will try to leave when you return (if you have pumped up Persuasion, you can persuade her not to leave). The toughened Leliana will not leave the group even if the Urn is desecrated.

Zevran

A group of mercenaries led by Zevran will attack when crossing the world map after completing one of the story quests. Having dealt with the attackers, you can finish off Zevran or take him into the group. He can teach you the Assassin specialization.

Moment of crisis

Zevran does not have a personal quest. The moment of crisis occurs near the end of the game when moving between Denerim mini-locations (having Zevran in the group is optional), when you stumble upon Zevran's former comrade-in-arms named Talisen, who invites him to return to the Ravens, having completed his last task. If Zevran's attitude towards you is low or negative, he will join the mercenaries and attack you. If it is more or less positive, then Zevran will step aside, leaving you to deal with Talisen on your own. If the Influence on the former assassin is high enough (and even more so in the case of a romance), Zevran will fight with you.

If your relationship with Zevran is friendly, after the battle he will try to leave the group. You can persuade him to stay for the treasures you find during your travels, or, if his attitude is higher, just as a friend. If you and Zevran are having an affair, then he will not try to leave. However, if you break off the romance at the love tag, Zevran will leave the group.

Mabari

If you play as a Noble Person, then you will receive mabari in the prologue. In all other cases, the dog will join you (if you do not drive him away) after completing the Houndmaster quest in Ostagar, when moving from Flemeth's Hut to Lothering.

Mabari's approval will initially be 100, so you can give him edible gifts just like that. The dog can also bring you gifts for other companions, books with pages from the Codex, a magic staff or part of a set of armor. In almost every location there is a landmark that the mabari can mark, which will provide him with an increase in characteristics in this territory. Actually, there are no dialogues with the mabari, but the rest of your companions communicate with the dog every now and then.

Stan

The Wall can be rescued from his cage in Lothering, where he sits without food or water, serving his sentence for the murder of a peasant family, and called to atone for his sins in the battle with the Spawn of Darkness. You can pick the lock or get the key from the Reverend Mother.

Personal quest – Sword of Beresad

Having asked Sten about the reasons for the bloody massacre, he will tell you that he was incredibly upset by the loss of his sword, without which he could not return to his homeland. To find the sword, talk first to the marauder at Lake Calenhad, then to the merchant Farin at the entrance to Orzammar, and finally to the dwarf Dwin in Redcliffe. The sword can be demanded, redeemed, or, if the dwarf died, taken from the chest in his house.

Moment of crisis

If Sten accompanies you in the village of Shelter (quest Urn of Sacred Ashes), he will express dissatisfaction with wasting time on all sorts of nonsense. If you fail to convince Stan that a visit here is necessary, he will challenge you to a duel. If you lose, he will leave the squad, and if you win, he will stay. If Stan's Approval is high, he will decide not to leave, and even if you agree to the duel, he will not raise his sword.

Wynn

Winn can join the squad in the Tower of Mages, where you will go during the story quest Broken Circle. To do this, you need to take the side of the magicians or offer to sort it out on the spot. If you want to have the templars as your allies and do not want to lose Wynn, then you can let the Demon of Pride destroy Irving and the rest of the magicians or save him, and then invite Gregor to isolate the remnants of the Circle.

Personal quest – Regret Wynn

As you navigate through the world map, you will be ambushed by the Spawn of Darkness, and after the fight, Wynn will faint. Having come to her senses, she admits that for a moment she decided that it was all over. If asked what she meant by this, Wynn will promise to tell the story at the next stop. The next time you enter the camp, Wynn will talk about what recently happened to her, after which you will have the opportunity to ask if Wynn is afraid of death, and if she regrets anything in her life. As a result, Wynn will tell you another story - about his student Aneirin. Saren can tell you about Aneirin in the Dalish camp, and you will find the elf himself in Eastern Brecilian. After talking with him, the quest will end, and Winn will receive a new ability.

