Dragon age inquisition elven rituals. Walkthrough of Dragon Age Inquisition – VI

The sixth part of Dragon Age Inquisition could be called “Dragon Slayer”. For the first time I killed a dragon, and not just one, but four at once. Although it is worth noting that the most difficult dragons are yet to come. Let’s also go through the plot a little. I didn’t write down some episodes: Sera and Vivien’s quests, clearing the “Brown Mire” area, collecting fragments, etc. So if something is missing in the walkthrough, it doesn’t mean that I missed some points. But the most important thing in the description, of course, will be.

Storm Coast - Winsomer the Dragon

At the command headquarters I activate a new task - “Red Templars”. An entrance will now open at the westernmost point of the Storm Coast map. Inside, as you can guess from the name, there are templars... red... You can also find the Black Lotus plant here, as well as a locked door (the door requires a “red templar key”, but it’s unknown where to get it). We kill the enemies, of which there are not so many, and go to the shore with the boat. You can use this transport to get to Dragon Island.

Winsomer settled on the island. This dragon, despite its level 19, is a fairly formidable opponent due to its strong electrical damage. My party of a robber (the main character), a mage (Dorian), an archer (Sir) and a tank (Blackwall) scattered quickly. Of course, Blackwall showed miracles of durability, but with his damage, it would take a week to kill the dragon. As a result of the confrontation, it was decided to return to this animal later. You need to gain an advantage in level, craft equipment not only for yourself, but also for your allies, and also upgrade your tincture of protection from electricity. Then we will definitely win.

How to defeat a dragon - Northern Hunter

There are 10 dragons to find in Dragon Age Inquisition. If it doesn’t work out with Winsomer or another strong dragon, then you need to find someone easier. The Northern Hunter from Crestwood would be a great fit. This dragon also uses electricity magic, but he is only level 13, which is quite capable even without the use of protective potions.

Dragon loot is the best: in addition to weapons, armor and crafting blueprints, such unique items as dragon iron, rich dragon blood, dragon tooth, dragon membrane (level 4 cloth), dragon scales (level 4 leather), dragon bone (metal level 4).

Also in Crestwood are the heads of the assassins' guild. I just needed one sign to create a knife for the killer’s path. In addition to the signs, you also need a special book, which can be found next to Cole. There should be another one at the bookseller in Val-Royeaux, but in my case there was none (I bought all the books).

Crestwood Head Girl, Josephine, Leliana

No, this is not a love triangle, but only a brief retelling of the content of the video. We judge the headman of Crestwood, build a relationship with Josephine, consult with Leliana, who for some reason does not like this whole story with Josephine. At the same time, Leliana herself does not want to enter into a vicious relationship. It’s a pity, I was expecting to see serious showdowns between the girls for the Inquisitor! In general, the options are as follows.

Possible Romantic Interest for Female Inquisitors:

Blackwall, Serah, Josephine, Iron Bull

Possible romantic interest for female Inquisitors (Elf characters only):

Cullen, Solas

Possible Romantic Interest for Male Inquisitors:

Cassandra, Josephine, Dorian and for those who like it tougher, the Iron Bull! OMG.

Forgotten Temple of Dirthamen

Here is a complete walkthrough of the mission “God of Secrets”. All runes and remains have been collected. At the end, we perform the ritual, summon and kill the demon, and collect loot from the chest.

The Whistling Wastes

The first of several videos on a new large location - the Whistling Wastes. Here I also did almost everything, including searching for mosaic elements (except for the quest “Notes in the Wasteland”). The main task is to find 5 gnome graves, and pick up part of the key from each of them. The first grave found is at the 25th minute. The main thing is to light the torches in the correct order, and there will be happiness.

A map of the area with all the graves can be seen in the video “Whistling Wastes - Fairel's Tomb” (from 30 seconds).

The Whistling Wastes - Part 2

We continue the wasteland. I found a store with weapons and armor, where for only 6100 I bought a very good level 22 helmet for the robber class - the Draska Helmet. Armor level 44, as well as bonuses to defense and agility.

The Whistling Wastes - Part 3

We wander through the desert at night, close the gaps, chop down spiders, rob korovan tombs, collect a rare plant - the vandal's aria. It is found in such large quantities only in the Whistling Wastes. Useful for improving potions.