Moment of crisis

Winn will attack you if you, at the first meeting with her, or tell Kallen a little later that you have come to destroy the magicians. She will also attack if she suspects that your Guardian or Morrigan are blood mages and you will not be able to convince her. This usually happens in the Tower of Mages, and then you can not only use the skills of Blood Magic in her presence, but also train Wynn herself in this specialization. Wynn will also rebel if she was present at the Desecration of the Ashes, but if she remained in the camp, then the next time you return there she will announce her departure.

Oghren

Ogren will be asked to join the squad at the entrance to the Deep Paths, where you will go as part of the story quest Perfect. Oghren can reveal the Berserker specialization to you.

Personal quest – Ogren’s Old Love

With Ogren's high Approval, you can hear about his former lover Felzi and the dwarf's desire to make peace with her. To get more approval points, go to the Spoiled Princess tavern near Lake Calenhad without Oghren and talk to her. Then tell Ogren about this, convincing him that preliminary reconnaissance was necessary, and take him with you for another conversation. During his turn, you can help Ogren, in which case the couple will get back together, and the dwarf will greatly increase your Approval. Otherwise, Felzi will drive Ogren away, and he, in turn, will be very offended by you. Talking to Felzi will complete the quest, and its completion will affect the epilogue for Ogren. There is no moment of crisis for him.

Loghain

Loghain can be added to the party after the Landsmeet if you spare him. Alistair will leave you at this point, so Loghain also specializes in a sword with a shield. For him there are no special gifts, personal quests or moments of crisis. His Approval cannot be increased to the level of Friendship - at most it will remain Respect.

Present in Dragon Age: Origins serve as an excellent tool for establishing, improving and strengthening relationships with companions. A good relationship- this is a guarantee to keep your companion in the squad and get a frank conversation from him. Conversations not only help you get to know your companions better, but also provide an opportunity if the main character’s class allows this and the companion has the necessary knowledge. Having achieved a trusting relationship, you can count on closer, more loving relationships. Gifts should be given taking into account the character and interests of the companion in the main camp, switching between companions directly from the inventory using the arrows and dragging the icons, which will save time on forming a squad and changing locations. Find gifts can be sold from merchants, as well as in the process of completing tasks. A positive reaction to a gift significantly increases. By giving all the gifts, you can achieve a significant improvement in relationships and trust. If the level of relationship has reached the maximum level, there is no need to give gifts. It would be wiser to save them in case of a sudden deterioration in relations, so that there is always the opportunity to quickly return everything to its place.

Gifts change approval from +1 to +10 according to the following rules:

  • Base bonus: +5.
  • If your companion likes the gift: +5.
  • For each previously given gift: -1.
  • If negative at the time of delivery: half the bonus value.
  • Minimum bonus: +1.

Companion Gift Locations in Dragon Age: Origins:

  • Gifts for Alistair:
    • Small carved figurine- a box on the road at the exit from Lothering, where Bodan Feddik is first encountered.
    • Onyx demon figurine- at the tombstone in East Brecilian.
    • Cup of Dedication- Ostagar, behind the site where the initiation into the Gray Wardens took place (add-on “Return to Ostagar”).
    • White Runestone- possessed from the hall with the pacified tower of the Circle of Magi on the third floor.
    • Black Runestone- chest, the first large crossroads hall in the taiga of the Edukan house.
    • Stone dragon figurine- chest, southernmost room on the top floor of Redcliffe Castle.
    • Stone figurine of a warrior- a pile of dragon waste, the fourth hall from the entrance to the sectarian caves behind the village of Shelter.
    • Alistair's Mother's Amulet- table, central room from the main entrance to Redcliffe Castle.
    • Duncan's Shield- a secret vault of the Gray Wardens inside a trading warehouse behind the Curiosities of Thedas store in Denerim. Riordan tells how to get inside in Earl Eamon's room before, if you show him the Gray Warden documents found during the liberation of Queen Anora from the estate of Earl Denerim.
  • Gifts for Stan:
    • Portrait of a girl with geese
    • Still life in a silver frame- chest, storage on the top floor of Redcliffe Castle (the manager has the key, who attacks while clearing the castle from the undead in the next room from the central hall with Tegan and Isolde on the lower floor).
    • Totem- chest, central part of Caridin's Crossing in the Deep Roads.
    • Stan's sword- chest, Dwin's house in Redcliffe after starting Stan's personal mission.
    • Wet Portrait- burnt corpse, second floor of the Circle of Mages tower.
    • Portrait of a Rebel Queen
  • Gifts for Zevran:
    • Small silver bar- chest, church in the village of Shelter.
    • Medium Silver Bar- chest, room with Caridin in the Anvil of the Void location.
    • Antivan leather boots
    • Small gold bar- the body of an enchanted templar, third floor of the tower of the Circle of Mages.
    • Dalish Deerskin Gloves- Western Brecilian, after fighting a large shadow in an abandoned camp behind the Great Oak.
    • Medium gold bar- a bunch of treasures, a room before going down to the basement in the estate of Earl Denerim in the inner part.
  • Gifts for Oghren:
    • Garbolg Rural Reserve- give a command to the dog on the stairs when you first enter Lothering.
    • Golden braid. 4:90 PE- a box to the left of the stone bridge, from the side of the church, in Lothering.
    • El- Barlin, Dane's Hideout Tavern in Lothering. Lloyd's Tavern in Redcliffe.
    • Wilhelm's special beer- barrel, distillery in Wilhelm’s cellar in the village of Honnlit (addition “Stone Captive”).
    • Blonde in the sun, vintage- chest, first room from the entrance on the fourth floor of the Circle of Mages tower.
    • Jug of the king of the backyard
    • White cut- sarcophagus, lower level of the ruins, in the side room from the hall in East Brecilian.
    • Mead from a Hasindian bag- dusty scrolls, the second western rooms of the sectarians in the destroyed temple behind the village of Refuge.
  • Gifts for Wynne:
    • Wine- innkeeper from the Spoiled Princess tavern on the shores of Lake Calenhad.
    • The search for a true prophet- chest, Guardian rooms in the Diamond Halls of Orzammar.
    • Gerrins from Ferelden. Genealogy- bookshelf, in the first room from the entrance to the top floor of Redcliffe Castle.
    • Secrets of Dragon Blood- bookshelves, the first western room at the entrance to the ruined temple behind the village of Refuge.
    • Exquisite Scroll- sarcophagus, lower level of the ruins, where the spirit boy calls his mother.