The Whistling Wastes - Part 4

I don't think I need to explain what's going on here :)

The Whistling Wastes - Part 5

At the 20th minute there is a grave in which I did not immediately notice the door (why are the gnomes’ doors so narrow in Inquisition?). In general, always try to follow the wall so as not to miss anything.

How to Defeat the Dragon - Sand Weeper

Sand Weeper is a level 20 fire dragon in the Whistling Wastes. The battle took a quarter of an hour (starts at the 7th minute and ends at the 21st). He quickly removed all his health and relaxed a little, considering that the job was done. But it was a big mistake. The dragon at some point knocked out everyone except Blackwall and spawned its cubs, which prevented the Gray Guardian from reviving his comrades. The situation became critical when Blackwall had virtually no health left. The computer enemy seemed to have acquired a human mind and, out of spite, poured fire without stopping. The prospect of a quick reboot and wasted time was not at all pleasing, but we still managed to get through the battle.

The Whistling Wastes - Fairel's Tomb

Behind the dragon is the Tomb of Firel, which must be opened using the key parts. But as I said above, I missed one part, so I had to go back. In the tomb you can find the drawing “Excellent Rune against Demons”.

How to Defeat a Dragon - Fereldan Hellebore

Despite its name, Frostbite uses fire magic. This level 12 dragon can be found in the northeast of the Hinterlands location (video 2:20).

Varric's Story

This video is entirely dedicated to completing Varric's quest. We return to Vallamar, kill the bad gnomes, watch the cut-scene. It took 10 minutes to do everything. I spent about the same amount of time on upgrading Bianchi (Varrick’s crossbow). In one of the previous parts I was already in Vallamar. At that time it was not possible to open the 3rd level of the card. So it will only be available in this mission.

How to Defeat a Dragon - Deep High Dragon

This level 14 dragon can be found in the Western Reach (in the southern part). We approach the researcher Frederic and take on the quest to lure the dragoness. We set traps, wait, kill. The Deep High Dragon, like Frostbite, is a fire dragon, so if you plan to go to her early, it makes sense to stock up on fire protection potions.

Arbor Wilderness

Corypheus plans to find and appropriate an ancient elven artifact - Eluvian (then it turns out that he needs a certain Source of Sorrow), and we plan to stop him. The bottom line is that we run through the forest to the desired marker, you can turn on invisibility and not be distracted at all by the showdown between the templars and the soldiers of the Inquisition.

We run to the Mythal Temple, watch the cut-scene and solve puzzles at the level of the first grade of an elementary school - walk on the tiles without stepping on the same tile twice. The task is simple, but the implementation is such that sometimes for some unknown reason the “double click” still works, so you have to repeat the procedure again.

Mythal Temple and bugs

So, we are still in the elven temple. The main task is to prevent the leader of the Red Templars, Samson, from reaching the Source first. The commander jumps into some hole and then the first choice appears: jump after him or solve several puzzles with tiles as Morrigan advises. In this case, I listened to the advice and went to run on the tiles. I think that you can go through this episode in both ways, but if you don’t go through the temple test and immediately go after Samson, then he will most likely get to the source first, which is not very good from a plot point of view, besides, I would not get the achievement “ The fruits of pride." But just in case, before the tiles, I decided to make a manual save, which later played a very important role.

The puzzles are solved and the door to the inner hall is open. I go in and don’t smell any trickery. But if I had passed this place more than the first time, I would have known that a cut-scene should trigger immediately at the entrance, and inside the halls there should be battles between the templars and the ancient elves. In short, there was a serious bug. I ran throughout the temple and even found a waterfall, where Samson was supposed to be.

It gets worse. Not understanding the meaning of what was happening, I decided to jump into the waterfall... And then suddenly I realized that all this time my mind had been inside the matrix, and now it was free. In front of me is a real, gigantic real world and an open field. With all my might I ran towards the horizon, leaving Corypheus and the elves behind. And everything would be fine, everything would be fun, but then the autosave icon in the corner of the screen painted a not very rosy picture of the early end of the passage. How lucky I was to manually preserve myself on the tiles...

Against the Elves

I rebooted safely, ran through the tiles again and entered the hall. This time a cutscene triggers! A pretentious elf with a tree tattoo promises to help defeat the enemy, but after that we must leave the temple and never return here. Morrigan advises us to think carefully, since we ourselves may need the Source that Corypheus is hunting for. In the end, I choose the option against the elves - “We may need the Source.”

In this situation, I get a lot of negative reactions from allies. In the temple you will have to fight both elves and templars. And in the end, Morrigan kills the main elf so that he cannot destroy the Source. The option is not very optimistic, but if this is the price of an important elven artifact, then I am ready to accept it. Just in case, I save in this place and reboot to go through this episode again, but with the support of the elves.

For the elves

The third time I had to run over the tiles. We go into the hall and listen to the elf. I renounce my claims to the Source and choose the pro-elven option - “Let’s help each other.”

In this situation, I receive approval from the allies. In the temple there is no need to fight with anyone at all, since the elven guide will lead you in a different direction. At the same time, you can find runes on the walls and chests that are inaccessible when passing against the elves. In addition, Morrigan does not kill the elf, since he allows the source to be used. In short, this option goes under the hippie slogan - “Make Love Not War”.

The fight with Samson itself is very simple in any case. This boss has level 21 and a very painful blow, but in both cases he aggressed against the Blackwall tank, to whom he cannot inflict damage in principle. We calmly stand aside and watch as Sera shoots arrows into the carcass. In the video it may seem like the fight is difficult, but in reality I just didn’t try very hard, since the outcome was known in advance.

Samson's trial

I turned on the recording because I planned to carry out the first execution and cut off Samson’s head with my own hands. I haven’t executed anyone yet, but when I decided to do it with a notorious villain, I wasn’t given that option. But since I recorded the video, then let it be. That's all for now.

Computer game in the RPG genre, the third part of the series Dragon Age, was developed by the Canadian company BioWare. The publisher is Electronic Arts, the release took place on November 18, 2014 for the platforms Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One. After the events of the first part, the world Thedasa plunges into the abyss of internecine wars and political intrigues. In addition, unusual rifts are opening up in different parts of the world, allowing demons to enter Thedas. The main character receives a mark and after closing several faults in Temple of the Sacred Ashes receives leadership of the Inquisition to eradicate the chaos that has arisen.

Fruits of Pride

After the capture of the Adamant Fortress, Corypheus lost his army of summoned demons. Moreover, the assassination attempt on Empress Selina did not bring the desired result; peace was maintained in Orlais and the Inquisition received support from the highest strata of society in the neighboring state. The time has come to deal the final blow to the remnants of Corypheus's army, which has now gone to Arbor wilderness. According to Morrigan, The Tevinterian Master is interested in an ancient elven artifact - Eluvian. Unusual magic mirrors connect to a place from which you can enter the shadows.


Moriggan reports the presence of the Mythal Temple nearby, which is where the ancient artifact is located. We move to the location of the Arbor Wilderness and move to the area of ​​the first cordon, simultaneously destroying small scattered groups of red Templars. We continue to move along the river to the area of ​​the second cordon (again helping the soldiers of the Inquisition in battles with the Templars and Gray Guardians). Next, we clear the head camp of the Red Templars.


We discover the Ruins of Arches and eliminate the red monsters that have already entered into battle with the Templars. We continue to move along the river on the way to the Mythal Temple. Near the gate we help Kalen and the soldiers of the Inquisition suppress enemy resistance and go inside.


The Inquisitor and his companions witness another death Coryphea near the Temple security system (however, the master managed to be reborn using a body that was affected by filth). Venatori and Calpernia managed to penetrate the Temple, we are moving to the designated area to protect the source of grief.


To remove the enchantment from the first locked door, you need to walk across all the stone slabs so as not to step on them again (the ritual must be performed near two stone monuments in the center of the hall).


In the ritual hall, the main character needs to decide which way to get to the source of grief (Venatori break through the walls, but there is a path for initiates). In order to use the door, you need to go through several rituals in different parts of the Temple (as in the previous room, you need to walk along the slabs, stepping on each slab only once).