    • Rose of Orlais- a pile of books, second floor of the Circle of Mages tower.
    • Tattered notebook- does the dog find it?
  • Gifts for Leliana:
    • Steel symbol of Andraste- chest, Genitivi's brother's house in Denerim.
    • Nag- an idle dwarf from the Dusty City in Orzammar after talking with the naga beater Wrangler Bemor in the city's common halls. During the first conversation with the beater, Leliana should be in the party.
    • Grace of Andraste- West Brecilian, left path from the entrance to the location.
    • Bronze symbol of Andraste- locked box, left wing of Lothering Church.
    • Golden symbol of Andraste- Legnar, Orzammar Commons.
    • Blue satin shoes, Silver Sword of Mercy- Old Tegrin, random encounter on the global map, location “Calm Path”.
    • Amulet of the Church- the corpse of a soldier, a room with an overturned statue on the second floor of the tower of the Circle of Mages.
    • Etched silver symbol- Ruk from the Ortan teig.
  • Gifts for Morrigan:
    • Silver brooch- Varathorn, Dalish elf camp in the Brecilian Forest.
    • Gold rope necklace- Barlin. Dane's Hideout Tavern in Lothering. Bodan Feddik in the main camp.
    • Silver medallion- dragon treasure, upper level of elven ruins in East Brecilian.
    • Medallion- chest, village shop in the village of Uzhisheche.
    • Gold Demon Pendant- unlucky adventurer, testing room in front of the urn with Andraste's ashes.
    • Golden mirror, Golden amulet
    • Silver chain- dressing table, second floor of the Circle of Mages tower.
    • Black Grimoire- chest, room of the First Sorcerer Irving on the second floor of the Circle of Mages tower.
    • Grimoire of Flemeth- chest in Flemeth's hut, after studying the Black Grimoire and completing .
  • Gifts for Sheila (Shale):
    • Magnificent topaz- Farin, pass in the Frosty Mountains.
    • Magnificent malachite- quartermaster from the Circle of Mages on Lake Calenhad.
    • Magnificent sapphire- Legnar, Orzammar Commons.
    • Magnificent ruby- the ogre leader at the exit from the taiga of the house of Kadash (the “Stone Captive” add-on), or Alarith’s Shop in the elf age of Denerim.
    • Magnificent emerald- Figor, Figor's Merchandise store in the Commons of Orzammar.
    • Magnificent amethyst- Alimar, Alimar's Market shop in the Dusty City of Orzammar.
    • Magnificent Jade- Honnlit, Wilhelm's Cellar, dusty ghost.
    • Magnificent diamond- Garin, Orzammar Commons.
    • Magnificent Garnet
  • Gifts for the Mabari War Dog:
    • Beef bone- room with dragons on the fourth floor of the Circle of Mages tower.
    • Ox bone- Western Brecilian, in the stones next to the ancient tombstone.
    • Lamb bone- chest, dog enclosures on the lower floor of Redcliffe Castle.
    • Veal bone- chest, slums in the elfinage, entrance from the backyard.
    • Found Pie- Outskirts of the Brecilian forest, give the command to the dog to the left of Elora, near the pens with the galls.
    • Tangled ball of yarn- Western Brecilian, standing under a fallen tree in front of a waterfall, give the command to the dog.
  • Gifts for Loghain Mac Tir:
    • Ancient map of the Empire- subdued from the Curiosities of Thedas store in the Denerim Trade Quarter.
    • Map of modern Ferelden- Alarit's shop in the elfinage after the battle with the slave trader Caladrius.
    • Anderfels Map- a secret vault of the Gray Wardens inside a trading warehouse behind the Curiosities of Thedas store in Denerim. Riordan tells how to get inside in Earl Eamon’s room before the Assembly of Lands, if you show him the Gray Warden documents found during the liberation of Queen Anora from the estate of Earl Denerim.
    • Map of occupied Ferelden- chest, top floor of Redcliffe Castle before the performance in Denerim on