Next, the main characters find themselves in the Hall of Petitioners and meet the temple guards under the leadership of the elf Abelas. Since the earlier choice was made in favor of observing ancient rituals in the fight against Corypheus and Calpernia, the Inquisitor will have new allies (the position regarding the source of grief will also have to be decided; Morrigan’s behavior will depend on the choice).


We continue to explore the temple and clear the area of ​​the Venatori presence. The main characters find themselves at the source of grief and meet Calpernia near it (using the conversation thread about the dark ritual, an armed confrontation can be avoided).


Abelas heads to the source to stop it from being used, but is stopped by Morrigan. Your new companion will propose his candidacy for contact with the ancient source, and the Inquisitor can do this (since the earlier choice was made in favor of observing ancient rituals, Abelas will abandon his idea).


After the source of grief is exhausted, Corypheus appears in the sanctuary, being late, the Tevinterian master can only attempt to catch up with the Inquisitor and his comrades, who were already leaving the Temple through Eluvian.


This article is part of the series Walkthrough of Dragon Age: Inquisition

Keywords: dragon age inquisition, inquisition, herald, mark, rifts, cassandra pentagast, solas, varric, leliana, fruits of pride, eluvian, temple of mythal, source of sorrow, abelas, morrigan



Price: 40 points

This story mission becomes available after completing the quests There Lies the Abyss and Evil Eyes and Evil Hearts.

Do not start this mission until you have completely completed either Cullen's quest for Samson (if you have made an alliance with the mages) or Leliana's quest for Calpernia (if you have made an alliance with the templars).

After discussing the plan of attack with your advisors, you will move to the Arbor Wilderness. They will report to you that the enemies are desperately resisting, and will also explain what kind of ruins are located here. After finishing the conversations, go forward - before you reach the temple, you will need to destroy several red templar blockades that protect it. Morrigan will join you for this mission, although she will not be a party member.

Follow the road down. Who exactly is fighting on your side will depend on how you resolved the Evil Eyes and Evil Hearts quest. Selina and Gaspard will give you Orlesian soldiers, and Briala will give you elves. The head of your allies (Selina, Gaspar or Briala) will be located right there in one of the camps, where you can talk to him if you want - this is not necessary for the quest itself.

The first blockade is located at the destroyed bridge - destroy a large group of red templars there and move on.

Between the first and second blockade, you will come across a whole camp of red templars fighting some strange elves - definitely not Dalish. However, they are clearly not particularly friendly to you either. Beware of their Shadows - they can be even more deadly than the Red Shadows of the Templars.

In the camp you will find a letter of instructions from one of Corypheus' lieutenants and a chest to replenish supplies.

The second blockade is located across the river, and will consist of two giant red templars (Red Beast in Russian translation).

In the ruins south of your next quest marker is another group of Red Templars, as well as a chest to resupply.

The third, most numerous blockade is located at the actual entrance to the temple you need. Among your soldiers fighting there will be Cullen. At the entrance to the temple you will find another chest for replenishing supplies.

Go inside and watch a video in which it will become obvious that defeating Corypheus will not come down to a simple decision - come with sufficient strength and beat until you die. Which you may have already suspected from Varric and Hawke's stories. You will also learn that Corypheus did not come here for what you thought.

To follow Samson/Calpernia, you need to perform a small ritual that opens a magically locked door. Find an area paved with large slabs that glow blue when you step on them. The riddle is quite simple - you need to highlight all the plates. Note that they all go out if you step on any of the blue tiles a second time, so you need to walk across them without ever stepping on the same one again. (Note - jumping won't help here, the blue tile is still will go out, even if you successfully jump over it.) You can ignore your teammates - only a controlled character can light and extinguish the stoves, even if they all follow you on your heels.

Having opened the door, follow further into the temple. Pretty soon you'll run into Samson/Calpernia, but they'll be too busy to deal with you personally and will leave their minions to do it. After fighting them, you must decide whether to follow Samson/Calpernia immediately - that is, jump into the crevasse after them - or, as Morrigan suggests, first perform an elven ritual, which may open up some additional options for you. Solas will be in favor of carrying out the ritual, while Cole will prefer a quicker solution.

The ritual Morrigan talks about is the same as the one you did to open the door to the temple - you need to light the slabs in three places in the same way. They will be a little more confusing than the first riddle - in one place the slabs are divided into two areas and you need to light both correctly for the ritual to be considered completed, in another the area with the slabs is divided by a grate and you need to use a lever to open access to its second half .

Having solved the riddles of the three rituals, go through the now accessible door and you will meet the mysterious defenders of the temple. The meeting can be peaceful if you are polite, agree to respect their traditions, and promise not to disturb the Source. If not, you will have to fight with them (which almost everyone except Sera will not approve of. Vivien and Varrick have no preferences in this matter.). If Solas is in your party and/or your Inquisitor is an elf, you will have additional dialogue options, but not decisions.

If you do not perform the ritual, you will not be able to form an alliance with the temple guards.

If your meeting with Abelas ends peacefully, he will leave for the Source, and Morrigan will rush after him. Since you cannot follow them at the moment, follow the elven guide. By following her, you can avoid almost all fights and go straight to the goal.

If you did not perform the ritual or did not agree to Abelas's terms, you will have to fight your way to the goal through both Corypheus' minions and the temple guards.

By following the elf or cutting through the enemies, you will finally catch up with Samson/Calpernia. If you have entered into an alliance with the magicians and your opponent is Samson, you will have to fight him and his group in any case. However, if you have completed Cullen's Before Dawn quest chain, then when talking to him you will have the option to destroy his armor, which will make the fight much easier. Later, you can complete the mission at your command headquarters and judge Samson in Skyhold if you wish.

If you have formed an alliance with the templars and completed Leliana's Close Attention quest chain, you can avoid the fight with Calpernia entirely by telling her what you have learned and advising her to return to Tevinter. If you haven't completed the quest or just think fighting is the best option, fight and Calpernia will commit suicide after losing the battle.

After completing this part of the mission, you have to make an important decision. If you made an alliance with the temple guards earlier, you can persuade Abelas to resolve everything peacefully - be polite and agree with him - then he will decide to allow you to use the Source. If you have not entered into an alliance, then you will not have any options - Morrigan will simply kill him when he tries to destroy the Source.

However, the most important decision lies ahead of you. Will you allow the use of Morrigan's Source or will you do it yourself? Vivienne, Cassandra and Iron Bull approve of the second option, while Solas, Sera and Dorian approve of the first. Varric has no preference.

After making your decision and drinking from the Source (or letting Morrigan do it), watch a video about what came of it, after which you will be transported to Skyhold, and this quest will be completed.

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Wow, not a fan. I imagine a Tevinter slave who was like, “ah, it’s all gone to waste, I’m taking off my post, do what you want with the master’s property. Here’s a chain, a key to the chain, a whip, dispose of it.” And he was offended by everyone and left. This eternal fast may have been strange, but it was clearly a strange act of goodwill. Solas probably wouldn’t want such honors for himself. However, he himself regrets that the Mital temple could not be defended.
And Morrigan, in principle, tramples the ground; Flemeth’s attempts to intervene have always been cautious and beneficial.

If you ask Abelas, he will say that only the source kept us here. You drink it and we have nothing more to do here. She kept them in one place, forced them to wake up, gradually losing this connection, forever holding on to only fragments (which was very bad. Aelas says all this in plain text!) - not only and not so much love and respect for the goddess (Abelas said nothing about this says), and their eternal “connection with the will of Mital. The key is precisely in the last words. You are bound to someone else's will; by definition, you are not completely free.

As I understand it, from the conversation between the mourners, everything was not like that at all. And it wasn’t Solas who locked up and fooled anyone there. Mital was betrayed, but not he. I wouldn’t be surprised that Solas saved the gods and hid them somewhere for reasons so as not to be finished off. Everything there was obviously extremely ambiguous. And it’s even stranger that Solas, in a hysterical dialogue, seems to admit that GG is great and inspired him to try again.
Of course, everything is possible, but I don’t understand why we should come up with unnecessary things. I mean, why try to whitewash it, make the character something more interesting?
Mythal was killed and not by Fen "Harel. No one seemed to blame him for this. It is known from Dalish legends (And this, despite its incompleteness, is still a more reliable source than “it seems to me.” Here at least you can rely on something) - Fen "Harel deceived and locked the gods, both EB and the Forgotten. From the words of Solas it is known that the EBs were such bastards, vallaslin were marks of slaves (Fen "Harel, by the way, does not have vallaslin), he clearly calls the connection with the source subordination. Why should he save them, from whom? Somehow the salvation looks strange, from which the “saved” themselves cannot be saved.