Celebrated throughout Ferelden, Satinalia is always accompanied by wild feasts and uncontrollable fun. On this joyful day, it is customary to give gifts to friends and family, as well as to play them, while trying not to become a victim of a clever prank yourself. So that your faithful associates and companions do not remain offended or bored, you can give them gifts or make fun of them with the help of items from the Holiday Gift Set and the Holiday Surprise Set. Holiday gifts and surprises provide the player with the opportunity to explore the depth of the relationship system with companions in Origins, earning them hatred or adoration. Sets of holiday gifts and surprises can be purchased individually or in a combo set that includes both gifts and surprises for drawings.Additional. Information: Holiday gifts and surprises can only be used in the original Dragon Age: Origins game, and are available to the following characters:
* Alistair
* Leliana
* Morrigan
* Sheila
* Wynn
*Mabari
* Loghain
* Oghren
* Stan
* Zevran

Present. When you give a gift it gives +50 to the turnip and the gift becomes usable from your inventory.
Alistair - Gray Guardian puppet doll (Alistair can play with this doll and toy horse).
Wynn - Amulet of Memories (Wynn can summon memories).
Morrigan - Alistair Doll (Morrie can have fun insulting Alistair's doll. Voodoo People! Alistair receives a temporary dexterity penalty)
Sheila - Rock Pet (Sheila can show us the simple joys of having a rock pet. We also give it a name)
Oghren - Chin Flask (Oghren can give free rein to his love of drinking. Bonus to strength)
Lelilana - Thick Lute (Leliana can play this lute)
Dog - Stick (throw this stick and the dog will bring it back)
Sten - Qunari Funeral Prayers (Sten can recite a traditional Qunari prayer)
Zevran - Rare Antivan brandy (Zevran can become more polite if he drinks brandy and gets a bonus to agility)
Loghain - Shield of King Meric (I did not take Loghain)
Stupid gifts are a piece of coal -5 to turnips and a rotten onion -10 to turnips. 50 pieces of each.
Practical jokes. They give -50:
Alistair - Complete Genealogy of the Kings of Ferelden (gift will disappear)
Winn - Cat Lady's Stick (remains in inventory and you can summon a cat)
Morrigan - Song of Light - full version (the gift will disappear)
Sheila - Indestructible Dove (sits on Sheila's shoulder instead of a crystal. Plus Sheila is chased by crows!)
Ogren - Fragrant Soap (stands rubbing his face with his hands. Anyone can use it in the end)
Lelilana - Disgusting boots (we get boots into inventory)
Dog - Protective cone (a cone around the head. Instead of a collar)
Stan - Butterfly Sword (we get a sword with the power of a rainbow! It also attracts moths. Not only Stan can wear it).
Zevran - Chastity Belt (cannot be removed, but there is a key so we can give Zev freedom..and so you can constantly put it on and take it off)
Logain - Orlesian Mask (I did not take Logain)
Apology gifts are sugar cake +5 and thoughtful gift +10. 50 pieces of each.

1) There are three ways to receive new gifts:

You can find them while exploring the world - be sure to check all chests and cabinets

You can buy them from vendors - some merchants sell more than one gift

You can steal them from certain civilians - look out for the people marked in yellow.

2) It is not recommended to sell any gifts you find because you will not be able to redeem them. The same goes for giving them to a random person. Remember that if you give a gift to the right person, you can get 5-15 approval points. If you are not sure who should receive the gift, save your game.

3) Try not to give more than 2-3 gifts in a row to the same person, because you will start receiving less points for each subsequent gift. Generally, the best option is to give one gift per person per camp stay.

4) If most of your companions refuse to accept a certain gift, there is a chance that this item is a unique gift and you should “reserve it” for later or find someone who will be very happy to receive it. In most of these cases, finding the recipient will result in at least 10 points and possibly even opening a new conversation topic.

5) Avoid giving gifts while staying in the open world. Instead, always return to camp and once you are in the safe zone, start handing out gifts.

The first column in the table below shows the location of the gifts and you need to use below the table to find them. For example:

- M21, P1 means you must open card 21 and find the symbol P1

- M21, 1 means you must look at card 21 and find the merchant marked 1 (you must buy the gift instead of begging for it or stealing it)

- M21, 1 means you must look at card 21, find the person marked 1, and either start a conversation or steal the gift using stealing skills.

The second column displays the name of the gift.

The third column suggests who should receive the gift in order to receive the maximum number of points. In some cases (shared gifts), more than one person can choose any member of your team.

Important! You can increase your chances of unlocking general gifts by visiting certain merchants many times. Wine is one of the few examples here. You can also get some rare gifts by sending your mabari hound to find items from the environment, and if you're lucky, the dog will bring you something valuable.