There seems to be a dialogue about strength even if you don’t drink. I don’t know for sure, I won’t lie. There it is rather not the power of the source (what it will give), but the power of the Inquisition. God knows what Solas is going to do and what his plans are. Returning to the points above - if he's going to do something again, he clearly doesn't give a damn.

As I understand it, everyone except Solas is passively interested. And Solas seems to be in the position of the offended. From the series “this new generation will not appreciate anything.” After drinking some water, Solas leaves the position of the offended, pah-pah, so that it gets in and doesn’t let go, and clearly hints to the GG, they say, use the power alone. As I understand it, two simply won’t interfere; the third can generally be encouraged to perform heroic deeds, or at least outbid the deal. Why, from one text it is clear that Corypheus almost cries at the sight of the ancient elves.
Mythal is only interested in revenge, Morrigan has only personal motives, Solas is a dark horse (he is either interested in doing something or not). And here is the moment: the voices did not say anything that would not be beneficial to Flemital. They gave out absolutely no information except about Corypheus, the dragon, and confirmed that Flemital was indeed Flemital. We did not receive any information outside the plot, moreover, it is not the Inquisitor speaking to the voices, these are the voices speaking to the Inquisitor (under orders from Flemital holding the leash!). The only noticeable plus is that we are beginning to understand Ancient Elvish. Useful, but won't give you much. The same writings in the temple are fragments of information; from them you cannot reconstruct the exact picture. that is, again a distortion, again a lie, again theories presented as reality.




Price: 40 points

This story mission becomes available after completing the quests There Lies the Abyss and Evil Eyes and Evil Hearts.

Do not start this mission until you have completely completed either Cullen's quest for Samson (if you have made an alliance with the mages) or Leliana's quest for Calpernia (if you have made an alliance with the templars).

After discussing the plan of attack with your advisors, you will move to the Arbor Wilderness. They will report to you that the enemies are desperately resisting, and will also explain what kind of ruins are located here. After finishing the conversations, go forward - before you reach the temple, you will need to destroy several red templar blockades that protect it. Morrigan will join you for this mission, although she will not be a party member.

Follow the road down. Who exactly is fighting on your side will depend on how you resolved the Evil Eyes and Evil Hearts quest. Selina and Gaspard will give you Orlesian soldiers, and Briala will give you elves. The head of your allies (Selina, Gaspar or Briala) will be located right there in one of the camps, where you can talk to him if you want - this is not necessary for the quest itself.

The first blockade is located at the destroyed bridge - destroy a large group of red templars there and move on.

Between the first and second blockade, you will come across a whole camp of red templars fighting some strange elves - definitely not Dalish. However, they are clearly not particularly friendly to you either. Beware of their Shadows - they can be even more deadly than the Red Shadows of the Templars.

In the camp you will find a letter of instructions from one of Corypheus' lieutenants and a chest to replenish supplies.

The second blockade is located across the river, and will consist of two giant red templars (Red Beast in Russian translation).

In the ruins south of your next quest marker is another group of Red Templars, as well as a chest to resupply.

The third, most numerous blockade is located at the actual entrance to the temple you need. Among your soldiers fighting there will be Cullen. At the entrance to the temple you will find another chest for replenishing supplies.

Go inside and watch a video in which it will become obvious that defeating Corypheus will not come down to a simple decision - come with sufficient strength and beat until you die. Which you may have already suspected from Varric and Hawke's stories. You will also learn that Corypheus did not come here for what you thought.

To follow Samson/Calpernia, you need to perform a small ritual that opens a magically locked door. Find an area paved with large slabs that glow blue when you step on them. The riddle is quite simple - you need to highlight all the plates. Note that they all go out if you step on any of the blue tiles a second time, so you need to walk across them without ever stepping on the same one again. (Note - jumping won't help here, the blue tile is still will go out, even if you successfully jump over it.) You can ignore your teammates - only a controlled character can light and extinguish the stoves, even if they all follow you on your heels.

Having opened the door, follow further into the temple. Pretty soon you'll run into Samson/Calpernia, but they'll be too busy to deal with you personally and will leave their minions to do it. After fighting them, you must decide whether to follow Samson/Calpernia immediately - that is, jump into the crevasse after them - or, as Morrigan suggests, first perform an elven ritual, which may open up some additional options for you. Solas will be in favor of carrying out the ritual, while Cole will prefer a quicker solution.

The ritual Morrigan talks about is the same as the one you did to open the door to the temple - you need to light the slabs in three places in the same way. They will be a little more confusing than the first riddle - in one place the slabs are divided into two areas and you need to light both correctly for the ritual to be considered completed, in another the area with the slabs is divided by a grate and you need to use a lever to open access to its second half .

Having solved the riddles of the three rituals, go through the now accessible door and you will meet the mysterious defenders of the temple. The meeting can be peaceful if you are polite, agree to respect their traditions, and promise not to disturb the Source. If not, you will have to fight with them (which almost everyone except Sera will not approve of. Vivien and Varrick have no preferences in this matter.). If Solas is in your party and/or your Inquisitor is an elf, you will have additional dialogue options, but not decisions.

If you do not perform the ritual, you will not be able to form an alliance with the temple guards.

If your meeting with Abelas ends peacefully, he will leave for the Source, and Morrigan will rush after him. Since you cannot follow them at the moment, follow the elven guide. By following her, you can avoid almost all fights and go straight to the goal.

If you did not perform the ritual or did not agree to Abelas's terms, you will have to fight your way to the goal through both Corypheus' minions and the temple guards.

By following the elf or cutting through the enemies, you will finally catch up with Samson/Calpernia. If you have entered into an alliance with the magicians and your opponent is Samson, you will have to fight him and his group in any case. However, if you have completed Cullen's Before Dawn quest chain, then when talking to him you will have the option to destroy his armor, which will make the fight much easier. Later, you can complete the mission at your command headquarters and judge Samson in Skyhold if you wish.

If you have formed an alliance with the templars and completed Leliana's Close Attention quest chain, you can avoid the fight with Calpernia entirely by telling her what you have learned and advising her to return to Tevinter. If you haven't completed the quest or just think fighting is the best option, fight and Calpernia will commit suicide after losing the battle.

After completing this part of the mission, you have to make an important decision. If you made an alliance with the temple guards earlier, you can persuade Abelas to resolve everything peacefully - be polite and agree with him - then he will decide to allow you to use the Source. If you have not entered into an alliance, then you will not have any options - Morrigan will simply kill him when he tries to destroy the Source.

However, the most important decision lies ahead of you. Will you allow the use of Morrigan's Source or will you do it yourself? Vivienne, Cassandra and Iron Bull approve of the second option, while Solas, Sera and Dorian approve of the first. Varric has no preference.

After making your decision and drinking from the Source (or letting Morrigan do it), watch a video about what came of it, after which you will be transported to Skyhold, and this quest will be completed.

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Mods for Skyrim.  Best mods for Skyrim.  The best mods for Skyrim Find mods for Skyrim
Mods for Skyrim. Best mods for Skyrim. The best mods for Skyrim Find mods for Skyrim

We've collected over 100 of our favorite Bethesda RPG mods. Does Skyrim really have the largest number of mods released for it?...

Walkthrough of the Prophet (Vampires) in Dawnguard Skyrim quest prophet priest does not read the scroll
Walkthrough of the Prophet (Vampires) in Dawnguard Skyrim quest prophet priest does not read the scroll

Preface All personal computer users were eagerly waiting for the release of the first full-fledged add-on for Skyrim called...

Call of Boethiah.
Call of Boethiah. "Call of Boethiah", "Skyrim". Walkthrough of the Skyrim quest Boethiah's mission

The quests of the Daedra Lords are one of the most interesting parts of the Skyrim game. There are sixteen of them in total, but now we will talk about only one of them - o...