Location Present To whom
present
M25, 2 (merchant) El Oghren
M27, 1 (merchant) El Oghren
M65, 2 (merchant) El Oghren
M29, P2 (table) Alistair's Mother's Amulet Alistair
M48, 2 (merchant) Jug of the king of the backyard Oghren
M65, 3 (merchant) Ancient map of the Empire Loghain or Stan
M27, P1 (flower) Grace of Andraste Leliana
M42, P1 (flower) Grace of Andraste Leliana
M66, P1 (flower) Grace of Andraste Leliana
M60, P1 (chest) Antivan leather boots
M21, P1 (bag) Beef bone Mabari hound
M34, P3 (chest) Beef bone Mabari hound
M33, P1 (table) Black Grimoire Morrigan
M55, P1 (chest) Black rune. stone Alistair
M25, P2 (chest) Bronze symbol of Andraste Leliana
M33, P5 (corpses) Amulet of the Church Leliana
M61, P2 (scrolls) Mead from a Hasindian bag Oghren
M68, 1 (merchant) Map of modern Ferelden Loghain
M42, P3 (chest) Dalish Deerskin Gloves
Finds a dog A pair of dirty knickers (send your dog on a search while in Lothering) Stan or Zevran
M61, P1 (bookshelf) Secrets of Dragon Blood Wynn
M65, P1 (armor stand) Duncan's Shield (to access the shield chamber, you must first complete the quest and receive the key from the Gray Warden named Riordan) Alistair
M57, 1 (merchant) Etched silver symbol Leliana
M45, P1 (sarcophagus) Exquisite Scroll Wynn
M24, P1 (chest) Morrigan
Finds a dog Found Pie (send your dog on a search while in Lothering) Mabari hound
Finds a dog Garbolg Country Reserve (send your dog on a search while in Lothering) Oghren
M48, 1 (merchant) Bracelet with gems anyone other than a dog
M48, 1 (merchant) Golden amulet Morrigan
M63, P1 (corpse) Gold Demon Pendant Morrigan
M48, 2 (merchant) Gold earrings anyone other than a dog
M48, 1 (merchant) Golden mirror Morrigan
M25, 2 (merchant) Gold rope necklace Morrigan
M26, 1 (merchant) Gold rope necklace Morrigan
M25, P1 (chest) Golden Scythe of the Black Era Oghren
M48, 2 (merchant) Golden symbol of Andraste Leliana
M65, 2 (steal from Sanga) Headband anyone other than a dog
M29, P1 (chest) Lamb bone Mabari hound
M45, P2 (sarcophagus) White cut Oghren
M60, P1 (chest) Medallion Morrigan
M29, P4 (chest) Map of occupied Ferelden Loghain
M65, P2 (cabinet) Map of the Anderfels (to access the shield chamber, you must first complete the quest and receive the key from the Gray Warden named Riordan) Loghain
M73, P1 (treasure pile) Medium gold bar Zevran
M59, P1 (chest) Medium Silver Bar Zevran
M49, 2 (gnome) Naga (Important! Be sure to complete the quest. After this you must find the missing nagas, talk to Leliana about these creatures, and then talk to the dwarf to get a gift for her.) Leliana
M43, P1 (pile of bones) Onyx demon figurine Alistair
M42, P2 (cobblestone) Ox bone Mabari hound
M42, P2 (cobblestone) Painted celestial ball anyone other than a dog
Painting of the rebellious queen Stan
M47, 1 (merchant) Portrait of a girl with geese Stan
Old Tegrin (random encounter) Satin shoes Leliana
M25, 2 (merchant) Shiny gold ring Alistair or Leliana
M25, 1 (merchant) silver bracelet anyone other than a dog
M41, 1 (merchant) Silver brooch Morrigan
M33, P4 (dressing table) Silver chain Morrigan
M48, 2 (merchant) Silver ring with demon head anyone other than a dog
M29, P3 (chest) Silver frame still life Stan
M44, P1 (dragon) Silver medallion Morrigan
Old Tegrin (random encounter) Silver Sword of Mercy Leliana
M25, P3 (chest) Small carved figurine Alistair
M34, P4 (enchanted templar) Small gold bar Zevran
M60, P2 (chest) Small silver bar Zevran
M28, P1 (chest) Steel Bracers Zevran
M65, P3 (chest) Steel symbol of Andraste Leliana
M27, P2 (chest) Stan's sword Stan
M29, P5 (chest) Stone dragon figurine Alistair
M62, P1 (Junk Heap) Stone figurine of a warrior Alistair
M34, P2 (dressing table) Sun blonde screw -1 Oghren
Finds a dog Tangled ball of yarn Mabari hound
Finds a dog Tattered notebook Wynn
M29, P6 (bookshelf) Gerrins of Ferelden Wynn
M33, P3 (stack of books) Rose of Orlais Wynn
M53, P1 (chest) The search for a true prophet Wynn
M64, 1 (steal from Hybren) Tiara anyone other than a dog
M56, P1 (chest) Totem Stan
M23, P1 (barrel) Tribal Necklace Morrigan
M68, P1 (chest) Veal bone Mabari hound
M33, P2 (corpses) Tarnished Portrait Stan
M34, P1 (possessed) White Runestone Alistair
M25, 1 (merchant) Wine Wynn
M32, 1 (merchant) Wine Wynn

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